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MrGrakk Blog

Okay, here's the deal.

Some of you are aware that I ended up in an argument with another user. Yes, arguments on the internet are trivial and nothing changes afterwards, but I feel that there's a point that needs to be made here. The user in question played a game for a total of about 10-15 minutes, and felt that s/he could make an opinion based around the entire game. They just said: "This game sucks, I only got to ____ and I'm already bored!" Here's the reason why this doesn't work. We are on a website focused on REVIEWING video games. To review a game, you not only have to have played the game extensively, but you also have to be able to see the pros and cons of a game. You have to be able to look at things from different angles and make a thorough analysis. This is the kind of crap that should show up on message boards, not on a site meant for gamers who enjoy video games not only as a form of entertainment, but also as a form of art. Let's examine some of the arguments that have been made against me.

#1. "I can play a game for a good 10-20 minutes to see if I like it or not."

I'll give them some credit. If a game can't grab your interest, it might not be worth your time. This is actually kind of how I feel about the Mass Effect series. I've played demos and played it at friends' houses and events. Honestly, it just doesn't interest me. I know some of you guys are hardcore fans of the series, but I'd played so many third person shooters at the time that I just grew tired of all of that. Maybe someday I'll be able to play the entire series through, but I haven't yet. That said, this is still about reviewing video games. I've never hated on Mass Effect or even stated that I disliked it. I don't know if I disliked it, I played it for about 10 minutes and didn't even get into it. You can't draw a solid conclusion on whether or not a game is good or bad from such a short time of gameplay. You can't go around saying "this sucks" or "this is lame" if you've hardly spent any time on it. A lot of people will probably agree on this. To this day, I've never reviewed or even rated a game that I hadn't finished or at the VERY LEAST played extensively. That's all I need to say on that one.

#2. "You're ignorant."

I'll let you guys determine that one. I try to look at things from different angles in just about every situation that I'm in. You guys can look at some of my previous posts and comments and see if I'm really just an ignorant dick.

#3. "It's my opinion, and I don't have to explain it to the likes of you."

Okay. I have respect for other people's opinions. There are people who like things that I don't, and vice versa. Here's the problem, though. This was a person who brazenly went and said to the entire internet "This game sucks!" and obliviously expected no backlash whatsoever. If you're going to just dance on people's nerves to get your opinion out, YES YOU DO! You DO have to explain it. If you're going to just rip on a game that many people love and have fond memories of, YOU HAVE TO HAVE A REASON! IT'S CALLED COMMON SENSE! That's kind of like stating you were responsible for a train derailment, and then not offering any details on how it happened! Case closed.

#4. "I play video games for fun. I'm not going to play a game I dislike to have fun."

I've said it before and I'll say it again, you cannot form a solid opinion on a game that you have hardly played at all. If you want to complain about a game you played for ten minutes, go do it on a message board, not on a website where people who have put hours into numerous games and then drawn their conclusions. No further comment.

#5. "I have a busy life outside of gaming."

This, I can understand. I can understand if you have a busy life out of video games. You might have a job, a family, or something else on your mind. And that would be fine... if you didn't make a post about how you had just beaten another game shortly after posting your "opinion". The game that this person had beaten was longer and more time-consuming than the game that they had simply blown off. ARE YOU EFFING SERIOUS? If you have time to complete an extremely long and time consuming game, you have time to give another game a chance. If you had put maybe an hour into the game and then said "i just didn't care for it" or "it's not for me", I could accept that. The fact that you put ten minutes into a much bigger game, just said "it sucks", and then went on to complete a game that can take 30 hours to complete is baffling to me. It defies all logic and reason. It's disgraceful. It's pathetic. WHAT'S THE MATTER WITH YOU? I just find it ungodly disturbing. It's not just stupid, it's insultingly stupid. I'm sorry, I can't sympathize with someone with this kind of mentality.

Well, that's the way I see it. Maybe you disagree. Maybe you think I'm full of crap. Maybe writing this whole thing was a big mistake. Well, I'm sorry. I'm stating my opinion, and that's just what I do. You can leave a comment, or just ignore this. Either way, I'm done with this. I've had enough. I'm sorry I felt that I had to dedicate a blog post to this. I know it's silly, but that's that. *sigh*


So I've decided that I'm getting a Wii-U when I get the chance. I know of a few games that are already out and some that have yet to come that I'm very interested in. If anyone here owns a Wii-U and would like to make suggestions as to what games I should purchase, now would be a good time to speak up (or... type up, whatever).

Palkia is badass.And so is Yveltal.

