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Ravenchrome

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#1 Ravenchrome
Member since 2010 • 1776 Posts

DICE claims that no computer can max it, and the videos we have been shown aren't max settings, we know that they haven't shown it with tessellation on yet, and i found another feature in their tech papers that they haven't displayed yet. AAO, Analytical Ambient occlusion vis ambient occlusion volumes, they are claiming close to ray-tracing ambient occlusion quality with it.

In the bf3 videos so far they have used the HBAO technique like Bad company 2 used. Here is a little comparison of HBAO, vs AOV

ferret-gamer

WOW. A lot sharper and removes all the blur. A huge jump in quality. But can it be turned on and off?

EDIT: It doesn't remove the blur, it makes the object to have more geometrical protrusion.

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#2 Ravenchrome
Member since 2010 • 1776 Posts

[QUOTE="arto1223"]

[QUOTE="skrat_01"]And Deus Ex and System Shock 2 scored 8.0+ scores here. There are still highly regarded as masterpieces. skrat_01

The times have changed. Back then 8s and 9s were fairly rare. My favorite game of all time, Planescape: Torment, got a 9 from GS.

Indeed, the metrics in 'scoring' is out of whack, and of course a review is just the reviewers evaluation endorsed by the publication. Besides a game can be a masterpiece in retrospect even if it's not spot on or has a sum of faukts on release.

Reminds me of Deus Ex.

Also, Diablo 2 did grab the biggest prize eventually that year though.

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#3 Ravenchrome
Member since 2010 • 1776 Posts

I don't really know why, just first thing that comes up.

Yangire

A bro gamer plays COD. I do not enjoy COD.

It's very likely that a bro gamer enjoys listening to modern POP sensations. I do not.

I listen to Pink Floyd, Queen.

A bro gamer might not read much, bar perhaps magazines.

I read James Joyce, Faulkner, Milton, etc.

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#4 Ravenchrome
Member since 2010 • 1776 Posts

Post your picturicerization in this thread and explain the reasons of your choice.

I thank you all.

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#5 Ravenchrome
Member since 2010 • 1776 Posts

[QUOTE="Randoggy"]

[QUOTE="turtlethetaffer"]

Since when do graphics add to the replayability of a game?

turtlethetaffer

There are lots of people who won't play a game simply because it's from a previous generation. Graphics are everything man, didn't you know that?

Also, since when is an 8 or an 8.3 a "meh" score?

Well, ask any brogamers. Because 8 is not COD-standard.

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#6 Ravenchrome
Member since 2010 • 1776 Posts

[QUOTE="Ravenchrome"]

http://pc.ign.com/articles/119/1193378p1.html

It's funny to see an 8.3 and 8.0 for lasting appeal next to an article that calls it a masterpiece.

LOL.

But seriously, few games have the replaybility of that damn game with outdated graphics.

dotWithShoes

Since when was an 8 a meh score?

Meh for Blizzard standard. Though Diablo 2 is pretty much their only games that scores 8s from major sites. However, it won the "end-of the year" Academy of Interactive Arts and Sciences GOTY.

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#7 Ravenchrome
Member since 2010 • 1776 Posts

Diablo 2's patches fixed alot of problems and added a great deal of things.. Furthermore not the same writers involved... And I actually think the graphics are acceptable to this day most times.. sSubZerOo
Still, Diablo 3 will be a significantly different game.

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#8 Ravenchrome
Member since 2010 • 1776 Posts

http://pc.ign.com/articles/119/1193378p1.html

It's funny to see an 8.3 and 8.0 for lasting appeal next to an article that calls it a masterpiece.

LOL.

But seriously, few games have the replaybility of that damn game with outdated graphics.

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#9 Ravenchrome
Member since 2010 • 1776 Posts

Polygons for sure, I really don't notice shadows and lighting, and even when I do, it is only Technically impressive. Aesthetically, Polygons are most important, as long as you have a decent resolution.

Nozizaki

Shadow is the least important and impactful graphical aspect. Without shadow, however, a game can look weird in some areas.

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#10 Ravenchrome
Member since 2010 • 1776 Posts

[QUOTE="Ravenchrome"]

[QUOTE="seanmcloughlin"]

@Ravenchrome you are clearly trolling.

Comparing a real time game to CG stuff? you did this before too. Also you changed your tune pretty quickly as soon as people put legit and logical arguements against you. Its not going to have the exact same wow factor of crysis from 2007 because graphics came a long way since then and there isn't huge leaps anymore, they are smaller jumps. But still very impressive and the lighting in frostbite 2 walks all over the Cryengine 3's.

seanmcloughlin

Trolling in what sense? Also, no Cryengine 3 is at worst as good as Frostbite 2. You're basing your argument on the games, not the true capabilities of the engines.

People are forgetting Crytek's contribution in real-time visual engineering.

I admit that I did compare CG to real-time stuff and that was because I wanted people to not get overhyped by what we got.

Just wanted to show that video games have a long way to go before we can all claim this: it's not just a game, it's an experience.

Whats the point basing it on the engine's capabilities if we don't actually see it in game. Look at the "Samaritan" demo from unreal. Thats pointless unless we actually see it "In game". Thats why nobody really cares about tech demos these days. because we know we won't see it in real time in game. Real time > tech demo. Im not forgetting their contribution at all, Im merely saying that the lighting in Frostbite 2 looks better than cryengine's (IMO of course) its all subjective.

And like people have said before no one has ever claimed that it looks as good as CG stuff. I have never read that anywhere. Of course they have a long way to go and so does CG in fact before it can fool us into thinking its actually real life and we can't differentiate the two. But real time and CG are completely different things

Well, if my memory still serves me well, some people, when the first teaser was released, went as far as saying that it looked like a CG piece.

Animation is good for today's CG standard though. Good enough.