I'm on Day 17 in Pikmin 3,just got the Flying Pikmins...great game so far
I love those little guys!
You can just tell them to carry stuff back to the ship and there is no need to worry about them getting hurt by bugs on the way. Well, unless there is a spider web lurking out there...
The Hero Quest is quite difficult if you're looking for a challenge. There are bosses with one-hit kills and most of them can kill you in 2-3 normal hits no matter how many hearts you have (and if you're still on one row of hearts then forget it). I had to figure out ways to cheese the game in order to stay alive for a lot of the boss fights.
Btw, the weak story is ideal for a handheld game. The whole game is bare bones and simple. It has tons of replayability and is easy to pick up and put down. Easily the best game on the system so far for me.
I wish it were available from the start. One of my only complaints on A Link Between Worlds is that it is a bit too easy.
The Super Nintendo library certainly represents some of the peaks for Nintendo's greatest franchises. Super Metroid was an epic, Super Mario World set the standards for Mario platformers, Donkey Kong Country 2 is in a level of its own when it comes to 2-D platforming, and there is also A Link to the Past, which was the solidification of the Zelda gameplay after the shaky Zelda II.
However, on the past few generations we have seen Super Mario Galaxy, Metroid Prime, Pikmin 3, Wind Waker, Donkey Kong Country Returns, Kirby's Epic Yarn and many other games that are either the very best of their respective franchises or aer at least very close to the top.
So I don't think the quality has been going down. Maybe it is just that you have played these franchises so much that they do not surprise you anymore.
I have been following Nintendo for a while, and their games still amaze me.
Ok, I got there today!
That Mystery House Marathon is just ridiculous! I know it is supposed to be very tough and all, but dying on the 20th-something challenge and have to start from scratch again is not much fun. To clear it, you basically need to play for five straight minutes without making a single tiny mistake.
I have yet to try the other two levels, but I will soon!
EDIT: I cleared Captain Toad's stage (it was relatively simple) and the Mystery House (which drove me nuts for over two hours).@juboner said:
I'm almost done with mushroom world, am I close to this champions road?
Yep, you are pretty close.
Finished Pikmin 3 tonight with all the fruits collected! Attempted Mission Mode afterwards... yep, not for me. Story mode was a blast though!
For a console "with no good games", I have been having such a great time with my Wii U. I haven't even tried 3D World yet! =O
Awesome, congrats! I had a blast playing Mission Mode with friends. It has great multiplayer value!
Super Mario 3D World is amazing, and it gets amazingly challenging towards the end.
Pikmin 3 is so awesome! Definitely like it better than 2 which I never bothered finishing.
I'm thinking of getting 100% of the fruits. Better to get them after or before the final boss? Is everything accessible now that I have all the Pikmin types? I'm thinking before since I have a bad habit of quitting a game once the credits roll. :P
I picked up all the fruit before clearing the game.
There is a slightly annoying limitation - that makes a lot of sense given the storyline - that makes it a bit bothersome to go back and get the fruit after you finish the game. So I recommend getting the fruit before facing the final boss.
I liked Pikmin 3 much better than 2, which drove me mad with its dungeon-based gameplay.
Being part of The Legend of Zelda series is already pretty hard. After all, any title that receives the series' stamp and stars the famous Hyrule characters gets endlessly dissected by fans. Even games that are vastly different from their peers, such as the cartoonish and adventurous Wind Waker or the dark and ominous Majora's Mask, have each tiny aspect from their gameplay tirelessly compared to the peaks of the series. A Link Between Worlds, perhaps realizing the inevitability of the comparisons, decides to run straight into one. Heavily inspired by A Link to the Past - widely regarded as the franchise's greatest 2-D entry - the game, confident of its greatness, purposely walks into a trap and the only way out unscathed involves one nigh impossible task: improving upon a game whose enormous achievements are made even taller by a heavy nostalgic fog.