And I've gotten back into Pokemon! I've been playing Pearl, and didn't realize until recently how close I was to getting Palkia. D'OH! I'm also very interested in the upcoming Pokemon X and Y. With a new type (Fairy), Mega Evolutions, and a fully 3D environment, it's certainly shaping up to be an epic release. I'm thrilled that Marill, a Pokemon that's quickly become one of my signature choices (I have one in nearly every game), is now going to be a Water/Fairy Pokemon. That means my little water mouse will be able to take on DRAGONS! That's AWESOME! Anyone decided on which version they're going for? My pick is Pokemon Y. I've always been drawn to Dark type Pokemon, so it was clear from the beginning that I was going to choose Yveltal over Xerneas. I've also decided that my starter is going to be Chespin (rumors that he'll evolve into a Grass/Dark type helped that decision). What do you guys think of all this? Genwunners will be blocked. >: (

Speaking of upcoming games, there are two that I'd like to talk about. Both of them will be on the Wii U, so if you don't care about that you can ignore this segment.

Bayonetta in Blue

Freaking Bayonetta 2! I can't be the only one that's excited about this. They've only recently shown a bit of gameplay at E3, and I'm already pumped. Anyone alse a fan of Bayonetta's new design and color scheme? I am. Dat BLUE! I can only speculate on story elements at this point, but it seems that Bayonetta's old friend Jeanne has been taken by the forces of Inferno (basically Hell) and a new rival has appeared in the form of a Lumen Sage (Equal and opposite to an Umbra Witch, which is what Bayonetta is). I don't know about anyone else, but I honestly hope that we get to play as this newcomer. Don't deny it, that would be awesome!


I know you non Nintendorks are probably sick of me talking about this game, but I'm going to say a few more things about Super Smash Bros. for the Wii U and the 3DS. I could talk for hours on who should be in the character roster and who shouldn't but I'll try to keep it short.


Considering the fact that Lucario was the first Pokemon announced for Gen 4 and became playable in Brawl, why shouldn't Zoroark, the first Pokemon announced for Gen 5, be included? I think that would make for a neat character. A Pokemon with an awesome design and some mythological roots? Why the hell not?

Link's Mask forms by Kilirina from DA

I'm also personally waiting for a Majora's Mask Link to be included. They've had two Links in every Smash Bros. since Melee, they could at least add one with a unique moveset! Plus, Fierce Deity Link would make an amazing Final Smash. I also think that they should keep Sonic and Solid Snake, but make improvements to both.

Since the Stage Editor in Brawl kind of blew, I was intrigued by the prospect of an improved stage editor. I'd like to see some extra hazards available, as well as removing the limit to how many objects you can use for a particular stage. It's my custom level, I'll use whatever I want!

There were also rumors of some form of character customization being available in the game. No one seems to know what this will amount to. Custom characters, extra costumes, different movesets, anything on it is really just speculation. The fact that they're basing stages on games for handhelds and console games on their respective versions is also an interesting prospect. I should mention that this probably isn't the last you'll hear about Smash Bros, so expect me to continue with my opinions on each update.

Naruto logo

On an unrelated note, I've started watching Naruto. I've watched from the beginning up until the Sasuke Retrieval arc at this point. Some people say that it's an overrated goofy Shonen anime, but that's kind of what I enjoy about it. I've seen Dragon Ball, One Piece, Shaman King, and other anime of the same sort, and that's just the kind of thing that I enjoy. On top of that, Naruto has more character development than any other anime that I've seen. No other show I've seen has had so much focus on the background and development of minor characters. Ultimately, the way the story is written makes me care about the characters and what happens to them. There have been some real tear-jerkers as well. Anyway, I'm enjoying it and I plan to watch the entire series. The one thing that bothers me is how many filler episodes there are. Granted, that's something you'd expect from such a long-running show (The X-Files was 90% filler), but it does get a little ridiculous with so many episodes that do little to nothing to further the story. Especially considering that Naruto has such a compelling story. That's really my only complaint.

Well, I can't say I have much else to address. Mr. Grakk out.

Finally... I've done it.

So, the other day. I accomplished something I've wanted to do for quite some time. It was a difficult run, but I finally managed to do it.

Mega Man II title screen

Yep. After 10 years of failed attempts, I finally beat Mega Man II. I remember when Quick Man's notoriously hard stage used to trip me up all the time, then Wily's Castle proved to be even worse. But I did it! I completed the whole game and was presented with an awesome pixel art ending screen!

Mega Man II Ending

So now you might be wondering, what did I think of the game? While it will always hold special value to me and I would readily place it with my favorite games of all time, I honestly think that it is the most overrated game in the entire Megaman franchise. I really don't think that Megaman II did anything that the other games in the series didn't do better. Since we're here, I'll point out what I view to be the Pros and Cons of the game. The things I liked, and the things I despised.


