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Pelezinho777's forum posts
IO Interactive:
Hitman: Blood Money - Easy or Casual - Infinite saves (anywhere in the area), Normal - Six (or Seven) Saves per mission. (year 2006)
Hitman: Absolution - Checkpoint system (no manual saves allowed anywhere, on any difficulty level) ? (year 2012)
Eidos : (as publisher)
Deus Ex - Infinite saves anywhere. (year 2000)
Eidos Montreal (published by Square Enix) (year 2011)
Deus Ex: Human Revolution - Infinite manual saving implemented, on any difficulty level, anywhere in the area (checkpoint feature also exists) .
Arcane studios:
Arx Fatalis - Manual saving anywhere in the world. (year 2002)
Dishonored - Infinite manual saving, anywhere in the playable area. (year 2012)
2K Games:
Bioshock - INFINITE manual saving, anywhere in the playable area, checkpoint or autosave feature included. (year 2007)
Bioshock Infinite - Autosave feature only. (year 2013)
Ubisoft Montreal :
Splinte Cell: Chaos Theory - Manual saving anywhere durring the mission. (year 2005) (next gen consoles inbound, Xbox 360, PS3)
Splinter Cell: Conviction - Autosave (or checkpoint) system only. (year 2010)
Ubisoft Worldwide:
Splinter Cell: Blacklist - Autosave (or checkpoint) system only. (year 2013) (next gen consoles inbound, Xbox One, PS4)
[QUOTE="Pelezinho777"][QUOTE="funkyzoom"]
There are times when people need to immediately quit the game and attend to some really important stuff. In such cases, it would be damn frustrating if they have made a lot of progress, and lose that progress when they quit.
Elann2008
Absolutely, especailly when you made that progress engrossed with the setting and wish not to repeat the same action quickly and recklessly just to reach that checkpoint. It leaves bitter taste in allegedly immersive experience.
I agree as well, but a game with an unforgiving or poorly implemented checkpoint/save system is once again a design flaw. Shadowrun Returns is a good example of this. A good game plagued by a horrible save system. The surprise comes that it's an RPG game without manual save.As for Shadowrun:Returns, do you think they fell before the hype?
There are times when people need to immediately quit the game and attend to some really important stuff. In such cases, it would be damn frustrating if they have made a lot of progress, and lose that progress when they quit.
funkyzoom
Absolutely, especailly when you made that progress engrossed with the setting and wish not to repeat the same action quickly and recklessly just to reach that checkpoint. It leaves bitter taste in allegedly immersive experience.
More like if you aren't a baby, you can have fun without a manual save system in place. There are so many games that would have their gameplay value diminished if you could save freely. Anyone who doesn't value difficulty in their games is a baby. Perhaps Facebook games are more up your alley - they're made for people just like yourselves - with your 'busy' lifestyles that can't handle videogame checkpoints.[QUOTE="KHAndAnime"]
[QUOTE="hartsickdiscipl"]
I game to have fun. If a game is well-made, it can be fun without having to force it's own save checkpoints. There is no legit excuse not to have quicksave or at least some form of manual save.
hartsickdiscipl
I think you take gaming a bit too seriously. It's supposed to be an escape from the real world, at least in my book. I've been gaming for 20 years. I don't need your condescending attitude. Let the player have maximum control over the game.
I've been gaming for 20 years, too, and totally agree with you.
[QUOTE="hartsickdiscipl"]
[QUOTE="KHAndAnime"]
Gaming 101: Difficulty is important in gaming. Do you think Dark Souls and Demons Souls would have the same critically acclaimed scores if they allowed you to quicksave? Hell naw, dumbies. You can always just use cheats/trainers if you find a game too difficult. Quick-saving feels like cheating to me anyways, so I never get fully satisfied by games utilizing only quick-saving.
There are plenty of games that utilize quick-saving effectively because the developers realized they make the games too easy, so they implemented restraint (M&B and Hitman games for example). Sadly, most developers just throw in a bare-bones quick-save system and occasionally a poorly-thought out checkpoint system. I'd just simply prefer a well-thought out checkpoint system or a limited amount of quick-saves per game section. It's just rarely done this way.
KHAndAnime
I game to have fun. If a game is well-made, it can be fun without having to force it's own save checkpoints. There is no legit excuse not to have quicksave or at least some form of manual save.
More like if you aren't a baby, you can have fun without a manual save system in place. There are so many games that would have their gameplay value diminished if you could save freely. Anyone who doesn't value difficulty in their games is a baby. Perhaps Facebook games are more up your alley - they're made for people just like yourselves - with your 'busy' lifestyles that can't handle videogame checkpoints.Try to avoid rude talk, you are not the one to decide what kind of a lifestyle anybody should have. Here is discussion over something that was rather usual sometime before, but not today. All we are doing is asking why. Sure, there are games that you play from A to B without any safe points, but that's not the matter.
I've just had the brightest idea ever...check this out:
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I think people are usually fine with certain genres having checkpoints. At times, it can even add more weight to your gameplay performance/choices, at the expense of your convenience.
This topic always comes up when a game--that seemingly needs it has a silly checkpoint/save system--ships with an awful save system. I remember a similar thread pop up when Hard Reset--a PC exclusive game--launched with it's save system. I bet this thread is in response to Shadowrun: Returns.
illmatic87
Mainly, in response to titles that HAD manual saving option, but NOT anymore (Latest Bioshock, Hitman and Splinter Cell games).
I never said checkpoints are the only alternative, did I? S.T.A.L.K.E.R's save system should be like Mount & Blade (progress is always saved, can't quit without saving).[QUOTE="Postmortem123"] You think games like S.T.A.L.K.E.R. should use checkpoints? I personally don't think that would work very well.KHAndAnime
Playing games without quick saving is extreme? I guess 75% of gaming must be pretty extreme for you. :lol:You are talking extreme. Saving game is an option in menu screen...option...remember the magic word...
Anyways, nobody stops you from not saving your progress...
Pelezinho777
How is my game going to save if I don't use the quick-save system? Typically quick-saving is put inplace of any other saving system, so that means if I wanted a balance play experience, I'd have to play through the entire game once, and then spend hours upon hours carefully placing checkpoints strategically where I believe the game would be fair. In other words, I'd be doing the developer's work for them and losing all fun in the progress.
I always play all games that let you quick-save on command on the highest difficulty, and typically that isn't even enough for me to fully enjoy a game with quick-saving because I can still beat them in a breeze. Unless I was to create artificial difficulty for myself (which is dumb - I shouldn't be playing against myself, I should be playing against the game).
Poorly-thought out save systems can kill a game for me. I appreciate the option of having quick-saving. But it's too convenient. Might as have put the 'invulnerability' button right next to the quick-save button, and save everybody the time.
Then WHY are you saving? It's an OPTION! Nobody forbids you NOT to save your progress if you want that much of a challenge.
I 100% agree, I wish every game had manual saving. A lot of the time I have real world things I need to do and I have to quickly get out of the game, or leave my computer on for hours at a time. I would just prefer to save and shutdown.
KABCOOL
Thank you. They make you feel like a slave. It's like watching movie you just bought on DVD/BluRay, and suddenly you have to stop watching to do something else. And then tomorow, if you want to resume watching (i.e. Select chapter or set time) it forbids you and force you to watch from scratch...
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