@logansnider As long as a) I don't try to make money off them, or b) am willing to share the money I *do* make, then I'd have no problem doing that, per, you know: the way the program actually works.
I think context is very important here. I don't think "pause and play" is an old mechanic just because Bioware (and to a lesser extent, Obsidian themselves) moved away from it after deciding that making "arcadier" games for the console crowd would be more financially lucrative. Pillars is a direct response to the people who like things like Baldur's Gate (and Divinity) feeling underserved. So how ambitious should Pillars be? About as ambitious as the people who financially backed it want it to, I guess.
@fragtaster I hope it's a manufacturing thing -- maybe an early batch of launch controllers had problems, since that's when all of mine are from -- but I'm afraid it's a design problem -- the inside edge of the bumpers curve downward far enough that they'll actually stick inside the housing. It's annoying as heck.
Good call on the cord, though: I hadn't even thought of looking for a longer one.
@fragtaster Proving you can tell the difference between resolutions isn't subjective. Either you can do it or you can't. Not "over the internet," no, but it's still a demonstrative skill, like being able to taste vintages of wine or tell what brand of vodka you're drinking, or whether a child created a piece of modern art. People who like to consider themselves connoisseurs often think they can, but under scientifically testable conditions like blind taste tests (so objective, *not* subjective) they mostly cannot.
@fragtaster Eh. The PS4 controller is good, but the bumpers stick like crazy; the triggers are better than the DualShock 3, sure, but they still feel "shallow" to me, like my fingers might slip off; and I still haven't seen the game that makes the touch-pad feel like there's any reason for it to be there whatsoever. Again, good ... but with definite room to improve.
Oh, also, what's up with the two foot charging cord? I appreciate that there IS one, but god forbid the thing actually reached from the console to the couch.
@mrboone01 Right -- the 45,500+ successfully funded Kickstarter projects are a "fad." One of these days, all the whippersnappers are going to get off the intarwebs and go back to playing pinball machines, too, right, Grandpa?
@mrboone01 Funny. I pointed out below that unlike regular game development, with Kickstarter, you can actually directly track what features are added for what amount of money, making your comment completely bogus, and yet you insist on repeating it, like it's an insight instead of completely incorrect. I guess you really *don't* understand how Kickstarter works. I'm sure that won't stop you from blathering on, though.
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