Excellent Level Design

Holy crap...

Megaman II has some very impressive and clever level design, and it's apparent from the very first stage you select. The layout of the enemies and obstacles allows you to assess what you need to do before being thrown right into the fray (most of the time). And it leads to a game that's (usually) genuinely challenging without being cheap. Even Wily Stage 4, one of my most hated stages of all time, is still cleverly designed. This is impressive considering that Capcom has shown themselves to be completely capable of screwing up level design (See Megaman X6). It all comes together to make a very well put together game.

Great Character Designs

Metal Man

I've always loved the designs of the Robot Masters in Mega Man II. It may only be because of nostalgia, but I'm still a fan of the good old eight. They're what you'd expect, but at the same time, there's something about them that you didn't expect. They're bright and colorful, and yet sinister in some ways. Metal Man's got glowing red eyes and Heat Man can burn you to a crisp, yet you can't help liking them even as a kid. The destructive machines that we'll remember for years to come.

Tight Controls

Enough said. The controls in Megaman II allow for very specific movement and make avoiding difficult obstacles that much easier. Control is one of those things that's hard to describe, but if you've played the game, you would know. Megaman also has a very clear hitbox, allowing you to avoid obstacles easily because you can assess where you need to move. Controls can make or break a game most of the time, and in this case they were done right.

Now, the cons of the game. The things that I liked the least. The things that make my hair stand on end and make me want to shout to the heavens. Here they are...

The Cons:

Annoying Stage Hazards

Damn it...

Yeah, you guys know what I mean. I'm not so much referring to the energy beams in Quick Man's stage, because they do add a challenge to the level and they can be avoided with the use of the Time Stopper. No, I'm talking about the narrow platforms, the disappearing blocks, the unnecessarily large fields of spikes and bottomless pits, AND ALL THE FLYING ENEMIES! Sometimes I think that they just designed this game to frustrate and annoy the players. How is a kid in Japan or the United States, or anywhere for that matter, supposed to get past all of this? They don't. They just get frustrated. It's even more disappointing when you see how the hazards were handled in most of the other games. The first Mega Man managed to make the game genuinely challenging without throwing too many irritating stage hazards at you. Same with Megaman X. Here, it's just IRRITATING!

The Horrifically Unbalanced Weapons

Oh, so unbalanced.

Let me ask a question. If you manage to defeat some guy and get his weapon, and it turns out to be awesome and just wrecks everything in your path, are you going to expect the other weapons to be the same? The answer should be yes. This is not the case with Megaman II. There's a reason that most people go after Metal Man first. The Metal Blades are undoubtedly the most broken weapon in the entire series. It works on most enemies, it uses next to none of Mega Man's energy, and it can pass through and hit multiple enemies. Are any other weapons in the game like this one? Not really. The Time Stopper will probably be used at most twice in the entire game, the Quick Boomerangs have a very specific range, the Leaf Shield is really only good for farming items from smaller enemies, the Air Shooter has a very specific path, the Crash Bombs have very limited ammunition, the Bubble Lead is fairly weak, and the Atomic Fire sucks up all your energy with the charge shot. The Metal Blades' only con is that they don't work against every enemy, but even then, they're still completely broken. Even Metal Man himself can be killed by these weapons with just TWO HITS! Need I say more?

The Boss Fights


Okay, FLAME SHIELDS UP! I honestly didn't find the boss fights in the game to be very enjoyable. In fact, some of them I hated. The ones I did enjoy include Metal Man, Quick Man, Wood Man, Crash Man, Bubble Man, The Dragon Mech, The Wily Machine, and the Alien. So I hated about half of the boss battles in the entire game. Flash Man will rarely hit you, despite the fact that he can freeze time. Air Man just launches tornadoes in random patterns and gives you little to no time to react. Heat Man will just keep dashing at you if you keep shooting him, making it much too easy. The block things in Wily Stage 2 are just kind of... there. The Guts Tank can just be obliterated in a matter of seconds with almost no effort. AND DON'T GET ME STARTED ON THE BOOBEAM TRAP! WHY IN THE HELL WOULD YOU MAKE A BOSS NOT ONLY WEAK AGAINST ONE WEAPON, BUT ONE WITH EXTREMELY LIMITED AMMUNITION? WHY MUST THERE BE WALLS? WHY? WHY?! Ahem, so the boss battles sucked.

