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Thought of the Day: Gaming, 30 Jan 13

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More complaining follows.

Whatever.

I can barely be brought to even care about this, but I don't see why anybody else would either. Anyone who has been wandering around in Oblivion or Skyrim thinking "Boy, this would be so much fun if a hoard of other players were wandering around with me" has obviously never played an MMO. Having a hoard of human players wandering around the world with you is not fun. It's so not fun that pretty much every modern MMO uses instances. They do this specifically so that there aren't a million other people trying to ruin you or your party's fun while you kill critters.

Secondly, I didn't know there were many people itching to explore Tamriel in an MMO. If you don't know what Tamriel is, then A.) Thanks for making my point, and B.) Tamriel is the world in which the Elder Scrolls games take place. Tamriel does not have the same appeal of Star Wars, Middle Earth, or the Forgotten Realms. Even if it did, guess what? There are half a dozen games that already exist where you can explore Tamriel. MMOs aren't about exploring a world and reading lore books anyway. They're about grinding to max level for a year, then raiding high level dungeons with your guild, until you get bored and cancel your subscription.

Finally, the mechanics of Elder Scrolls games do not translate to an MMO. The leveling mechanics won't work without drastic overhaul. I can grind my Blade skill in Oblivion to max level in a day. Most people who play an Elder Scrolls game to its conclusion probably have high levels in a number of skills. That doesn't work when trying to set up classes in an MMO. The open world setting doesn't work in an MMO for the reasons I mentioned above. When you take away the leveling system and the open world, what you're left with is not an Elder Scrolls game.

It will however say "Elder Scrolls" on the box, so I'm sure Bethesda will make a fortune on sales and subscription fees. Go gamers.

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