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Nightcreeper

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f) checkpoints right before an unskipable cutscene! - OMG, I fvçk/ng hate that!

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Nightcreeper

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They missed a big one: Unfair or stupid save systems! This contains: a) no checkpoints (at all) in a whole level b) no checkpoint after a hard-ass fight (oh man, that's the sort of thing that gets my blood boiling) c) unlimited quick saves - if the feature is there, people will use it (it almost always makes the whole game too easy) d) Only one save slot (see Dead Rising - I understand why there is only one ... it's still frustrating as hell) e) Special places you need to go to be able to safe (If I have to quit, I can't walk around another 5 minutes to find a damn typing machine)

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Nightcreeper

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Edited By Nightcreeper

1.) Psychonauts 2.) Stubbs, the Zombie 3.) Beyond good & evil 4.) XIII 5.) Tomb Raider 1 Those are all games that should have sold a billion copies but .. except #5 they all didn't. Those are great games and my small collection tries to show that I value great concepts, design and/or fantastic gameplay. And ... well, Tomb Raider's on the shelf to make people think I played through it. Which, I guess, kinda gives me the aura of gamer with superhuman skills. - Of course I never passed the Tibet-Level. Pssst, don't tell.