So, overall I enjoyed Megaman II despite the annoyances it brought me. I can say that the other games did a lot of things better, and this game gets way too much credit, but I still had fun with it overall. And if you're going to write some stupid rage-induced comment on this post, consider the fact that maybe your precious classic may not be as perfect as you think. Thank you for reading, and let's hope that there will be more Megaman awesomeness in the future.

So E3 happened...

Let's get this out of the way, I'm not going to start drawing comparisons between the PS4 and the Xbox One. We know the PS4 had a better reveal already. I'm just here to talk about the games that caught my eye. I didn't pay too much attention to all of the E3 reveals, but I'll talk about what I did see. So let's get started.

Super Smash Bros.: Yeah, I can't resist talking about this. I've already expressed my excitement about a certain character being added into the game, but I'm going to examine it further. First of all, the game looks fantastic on the Wii U. Finally Nintendo jumps to HD, and I can't resist staring at it. I like the amount of detail they put into backgrounds. I've seen a Battlefield variation, a Gerudo Valley Stage, A Wily's Castle stage, an Animal Crossing Stage, And I believe I also saw a Mario Kart stage. They all look great! I've also noticed that the Yellow Devil (or Rock Monster, if you prefer) from the first Mega Man appears as either a stage hazard or a boss. You have to admit, that's freakin cool. I've also noticed some slight changes to character's appearances and movesets. Bowser is now more agile (likely to better represent his abilities from the Mario games) and has a brighter color pallete, Pit now has some of his weapons from Uprising, and Samus' appearance is now more similar to that of the more recent Metroid games. I'm still holding out for more details on this one, because there were rumors of an improved Stage Editor and the 3DS version being "a more customizable experience". Not to mention there's still a lot of potential for new characters. Nintendo has a vast collection of characters that could appear at any point in the game. I'd like to see Mask Link from Majora's Mask, Geno from you-know-what, and maybe Joshua from Fire Emblem. Also, they should've made Saki from Sin and Punishment a PC in Brawl, so I'm still holding out on that one.

Infamous: Second Son: I've only seen a little bit of this one, but enough to comment on it. This game takes place seven years after Infamous 2's good ending. It's apparently set in Seattle with a new protagonist named Delsin Rowe. His initial power is the ability to control fire and smoke, but it's revealed that he's similar to Rogue from the X-Men. To the uninitiated, that means he can copy the powers of other conduits. We also see that there is now an organization known as the DUP, which hunts down conduits (or as they say, bio-terrorists). However, it can plainly be seen that they have some conduits working for them. Obviously, a much bigger plot is at hand. If Delsin can copy the abilities of other conduits, I don't think it's out of the question to say that he may at some point gain lightning powers. Ah? :D

Killzone: Shadow Fall: This game is set 30 years after Killzone 3. Helghan is destroyed, and refugees from Helghan are now living on Vekta. I don't know the whole details of the story, but it's clear that the war is far from over. You play as one of the Shadow Marshalls, an elite Spec-Ops soldier, and you are running and gunning once more. It looks interesting enough, and it will apparently be a PS4 launch title. Not really sure what to think of this yet.

Killer Instinct 3: I know the official title is just Killer Instinct, but everybody just calls it KI3. I have to admit, I do like the new art direction that they're taking with this game. We've only seen Jago and Sabrewulf, but they both look great! Apparently, the game has some sort of free-to-play thing going on with it's characters. Apparantly, you start with one character in the base game, but the rest of the characters can be purchased as DLC. A little weird, but I'd imagine fans wouldn't mind spending a little money to get the full cast. I won't be buying an Xbox One, but maybe I'll run into someone who has one. In that case, I'd like to try this game.

The Division: Since the recent Ghost Recon games, people have been wondering what Ubisoft is up to next. With a new Rayman game announced as a Wii U exclusive, and also this game, it's safe to say that they're not lying down on the job. The Division is a multiplatform MMO game which takes place in a post-apocalyptic United States. Your character is a part of one of the groups trying to salvage what's left of humanity amidst all the chaos. So it seems that it's basically a similar thing to Fallout or I Am Alive. Sounds kind of interesting, actually.

So clearly there's a lot going on in the world of video games, and that's just what I saw during E3. What interested you the most in E3? Leave a comment.

P.S. Any Guilty Gear fans here? If so, feast your eyes on THIS!

Now I'm excited!

What is the best fighting game Boss theme?

I know I talk about music a lot, but you have to admit that it's a big part of entertainment, history, communication, and human emotion. Which is exactly why music in video games is a very big focus much of the time. It has to set the tone for what's happening in the game, be it a fight or a tense situation or even a tragic moment. What I'm doing here is starting a list of the best fighting game boss themes that I can find. They have to be fitting to the character and or the events that are happening in the game. Let's get started.

