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Prof_Frink

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1. A New Hope
2. The Force Awakens
3. The Empire Strikes Back
4. Revenge of the Sith
5. Return of the Jedi
6. The Phantom Menace
7. Attack of the Clones

Everyone always seems to fall back on Empire but that's too easy. Empire was like well-chewed bubble gum. Relaxing, fun, and just a good experience but you need to first put the gum in your mouth and that was A New Hope. I'm old enough to have seen 6 of the 7 movies in theaters and A New Hope is what truly invented a Space Opera so it's my favorite. It had the premise of more yet had a no-holds-bar attitude of a one and done movie. Just pure, cinematic genius that can stand on its own where NONE of the other movies can do that. <drops mic and walks away>

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Prof_Frink

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I own most of the titles nominated for Game of the Year and most are solid entries but the praise for Zelda not only inspired me to buy a copy of the game, I actually went out and bought a 3DSXL to play it! I have to say, it was the best video game experience I had all year. No other game has caused me to lose sleep over the desire to play this game like this one. For pretty much three days straight I ate, slept, ran and played Zelda. Great choice no matter what the naysayers are posting.

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Prof_Frink

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The whole online multi-player game division is built on people buying a game and then paying a monthly fee or they cannot even play the game. Then you have the paid downloads, which is essentially the same. You want to play the new maps, have the new weapons, you have to pay for it. It's not like you can't play the game without the add-ons, but if want them, you have to pay for it. What difference does it make if the add-on is on the disc or downloaded from the net? Does wanting the five minutes to an hour to get the update that much more special? You are still paying for it to get the add-on. In the end, video games are a business and to survive in this industry, you need to make a profit. It's the add-ons, in-disc or download, that allow a company to gain revenue that they spent millions of dollars to develop. These add-ons also help support other titles a developer has produced that don't make the multi-million copy sales. These games are not bad, they just don't sell millions of copies. For every Black-Ops, a company releases a dozen lesser known titles. There is an audience for these titles but the cost for producing these games are offset by the sales of something like Black-Ops. This is not rocket science, just simple economics.

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Prof_Frink

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Here is the part that gamers are simply not getting. With each new title released, gamers expect more and more out of visuals, music and production value in general. It takes time and ESPECIALLY money to develop these aspects into a game. Companies will recoup a good chunk of those costs in the initial sale of the game; the problem is that is where most of the money input ends. Between lending games, buying used games and the dreaded piracy, it's the first two that are really impacting the game industry. When someone borrows a game from a friend or buys a used copy, the game makers don't see a dime. So, how are game makers going to recoup that cost? Additional content. When the designers add additional content on a disc, you don't have to buy it. In fact, you don't even need it to play the game. They add it to the disc to make it accessible to the player even faster than a digital download. Plus, if the game is ever lent or sold, the future players have access to it as well, if they wish. The designers are going to make the content attractive because they want people to buy it to continue generating revenue for the game. Always remember, making video games is a business. If you want to keep seeing big-budget material, the game studios need to turn a profit. If they can't turn a profit, they shutter their doors. In the end, gamers need to accept the reality of the situation or just stop playing video games all together.