Well, Hokuto Musou was a total fraud, so I decided to do a Dead Space 1 + 2 run. After completing both games (Dead Space on hard and Dead Space 2 on zealot), I have to say that the original Dead Space comes as the best game in my opinion. It was such a fantastic game, I can't believe I didn't played it earlier since I had it laying around for a while.
While Dead Space 2 had many very cool moments, the original has a whole lot of "wow" moments that the sequel lacks (I'm talking mainly of the scenery). The whole game feels so slick, I loved looking at the map, and the inventory, and how it makes it seem that Isaac is looking at them too.
Dead Space feels like it truly pushed the survival horror genre to this generation, and it reminds you of why Bio Hazard, Cold Fear, Dino Crisis etc. games of the time made the genre so popular in the first place, and why there aren't other acceptable substitutes around.
Dead Space 2 on the other hand, is a top-quality game, no doubt. But its designed and plays like a straight forward action game, and I don't know, some parts (again, scenery-wise) just didn't felt as memorable. The original also had its issues though. Like I can't believe they couldn't come with something else than making you do one errand after another all the way till the end.
Without spoiling anything, I also have to say that Isaac is one of the most ridiculously gullible character's in recent memory. But I loved how they made sure that every single person that wrongs you ultimately gets what they deserve.
And of course, after playing the sequel, I don't know what was the whole point of making Isaac a creepy silent protagonist in the first game then totally changing that in the sequel. I mean, the original game sort of felt less creepy because the main protagonist looked as scary as the enemies you were facing. But in the second game you find out Isaac is far from a creep, and in reality his attitute is more of the typical mr. nice guy hero type.
Difficulty wise is hard to tell which game was harder, both were quite frustrating at times. I died a whole lot of times and some enemies pissed me a lot. Isaac isn't particularly a nimble character, so when you get surrounded by those damn quick necromorphs, you know you're in trouble. Still, it's nowhere near as bad as the archaic Bio Hazard 5 where you can't even move while shooting.
There's a whole lot less ammo to be found on Dead Space 2, yet they balanced this by making enemies noticeably easier to kill, and also by giving you tons of stasis packs and also allowing you to regenerate it.
What really pissed me is how some cheap and fast enemies would instantly kill you in a single hit regardless of if you have a full life bar. It also doesn't help that most of the times Dead Space 2 is surprisingly more dark than the original, and you have a hard time seeing the smaller, or crawling enemies.
But if there's something I hate most of all is enemies that cannot be killed. This was awful in Dead Space since that one enemy was a real pain in the arse. There was this part where you have to move some bunk beds while dealing with that guy. Man, that was mind-bending frustrating.
All in all, both games are great, but I'll stay with the original for the most impacting, memorable game. I missed the map in Dead Space 2 and how cool it felt every time you upgraded your suit. Finding nodes also felt much more rewarding in Dead Space, while in Dead Space 2 you often felt they left the node doors in more because of tradition than anythng else.
Oh, and surpsingly the original was the longer game (or at least it was for me). It took me 19hrs to beat it, while the sequel only took me around 15-16hrs.