I posted it in another forum that it's just a creative liberty that we have to swallow. It's a hard line to draw between gameplay and realism. Obviously they wanted to enforce consideration of action dependant on your supplies, but saw that if every enemy was lootable that would be impossible.
So they had to find a compromise.....some enemies can be looted for rounds, just not all. I just delude myself into believing that those without any rounds, I killed at the moment they ran out. Yea, yea, a little too much of a conincidence but the fiction works for me. Besides, I wouldn't want hundreds of rounds, that would kind of defeat the purpose. What would be cool is if Joel could loot ammo casings, primer, and rounds (in addition to all the other items) to create each different type of ammo. The you'd have to decide which type to make before a fight.
What would've been neat also is if each enemy had anywhere from 5-20 shots themselves and could run out, and then melee combat (considering how good it is) would take over the slack. Then firefights would be very brief and many engagements would end hand to hand. Then they could've built a bit more upon the melee engine. I'd be cool with that also.
MirkoS77
^^ That... and I am glad any party with Joel or Ellie was not a worry. I sometimes early on moved my stealth position if I noticed Ellie out in the open. Then I realized this was of no concern when an enemy would bump into her. I felt grateful even on Easy.[TLoU ND forum has been down most of the day and night for maintenance. I say something bad happened.]
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