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PAJ89

2020

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#1  Edited By PAJ89
Member since 2003 • 2020 Posts

Old Friends, from the Transistor soundtrack.

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PAJ89

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#2 PAJ89
Member since 2003 • 2020 Posts

Hmmm... I bought Sacred Stones new, but got the original used. That may be it! I also recall that after I beat SS my brother's characters started moving faster. I tried holding select while moving, but that didn't seem to help. Do you know is there's any way to reset the speed?

bionisam

I remember that bothering me as well, zipping along a bit too fast. I think if you hold down A (or which ever button acts as confirm) for any fraction of time, they skip ahead. Try tapping the confirm button and see if it makes a difference. And I don't think there was any way to edit that. It can be helpful in speeding along proceedings (especially if you're retrying a map), but I don't think there was anyway to stop it.

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PAJ89

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#3 PAJ89
Member since 2003 • 2020 Posts
Have you completed the game on a previous save, or maybe bought it second hand by any chance? Been a long time since I played that game, but I do seem to recall the movement speed really zips up after you beat it. It might have something to do with holding down the select button after you've selected where you want to go, but it has been a while since I played it. Sounds a little farfetched, but I'm sure something along that line happens.
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PAJ89

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#4 PAJ89
Member since 2003 • 2020 Posts

Maybe.

Punch Out!! Isn't exactly a deep game, yeah it was awesome back in the day but if they keep it at its simplest form (which they should), then I think WiiWare would probably suit it rather than a $50.00 retail release.

yukine

I'm inclined to agree. For me, the appeal for Punch Out!! is its simplicity, which would probably set it up well as a WiiWare title. I wouldn't mind it being a regular retail game if the price comes down a bit.

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PAJ89

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#5 PAJ89
Member since 2003 • 2020 Posts
Like a couple of people already mentioned, it has no similarities to God of War other than it's also a quality game. It's an arty, obscure sort of game with a bit of a shrouded story and odd gameplay (as in its essentially a series of sixteen boss fights), but I think its one of a few games that truly deserve to be described as epic. Amazing when you're fighting for you life sky-high on top of a huge coloussus.
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PAJ89

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#6 PAJ89
Member since 2003 • 2020 Posts
I think some platinum versions of the game came with a special Final Fantasy VIII preview disk, but there is no actual fourth disk for Final Fantasy VII. I'd say try and ignore all the mindless praise and bashing you've probably read about the game at some point. It's difficult to play Final Fantasy VII now without any preconceptions considering how long ago it was launched and the mass hysteria (positive and negative it seems to generate). Anyway, if you're enjoying it so far, that's great. In my experience it picks up as you finish the first disc and get to explore more of the game world.
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PAJ89

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#7 PAJ89
Member since 2003 • 2020 Posts
Wow, that really sucks. I hope it has no problem getting a UK release; after watching those videos on Xbox Live that went up recently, I'm really looking forward to it.
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PAJ89

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#8 PAJ89
Member since 2003 • 2020 Posts

[QUOTE="PAJ89"]I think they were around before Shenmue (in an animated-looking game whose name escapes me, Dragon something?), but that's where I first saw them. I think they're great. In the Shenmue games, it kept you on your toes during cut-scenes and had some place in combat (Shenmue had plenty of QTE combat scenes, Shenmue II had a couple of fights that involved you doing a QTE to avoid an attack). I don't know if the Metal Gear faithful would welcome such a change to their cut-scenes, but it's great that more and more games have began to use them.gamingqueen

Also rythemic games like rappa the prappa and older DDR.

Metal gear's cut-scenes were somehow interactive because you could change the view and such.

True about Metal Gear, and Assassin's Creed did something similar with the memory glitches. Can't speak for Parrapa the Rappa (sp?) or DDR since I never played them, but I thought they were more in the mold of Guitar Hero (as in matching scrolling notes)?

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PAJ89

2020

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#9 PAJ89
Member since 2003 • 2020 Posts
I think they were around before Shenmue (in an animated-looking game whose name escapes me, Dragon something?), but that's where I first saw them. I think they're great. In the Shenmue games, it kept you on your toes during cut-scenes and had some place in combat (Shenmue had plenty of QTE combat scenes, Shenmue II had a couple of fights that involved you doing a QTE to avoid an attack). I don't know if the Metal Gear faithful would welcome such a change to their cut-scenes, but it's great that more and more games have began to use them.
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PAJ89

2020

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#10 PAJ89
Member since 2003 • 2020 Posts
If you're a hardcore Metal Gear fan, it's probably worth it. But like people have already said, it's no different from the original Metal Gear Solid except that it runs on the same engine as Metal Gear Solid 2.