I got home Friday night. After seeing some friends and hanging out for a day or two, I started in on my large backlog. Oh I also got Mass Effect 3 in the mail. I have yet to playing it, but here's what I've been playing.
I finished Batman Arkham Asylum, fun game. It was over fairly quickly, and there were a couple moments of extreme frustration later in the game during combat (waves of enemies (at least 20) riding down on elevators while fighting off a titan mutant. This was probably due to me playing on Hard mode. With that being said it is still probably the best adaptation of Batman out there besides the comics.
I finished Eternal Sonata also. Really fun game; I was a little over halfway through it at the end of Spring Break, so I wanted to finish it up before I forgot too much of the story. The story seemed to take quite a turn at Chapter 7. I was going to Forte to negotiate with the King, and then all of a sudden I get whisked away to a parallel dimension where the game's fnale takes place. The ending came up kind fast I was expecting to there to be a little more politics in the end. Some plot points that seemed key were left at a stand still, and then a character completely changes in a matter of 2 minutes. Although the ending felt a little rushed, I still really enjoy the game. Heck I even sat through the hour long cutscene after the final boss.
Currently I'm playing through L.A. Noire. I really love the setting, and the atmosphere. I love how they brought back the adventure genre, and I like searching for the clues and doing the case and talking to people; however, the game has a huge flaw which has left me rather frustrated, interrogations. Throughout the game you have to interrogate people. After listening to their response you have 3 options to choose from. "Truth" if you think they're telling the truth. "Doubt" if you think they're lying, but have no evidence. And "Lie" if you know they're lying and have evidence to back it up. If you pick the wrong one. You get a big X next to the question denoting you were wrong.
Here are the problems with this option. It's hard to know whether your answer should be based on the line of questioning found in your notebook, or the dialogue that pursues after you pick that question in your notebook. Sometimes the dialogue that pursues from picking an option is different from what the option picks.
Other times you know the witness is lying, and you have evidence that logically shows this; however, the game doesn't recognize this evidence as correct and you get the question wrong.
Another problem is with the truth option. This is the worst one of the three in my opinion. For the fact that even if the witness is telling the truth you can get marked wrong for picking truth. One instance of this made yell WTF!? I was interviewing a little girl who said that she had went to a dance the night of her mothers murder, and that after she waited for her dad to pick her up. This was of course the truth, so I picked truth! WRONG! Apparently it wasn't the full truth so the girl was lying; she forgot to say that she tried calling her father a couple times before he could pick her up. This is just one of many times this has happened to me.
One last complaint I have. That same case with the little girl. You have to interrogate a pedophile and the father and convict one of being the murderer. I chose the father because there was a ton of evidence in his favor. I got pennalized for this. Why? Because the police chief wanted to see the pedophile locked away, so because I didn't do the corrupt thing and pinned a guy for a murder he didn't commit (even if he does morally wrong things; he didn't murder the victim), I was demoted from a 5 star ranking to a 3 star ranking for that case. Not cool man.
The game obviously has it's flaws. I'm about halfway through right now, and it's a good thing I love the setting and atmosphere. It's just such a shame it's ruined by a core mechanic.
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