Akuma/Gouki's Theme - Super Street Fighter II Turbo: Now here's a classic example. A brutal battle to the end with your bare fists against an opponent who has dedicated his very existence to the acquisition of power. Akuma is a brutal opponent that uses the same Ansatsuken fighting style as Ryu and Ken. He is very fast and responsive to your movements, and he will resort to projectile spamming (bastard). Imagine being a kid in the arcades in the mid-1990s. If you even got a shot against Akuma, the guy that beat down the big baddie of the series right in front of you, you were the king of the arcades. Pretty badass, I must say.

Hellfire (Theme of Inferno) - Soul Calibur II: This was probably the game that got me into fighting games. I bought it when it came out way back in 2003, and I still own the same copy, I still have a working GameCube, and I don't have the same save file due to corrupted memory card data, but still! This was THE game that I spent all my spare time learning and messing with. I reached a point where I managed to unlock everything in the entire game. SCII had no shortage of secrets, and it was an absolute pleasure playing through it. Now, about inferno. Inferno is one of the four known manifestations of Soul Edge, the other three being Charade, Nightmare, and Night Terror. He uses a random weapon from the game's cache, so the fight against him will always be different. Inferno transports you to another dimension for this fight, and no matter how the game is set up, you get one round to finish him. That's right, f*ck up once, and you have to start the fight over from the beginning. The music outlines the tension you feel throughout the battle, and by the end, you feel like you've done the impossible. You've tamed Soul Edge. Congratulations

Antares - Tekken 5: Okay, technically this is the sub-boss's theme, but it still deserves a spot here more than The Finalizer. This song plays during the fight with Devil Jin in Tekken 5. Devil Jin has a variety of combos and strong attacks (including a laser beam and a brutal charge attack) that can really mess you up. You have to use caution when taking this guy on. The music reflects this in the best way possible. It uses scary ass organ music, a techno beat, and distorted guitars just to emphasize what a boss he is. Also, he's an unlockable character.

Diabolosis (Evil Ash's Theme) - The King of Fighters XIII: I'll admit, I haven't played many of the KoF games, but what I've played, I've thoroughly enjoyed. This song plays during the final fight against Ash Crimson, having been possessed by the powers of his ancestor, Saiki. In this form, he gains black flames and some new moves, including a fast projectile (WHICH HE SPAMS) and a powerful Neomax move (basically the finishers of the game). He retains his ability to render your super meter useless with one of his super moves, and now manages to troll you even more than before. Like Antares, this song has a refreshing mix of orchestral, techno, and rock music. It lets you know what a threat Ash is in this form. On a side note, I actually thought that Ash Crimson was a pretty interesting character. It's a shame that he time paradox'd himself out of existence. Oh, spoiler alert.

The Midnight Carnival - Guilty Gear X2 (and its updates): By far the most difficult boss in the GG series, I-No will beat you until you're throwing your controller against the wall in a fit of rage. I-No can juggle you, she can use projectiles, she can rush you, and she can beat you up close too. Oh, and let's not forget the super-cheap Megalomania attack where she launches a barrage of projectiles across the entire screen. I've beaten her once in Accent Core, then realized that the difficulty was set to "beginner". I knew it was too easy. In any case, the music just kicks ass. It's hard-rock boss music at its finest. You can feel the intensity as the fight goes on. It's just great.

Endless Despair - Blazblue Continuum Shift (and its updates): You thought I was going to put Awakening the Chaos here, didn't you? Well if I did that, I'd just be like everybody else. Plus, Hazama makes for an altogether more satisfying final boss than Nu was in CT. I still can't beat him on Hell difficulty with any character. Unlike most fighting game bosses, who just spam projectiles or have some ridiculously cheap move, Hazama has a great variety of attacks and will constantly meet your attempts with a brutal counter. This often results in you getting caught in a nasty combo. In addition to his standard moveset, Hazama can now use both of his Distortion Drives without draining the heat gauge, his other specials are now faster, and he has an energy field that drains your health and adds to his. On top of all this, he has a new Distortion Drive that he often uses after knocking you into the air. This move will drain half of your health bar. The music is fitting to Hazama, as by this point the character is just learning who he really is and what he intends to do. He is the creator of the Azure Grimoire (Magical Weapon also known as "Blazblue") and, by extention, the Black Beast. It's also fitting for his personality. He's insane, sadistic, and literally feeds off of the hatred and suffering of others. He has no redeeming qualities, and you really want to hand his ass to him.

I'd add more, but I'd like to know, what do you think the best fighting game boss theme is? I'll be waiting for your answers. :D

What I think a Capcom vs. SNK 3 would be like.

