Just got this for PS3. It turned out better than I was anticipating, though the low production values with only character portrait conversations are exactly just as I feared.
They're labeling this action RPG, though it's more action than anything. You roam about these mid-sized maps with your valkyrie and wingmen doing quests, fighting bandits and picking up items.
Personally I hate anything MACROSS after the original series and movie, so I just can't stomach this anime style and its ridiculous looking characters.
Still, I'm curious to see how the original characters are going to fit in this new nonsensic MACROSS plot.
So I just started playing METAL GEAR RISING. Not a bad game so far, yet for a ninja-type game Raiden doesn't move around as verstaile as say, Ryu Hayabusa.
The lock on system is a bit messy, and the sub-weapons are a sort of a pain in the ass to use since all the aiming and switching takes you out of the otherwise fast-paced gameplay.
There's also some running segments that makes the game feel like SONIC THE HEDGEHOG at times.
I'm playing the game on the Hard difficulty setting and thankfully the game is challenging, though parrying and zandatsu greatly help you to deal with damage.
The support cast is pretty generic and fogettable, but the codec conversations are surprisingly interesting.
Raiden also looks very different from how awesome he looked on METAL GEAR SOLID 4. I really dislike how pointy his nose and chin look. His voice acting has substantially improved however.
Overall, not a bad game, but just so not METAL GEAR. In my opnion they should've named the game differently.
So I finally went and started playing the PS3 (borrowed one from a friend, indefinitely). Truth be told, the system doesn't have that many exclusive games that look interesting to me. In fact, after taking a look at the Japanese exclusive library, it definitely feel short of my expectations.
Still, there's a few fantastic games in there for sure.
Here's what I can play right now :
- NI NO KUNI : WRATH OF THE WHITE WITCH (Awesome game)
- MS GUNDAM EXTREME VS (Great, though not as good as the PSP NEXT PLUS in my opinion. I also get owned up the wazoo online...)
- MS GUNDAM BATTLE OPERATIONS (Average-sih at best, and a big pain in the ass to play online when you actually find enough people)
- RYU GA GOTOKU : DEAD SOULS (Pretty cool, I can't believe critics bashed it)
- TOKYO JUNGLE
- METAL GEAR SOLID 4 (Hands down still the best stealth game of this generation)
- AFTER BURNER CLIMAX
- OUTRUN ARCADE
- DAYTONA USA
- THE CAVE
- EX TROOPERS : (Sort of a hip manga spin-off on LOST PLANET, though not quite as good and very easy)
- SAINT SEIYA : SANCTUARY BATTLE ( I hated this series when I was younger, but the game is not that bad actually)
- SHIN HOKUTO MUSOU (BIG improvement over the first game, though you need an online pass to play online which is BS)
Plus lots of PSN games I haven't bothered to check out.
Overall, not a bad system, just not as good as the XBOX 360, really.
Finally, I've cleared XCOM : ENEMY UNKNOWN on CLASSIC IRON MAN mode. Took me a while since I had to restart several times, but it was worth it.
Overall, it was a decent strategy game, the field battles were fantastic, but in my opinion the programmers dropped the ball on the base management aspect. It was too simplistic and lacking in customization and detail.
At first when you can barely afford anything the game gives you the impression that there'll be lots of stuff to research and lots of facilities to build, but by the mid game you realize that isn't quite the case. And for me at least, it didn't mattered how much I lagged behind in research and facilities in the beginning, by the mid to late game, I had a lot of money but there was nothing exciting left to buy.
Actually, the game gets sort of boring once you start taking things under control, and at one point in my original CLASSIC difficulty run, I lost the desire to keep playing. Thus I decided to give IRON MAN difficulty a try, and it did serve to renew my interest.
I think they should've stretched the research trees a bit more. For example, there's only two higher weapon tiers : lasers and plasma, (and you can skip lasers altogether). And once you've got the plasma guns, that's it for the weapons, there's nothing beyond that.
The ending was pretty cool (not to mention surprising), yet it was too short and lacked more exposure.
What's wrong with game endings nowadays? A lot of games I've played recently (XCOM, DISHONORED, HALO 4 etc.) only have these lousy 5 minute endings.
With nowadays game developing costs, long developing times, huge developing teams, and that's what we get? A lot of these games have longer cut-scenes in between, I can't believe they won't pay the same attention to the ending.