A Link Between Worlds draws parallels to A Link to the Past in two distinct areas: its plot, and its world. Taking place in the very same Hyrule of the Super Nintendo game, only a few generations later, the land is basically unchanged, down to nearly every mountain, tree, dungeon and rock being placed in the exact same position. The storyline, in spite of a few great twists, also follows along the same general line as it did on A Link to the Past. After witnessing an attack by a mysterious figure against the sanctuary's minister, the hero is telepathically contacted by Zelda. Upon his arrival on the castle, Link is tasked with stopping the wizard from trying to wake up the sealed Ganon, which means that he must go through a series of dungeons to save the world from destruction.
It is reasonable to think that, given all the similarities, A Link Between Worlds runs the risk of being rather unremarkable; a game that attempts to ride a wave of nostalgia towards success. However, that is not the case at all. The game successfully manages to carve its own identity in the midst of all sameness. The first step towards achieving its unique personality is Link's ability to merge into walls and become a walking graffiti. It momentarily changes the perspective of the game into a sidescrolling view, and it opens up wide possibilities, both inside dungeons and on the overworld, for puzzles and item locations that take advantage of this newfound skill. Chests that are apparently unreachable and riddles that are seemingly impossible are amazingly solved by using the ability, surprising even veterans who have been through every Zelda game and adding a platforming flavor to certain segments; something that had been missing since the Oracle games.
The second factor that makes A Link Between Worlds stand out is borrowed straight from the original Zelda. Aside from a few storyline-related restrictions, the game's dungeons can be explored in any desired order. Each dungeon still has puzzles centered around one specific equipment, and their entrances are often blocked by obstacles that need to be trespassed by using that item. However, Link's tools are no longer found within the dungeons, but acquired in a shop. At first, it is only possible to rent the items for a small price, but as the game advances, Link can actually buy them for higher amounts of rupees. The difference between a rental and a purchase is that on the former, when Link fails in combat, his rented tools are taken back to the store, meaning that walking back to the store and the payment of a new rental tax act as punishment for defeat. Buying the equipment eliminates that problem.
The potential nuisance of backtracking to the store either when Link is beat down or when players get to the door of a dungeon and find out they do not have the required item to enter it gets severely diminished by the fact that the large world map is filled with many wrapping points, allowing for quick transportation. Still, buying the items avoids that minor annoyance and it also makes rupees valuable rewards rather than useless prizes, which is excellent news given how many secret chests and mini-dungeons the game offers players. Tracking them down, then, becomes a pleasant necessity instead of being a pointless task only tackled by obsessive completionists.
As a consequence, exploring the game's gorgeous overworld becomes an extremely pleasant activity. Navigating towards the dungeons will invariably reveal smart design and an incredible feeling of adventure, but there is much more to do then simply heading straight towards the next dungeon. The item-rental system allows players to go anywhere they wish, and it also makes many of the caves and secret locations reachable. Therefore, going out of your way to explore a new area and uncover its secrets before heading towards your main goal is unavoidably engaging. The amazing Hyrule is there for the taking, and it is impossible to resist its charms and secrets.
Aside from collecting rupees to purchase equipment and tracking down the traditional heart pieces, the game does not offer much in terms of sidequests, but down the line Link will come across a Maiamai Mother that will task players with finding her 100 missing sons in exchange for equipment upgrades. Scattered across the overworld, the little creatures emit a high-pitched cry when they are nearby. Their occasionally difficult-to-reach positions play right into the hands of the incredible quality of the game's overworld. Even those who do not care about the rewards will most likely take on the quest, because it gives players yet another reason to explore every nook and cranny of the world. Not to mention that reaching them, more often than not, involves figuring out brilliant environmental puzzles that have Link merging into walls and traveling between the game's light and dark worlds.