I wrote this earlier, so bear with me.

                    Capcom vs. SNK 3
                What, when, why and how?
    Thoughts on yet another crossover between Capcom and SNK came up after playing more than a few fighters by both companies. The concept is endlessly interesting and there would be many ways to approach it. Lets say it goes by the KoF rules in that everyone is in teams of three, barring bosses of course. The following teams are put together based on character relationships in their respective games and their roles in each. Let's get started.
Team Ansatsuken: Ryu, Ken, Gouken
Team Interpol: Chun-Li, Guile, Cammy
Team Shadaloo: M. Bison, Vega, Balrog
Team S.I.N.: Juri Han, Seth, C. Viper (Works due to her being undercover)
Team DMC: Dante (DMC 1-4), Nero, Mary/Lady
Team Darkstalkers: Morrigan Aensland, Felicia, Jon Talbain
Team Demon: Akuma, Nero Angelo, Demitri Maximoff
Team Makai: Jedah Dohma, Lillith, Hsein-Ko
Team '99: Strider Hiryu, Hayato, Jin Saotome
Team Final Fight: Cody, Guy, Mike Haggar
Team Japan: Kyo Kusanagi, Chizuru Kagura, Goro Daimon
Team Yagami: Iori Yagami (flames intact), Eiji Kisaragi, Billy Kane
Team K': K', Kula Diamond, Maxima
Team Fatal Fury: Terry Bogard, Andy Bogard, Joe Higashi
Team Kim: Kim Kaphwan, Jhun Hoon, Choi Bounge
Team Outlaw: Ryuji Yamazaki, Raiden, Gato
Team Garou: Rock Howard, Hotaru Futaba, Tizoc
Team Art of Fighting: Ryo Sakazaki, Robert Garcia, Mr. Karate
Team Ash: Ash Crimson, Oswald, Shen Woo
Team Elizabeth: Elizabeth Blanctorche, Benimaru Nikaido, Duo Lon
-Sub Bosses-
Evil Ryu
Wild Iori
-Final Bosses-
    Why did I pick this selection of characters? Because I think that this would make the most interesting game. They could really go anywhere they wanted if they made another crossover, but this is just a suggestion. Also, if someone makes a Mugen of this, that would be pretty sweet.

Trip to Florida, College-related Interview, Games and Illness.

It's been a while since I posted anything here, so I'll give you all a little something from me. Here's what my last couple of weeks have been like.

Trip to St. Pete Beach, Florida

St. Pete Beach, FL

Sorry about the generic photo, I don't have any good pictures of myself at the moment. Anyway, I've stated on multiple occasions that I HATE hot weather. I was able to manage that for much of that trip. We were staying at my Aunt's house, which was okay for the most part. What ruined it was that my cousins are complete douchebags to each other and we had to listen to all the fighting. F*ck that. They had an Xbox 360, a Wii, and a few games for each, so that was fine. I also took a couple trips to the beach there. I went on a good day that had a lot of big waves, so I rode around on all the waves there. They also serve pretty big cheeseburgers at the beach, so that was cool too. I also had a basket of fried scallops while I was there. Scallops are delicious. Didn't get a chance to have any oranges, which is a fruit that Florida is known for. Kinda sad.

Tour and interview at Full-Sail University

Full Sail Sound Board

For those of you that don't know, Full-Sail is a University in Florida that specializes in things like film, sound design, art design and game development. I was able to get a tour of some significant parts of the campus, as well as an interview with a recruiting officer. Now, nothing is guaranteed. A year at this school can be very expensive, so I might look into other options. It's also one of those schools where you have to know what you want to do in your career, and then they set up your classes accordingly. You don't take a bunch of core classes and then decide what you want to do. What I'm probably going to end up doing is experimenting with programming and art design to see which one I like better, as well as getting in some classes at a community college before "setting sail", so to speak.

Games I've been playing

I managed to get some game time in over my vacation, due to visiting family members who own them and bringing my own handhelds. Here's what I've been playing recently.