Also, I started playing FAR CRY 3 again. I actually got the game a few days ago, but I stopped playing since I couldn't stand the main character being this dumb-looking rich kid who's turned RAMBO overnight. However, after reading the IGN review (where's the GameSpot one?), I was glad to hear that the character actually changes throughout the course of the game, so I'll be giving it another chance.
So I finally brought myself to complete BIOHAZARD 6. Honestly, I still don't know what was CASHCOM thinking while making this title. I mean, ever since the 4th entry (my least favourite of the series by the way) they made it clear that they were leaving the survival horror aspect behind, but still. Even for a full action shooting game, BIOHAZARD 6 clearly suffers from an identity crisis.
So it's ACE COMBAT in one part, SONIC THE HEDGEHOG in another. Oh, and those lame stealth wanna-be sequences were just flat-out terrible.
The storyline was also pretty lousy in my opinion, and the main antagonist SIMMONS was a rather weak and uninteresting villain.
The characters were ok for the most part, except for two that rubbed me the wrong way : SHERRY BIRKIN and ADA WONG. SHERRY felt like a clueless environmentalist group member. "Hey look at me, I don't know what I'm doing but I'm saving the world!".
The schizophrenic ADA in turn just wouldn't stop talking to herself. Personally, I found it competely irritating how she described everything she was doing or was about to do. It was like, " to who the hell are you talking to?"
Also, I'm not 100% sure but I think she was voiced by the same person that did the voice acting for the first prostitute you come across in FALLOUT 3.
One thing I can't agree with though, is the way most reviews say the game is riddled with quick time events. Sure, the game has tons of QTE's, but they make it sound like it's in the same range of NINJA BLADE (which received more favorable scores by the way), and it's just not quite the case.
I do agree however that the whole rotating stick QTE's were abused. I mean, I can dig having to rotate it when turning a handle or something like that, but why do I have to rotate the stick to avoid falling from a ledge?
Finally, the gun-wielding human infected enemies (the J'avo) were completely dumb and inconsistent. I really liked the way they would mutate depending on where you shot them, but it was a drag to fight them whilst in human form.
So, for those of you that have cleared the game, what were you thoughts?
I tried the Wii U today, and I have to say that I'm far from being impressed by NINTENDO's new system.
I mostly agree with the GameSpot article about the technical limitations of the system. I just don't see how it can be worth its price tag.
No wonder why NINTENDO is the only game company who makes a profit from selling hardware.
Also, I wouldn't be surprised if some time later they come up with an improved, redesigned console model, screwing early adopters.
It wouldn't feel like NINTENDO if they didn't.
So I just started playing THE WITCHER II, which is pretty much the best RPG I've played since DRAGON AGE : ORIGINS. However, I found the combat to be a bit lackluster.
I'm playing the game in the 'Dark' difficulty setting (the highest setting) and yeah, the enemies hit very hard, but they're dumbasses, really.
Sometimes they will just stand there doing nothing, others they will get stuck with each other. Archers will continue to shoot their arrows in a pattern regardless if you're in their sights or not, and a whole lot of lame stuff like this that makes the game feel second-rate in this aspect.
I also hate how you can't walk backwards if you lock on an enemy.
The game is great in storyline and character interaction, but the fighting and enemy A.I. plain sucks.
After nearly 60 hrs and three straight consecutive playthroughs, I've finally completed NINJA GAIDEN II on 'Master Ninja' difficulty setting.
In my opinion the game is plain awesome. I really can't believe I never bothered playing it until now, specially since I've had the game for a long time.
I also can't believe the game only received average scores at the time. The action and fighting system is faster, deeper, and just a lot better than NINJA GAIDEN BLACK.
The de-limbering mechanic isn't just for cool looks as it adds a whole new dimension to the battle system.
Sure, the game is rough around the edges, but so was the original game, if you ask me. That one had a lot more of annoying platforming action, and underdeveloped arrow shooting mechanics which really contrasted with the more polished battle system. Lousy saving/continuing system, annoying never-ending respawning enemies etc.
I think the fact that you could drown yourself in elixirs made the annoyances of the original game more bearable for most people.
I also can't understand the complaints about the environments. Yeah, I guess they weren't the best for 2008 standards, but do people actually like the generic looking city, military complex/warehouses and TOMB RIDER-esque ruins of the original better?
It's really a shame ITAKAGI left TECMO before he could release an updated and reworked version of the game like he did with BLACK. But still - all in all, I think NINJA GAIDEN II is a great game and definitely one of the best action games of this generation.