So about thirteen years ago there was this little studio that was already a video game legend, just not with the "cool" kids on PC and anyone else who did not own a Mac. Sitting here I think it is a little interesting that any studio would say "Hey, let's make a video game, and let's make it for the Macintosh!" But there was this little studio that did, and thus it began. A game that would go on to become a video game legend and reach a pinnacle that no one in the video game industry ever really reaches.
So here we are, thirteen years later, years after that game changed out of a top-down RTS, out of a third person shooter with too much clipping and not quiet enough collision detection, out of a slightly confused FPS, and finally into console standard and one of the premier examples of how an FPS is to be made.
Once upon a time a soda endorsement was received. Once upon a time a real-life model was created...then another...and another...then some more...and now they really aren't all that unique. Once upon a time an anime was drawn. Once upon a time a book was written. Once upon a time a shoulder guard was given a name. Once upon a time a dog's head was removed. Once upon a time a dramatic commercial was directed. And even once upon a time a video game's sound designer had a mullet.
#2 wasn't entirely finished when it launched. It turned out great, but it would have been something else completely with a couple more months of TLC. Still though, cities were razed, religious leaders where slain and betrayed. Monkeys spoke to glowing spheres. And it took two soldiers to fight this battle.
But I do believe that "Awesomness will ensue" had there been just one Covenant Tank or if the fight would have been just a little more finished. I guess that sometimes you have to abandon one planet in order to save a galaxy.
Once upon a time a hero was buried without dying.
And some where given a burial that was long overdue.
For they had fought bravely for so long. Sacrificed so much for...
We joined the fight, but without experiencing much loss, especially when compared to others.
Though we know the stories of loss, we never experienced it first hand. We never had to endure seeing that loved one, that friend that special someone die. Killed.
So would a battle with a fight, that contained an instance of meaning, real personal meaning, matter to you? The thought of "If only I had fought harder, that wouldn't have happened" "That wouldn't have happened to that person, it would have been me." So at least that way they would have been able to live another day.
Maybe we will reach that, I don't know, I am merely typing to say a fight such as that would matter to me and I would have been better, fought harder. This is the true end of the journey. And all the best stories realize that you cannot embrace the end if you don't know where it all began.