Fable II

Fable II

I got the rare opportunity to play some Xbox 360 exclusives. Among them was Fable II. A game that I'd wanted to try for a very long time. The story elements fit into the game fairly well, but it tries way too hard to be REALLY depressing. There is a quest where you take a cowardly father into a cave to find his son, and he commits suicide upon discovering that his son has been turned into a monstrous frog-thing. I didn't encounter Reaver, and I'm glad I didn't. From what I hear, he is utterly unlikable, and I'd probably end up trying to kill him and getting a game over due to his neccessity in the game's story. I also like the social aspects that are added into the game. I got married and had a daughter. I also had this amusing episode where I was trying to get my wife to have sex with me a second time. We both wanted to, but I had no idea how to communicate with her. Imagine that situation in real life, a couple that has terrible communication problems trying to have sex with one another. It was pretty funny. I failed miserably. The combat system is also good. You have three main weapons and three main attributes that your abilities fall under. Melee weapons employ strength, ranged weapons use skill, and magic attacks require an investment of will. I find it amusing that you can endlessly use magic with no penaly whatsoever. I found myself constantly abusing the Blades spell. I don't need a gun, I can just shoot Aerial Blades into your face! Fable II was a good time.

Halo Reach

Halo Reach fanart

I'd already played this one before, and it doesn't cease to amaze me. It's epic sci-fi FPS at it's finest. You've all played this game, so I really don't need to sing its praises. Combat is fun, driving is fun, firefight mode is fun, customizing your Spartan is fun, and the story is actually compelling, unlike most first-person shooters. I'm looking at YOU Medal of Honor!

Pokemon Pearl

Pokemon Pearl boxart

The Pokemon games are always endlessly immersive. I haven't played the Gen I or II games, and I've barely touched Gen V, I'm enjoying the games quite a bit. Despite the inclusion of useless Pokemon such as Burmy and Finneon, I'm a big fan of the Gen IV Pokemon. Among my favorites are Empolyon, Luxray, Staraptor, Weavile, Gliscor, Honchkrow, Mismagius, Gallade, Froslass and Dialga. Palkia is awesome, but Dialga wins by a long shot. I used to have Diamond, but I lost the card. ;_; In any case, I've been having a lot of fun with the game, having recently hit level 30 with some of my favorite Pokemon. This will probably be the first Pokemon game that I beat. And for those who are wondering, this is my current team.

Level 35

Abilities: Shadow Claw, Growl, Bubblebeam and Brine


Level 31

Abilities: Mud Bomb, Amnesia, Mud Shot and Surf


Level 30

Abilities: Take Down, Fire Spin, Tail Whip and Ember


Level 30

Abilities: GrassWhistle, Giga Drain, Leech Seed and Magical Leaf (two health-drain attacks, pretty cheap, huh?)


Level 31

Abilities: Bite, Spark, Charge and Flash


Level 34

Abilities: Fly, Double Team, Close Combat and Aerial Ace

That's about it for the games I've been playing. Not bad for being away from home.


Yeah, after missing no less than five days of school, me and my brother both got sick and had to stay home. He's in worse shape than me, but it sucks for both of us. I'm going to be swamped with work when I get back, and I'll have to spend the next week or so getting all of my late work in. So that's going to suck.

Anyway, I hope that all of you are well, and leave a comment if you have anything to say.

MOAR music


Yes, there is more. There is a lot of music that I like and want to share. A lot of people don't pay attention to video game music, but often sound designers for video games put in more effort than actual music artists. That's not to say I don't enjoy music from people that make it their career to play music. I like a lot of bands and their work, but some VG music really overpowers it IMO. LET'S LOOK AT SOME EXAMPLES!

Blazblue: Continuum Shift - Gluttony Fang (Hazama/Terumi's Theme)

I'm not even sure how to adequately describe this one. It's just pure awesome, and it's totally fitting for such an insane antagonist! "Oh, I'm as sane as the day is long, I just can't believe you're such an idiot!" SHUT UP, YOU TWISTED SON OF A B!TCH! "I may be a twisted son of a b!tch, but that doesn't mean I don't have feelings!" F*CK YOU!

Stratovarius - Black Diamond

I've developed a certain liking for symphonic metal. This song is no exception. In fact, it's one of my favorites by Stratovarius, or anybody for that matter. The melody is so catchy too!

Kingdom Hearts II Final Mix - The Other Promise

This is the music that plays in KHIIFM when you fight Roxas. This song is the main reason that I wish that they'd start releasing the final mix versions of these games in North America (in before KH 1.5 HD). There is generally a play-before-place rule in video game lists/countdowns. I'm breaking it this once. Besides, I've played KHII. This song is probably my favorite boss theme of all time. It's better than Demise of the Ritual! It's better than The Sun Rises! It's even better than Zero-Two's theme from Kirby 64! Speaking of which...
Kirby 64: The Crystal Shards - Zero-Two Battle

This is one of the most emotional boss themes from any game ever released. Not only is the boss itself disturbing as hell, but the music increases the tension for the final battle, and that battle alone. It's such an intense moment from such a happy game. Also, the boss BLEEDS. E for Everyone? I think not.