A Link Between World's most striking feature, though, is neither its lack of linearity nor Link's wall-merging antics. This is - like Ocarina of Time and A Link to the Past - the The Legend of Zelda gameplay in a very pure state. There is no filler and no attempts at radical thematic change. It is a game that plays it safe. While some might be put off by it, the truth is that it has been such a long while since a Zelda game has been this straightforward that A Link Between Worlds manages to be fresh in its simplicity. It winds up being a relatively short game, as it can be fully completed within twenty hours, but it is undoubtedly - due to its traditional nature - the most balanced title to hit the franchise since Ocarina of Time. All of its valuable minutes of gameplay are entirely enjoyable; and its twelve dungeons are great, with a couple of them being absolute classics. Most importantly, there is not a dull moment in its adventure
As impressively solid as it may be, A Link Between Worlds does stumble in a few areas. While its soundtrack is undoubtedly masterful, its visuals are lackluster. Technically, they are as close to flawless as it can get, and it is unlikely one will find a 3DS game that moves as gorgeously as this one. However, after a sequence of console and handheld Zelda games that strove to redefine the series visually, the game ends up falling short in the artistic department. Perhaps inspired by its classic structure, the game's looks are simply a visual translation of the original Zelda and A Link to the Past to the 3DS hardware. There is simply not much about it that makes a strong appearance. Its second problem, and perhaps yet another issue arising from its safe approach, is how uninspired its boss battles are. The ones that are not recycled from A Link to the Past just fail to stand out, and all of them are a bit too much on the easy side.
Yet, A Link Between Worlds manages to get its point across spectacularly well. It is a smooth Zelda adventure that adds a few twists to the mix while maximizing the potential of the traditional structure of the franchise. The fact that it goes against the recent trend of Zelda games padding their content to make the journey longer makes it extremely hard to put down, because it is a game that delivers one gameplay treat after the other until it arrives to a satisfying conclusion to the storyline. In the end, instead of falling victim to comparisons with A Link to the Past, the game takes advantage of them to show that, sometimes, in order to be unforgettable, all a The Legend of Zelda game has to do is be a pure The Legend of Zelda game.
I can not wait until I can play Super Mario 3D World. I'm getting a WiiU on friday after I am done writing all my finals.
You will have a blast! It has tons of great levels.
@Pierst179: Thanks! It's been a while haha. Yeah I've just been super busy with work, going out, then when I'm home I usually just browse on my phone and fall asleep or play 3DS. lol. How's everything?
I have also been a bit busy, but I am finding time to play Super Mario 3D World. So everything is good! =P
@Meinhard1 said:@farrell2k said:
If these are your complaints, TC, you miss the whole point of a platformer. :)
Hey, Mario 64, Sunshine, Galaxy 1 and other games like Psychonauts integrate story/setting with platforming to some degree or other ... and this is something I personally enjoy.
Obviously Galaxy 2, Mario 3D Land, and Mario 3D World get closer to pure platforming gameplay (which is certainly an impressive achievement), and all the while having fantastic music / art direction to boot. But I enjoyed certain things about the direction earlier games took.
Different strokes for different folks I guess.
I agree that Psychonauts is a great integration between story and platforming, but I felt the attempt at a grand storyline in Super Mario Sunshine just dragged the game's pace down.
As for Galaxy and Super Mario 64, while they do have more plot than Galaxy 2 and 3D World, I still don't think the plot is very significant. In fact, the meat of Galaxy's plot is entirely optional, which I thought was a nice stroke by Nintendo, since those who enjoy the plot - like you - and those who prefer to just get to the platforming without any dialogue - like me - get to be mutually happy.
I spent the weekend alternating between studying and playing Super Mario 3D World and I got to the seventh world. I thought I was about to be done with the game, so I checked a FAQ just to see how many worlds were left to fully complete the game, and I was pleasantly surprised by what I saw.
The game just has a ton of levels! And I like the fact that, like it happens on the Galaxy games, levels that are in the same world do not follow a specific theme.
The game started awfully slowly on its first two worlds, but the other worlds have been very engaging!@haziqonfire said:
It's been a while, but hi.
I've been so busy with work, 8-5 then I usually go out afterwards. That plus doing errands (groceries, ironing, laundry, cooking, etc) tires me out. I've been playing ALBW though, not very far I just got to Lorule. It's good, but I also split the commute between that and reading Way of Kings.
That plus new romance in my life keeps me busy busy. At least this girlfriend isn't expensive like my ex. I save monies.
It is nice to hear from you again!
@Pierst179: I agree with this list almost completely... The only thing I would switch is the wii and NES. Probably an age thing, I grew up with NES and I feel a lot of the games are still playable and enjoyable today.
GameCube to me is still the most underrated console out there.
Like I said, I was born in 1990 so when I got to play NES games they were already a last generation thing at best, so that's probably why I put the Wii ahead of it.
I am glad we mostly agree, though.