3 Doors Down - Kryptonite

I don't normally link music videos, but I linked this one because I find it interesting. You can debate about what the lyrics mean, but the meaning shown in the video is quite clear. It shows a retired superhero who believes that he's lost his touch because he's old. The theme here seems to be that you're as young as you feel, and you're never to old to do the things you want or need to do. It actually reminds me of my grandma. She had back surgery, and is being all stubborn with her recovery and it's making things worse. I guess the meaning can go both ways.

Metallica - Enter Sandman

I'm afraid I don't have much to say about this one. I just like it a lot.

Queen - Don't Stop Me Now

I linked the interpretive dance thing because I thought it was awesome. This song is telling you to have a good time, and after listening to it, you feel like you did. Enough said. Sorry the song ends in that one. Here's another link.

Guilty Gear X - Still in the Dark

This could very well be the best rival song of any fighting game. I mean, it is AWESOME! Just... HOLY CRAP! I can't adequately describe its awesomeness. Just listen to it.

Pretty much anything - Megaman, Megaman X, and Megaman Zero games

Seriously, there are so many songs from these games that are just amazing. The songs are always perfectly matched to the situation that's occurring in the game. IT'S FREAKING NUTS! I really love these games, especially Mega Man X.

That's it for now. I might make more posts like this in the future. What music do you like?

Computer Game BS

Okay, I've been having a lot of problems with computer games lately, and it's pissing me off. Now I'm going to explain what's been happening, and I would like to know what can be done about it. Here are a few problems I've been experiencing.

Garry's Mod 13 issues. I've tried playing this on Macs, PCs, laptops and desktops and I still manage to have trouble with it. It's now just an overload of errors. I've had problems with the player model becoming invisible in third person, weapons not working properly, the game quitting unexpectedly or not even starting up properly. Is there something I can do about this? Have I put too much Steam Workshop content on there? That shouldn't create problems, should it? I don't even know anymore.

"Classic Environment" Bullsh!t. Now, my family has always been a Mac family. Therefore the majority of old computer games we own are available for the Mac exclusively. Now why the f*ck does there have to be problems with the Mac updates and these games. My computer can no longer run these games because of this crap. Some games, such as Quake III Arena, have updates available so that these games can be played. Are there more updates like these? What about Aliens versus Predator Gold Edition? Does that have an update? I CAN'T FIND ONE! I'd really like to know if there are more updates for games like these.

That's really all of the problems I've been experiencing. I'm bound to encounter more BS, but that's just what's happening now. Can someone please explain this to me? I'm lost. Thank you.

Games I should've played in 2012

Hello again friends of the internet! Many people have already created lists describing their favorite games that came out this year. Instead of doing that, I've created a small list of games that I probably should have played in the year 2012. Now, I have a limited amount of money to spend, considering I'm still in high-school and lack a job, but I still feel that I should have at least tried the games on the following list. I'm also (for the most part) not counting remakes or reintroductions or ports of earlier games. Without further ado, here's my list.

The Darkness II
Kingdoms of Amalur: Reckoning
Resident Evil: Revelations
Blazblue: Continuum Shift Extend (I now own it, it is definitely worth the investment even if youre familiar with the first game.)
Asura's Wrath
Mass Effect 3
Street Fighter X Tekken
Mario Party 9
Tales of Graces (Having played a lot more RPGs lately, I'm quite surprised that I passed this up.)
I Am Alive
Prototype 2
The Walking Dead
Dragons Dogma
Spec Ops: The Line
Kingdom Hearts 3D: Dream Drop Distance (Just started KHII, not quite onto this one yet.)
Sleeping Dogs
New Super Mario Bros. 2
Way of the Samurai 4

Dark Souls: Prepare to Die Edition
Tekken Tag Tournament 2 (I've now played it, I cant believe that I initially missed out on it.)
Torchlight II (I played the demo, I'm surprised that I didn't buy it right away.)
Dead or Alive 5
XCOM: Enemy Unknown
Chivalry: Medieval Warfare (I've played it now, it's freaking hilarious.)
Doom 3: BFG Edition (I own it now, It is an amazing game.)
Killzone HD (I know I said I wouldn't count remakes, but that's just too good for me to have missed.)
Call of Duty: Black Ops II (I rented it recently and I am totally shocked by how good it is, especially considering the series' nonstellar track record.)
Ninja Gaiden III: Razor's Edge (Still dont have a Wii U. I'll wait until Bayonetta 2 comes out.)
Scribblenauts Unlimited
Sonic & All-Stars Racing Transformed
Hitman: Absolution
Far Cry 3

Now, what are your thoughts on some of the games on this list? Leave a comment or send a message. :D