Marineb0i's comments

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

@sabresieben

lol I was going to say the proceeds go to mental institutes

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

Edited By Marineb0i

I'd like to talk to you about my 2.5 hour phone call to EA customer support...

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

Violent games have a negative influence on young people?

So does bad parenting.

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

Edited By Marineb0i

Okay... still doesn't solve the problem.

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

I'm sorry, but the fact that I've played some pretty violent games in my time did not make me into a killing machine nor has it desensitized me. Pulling a trigger in real life is a completely different story.

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

Edited By Marineb0i

@Bastion00 Then please don't make an uninformed post -.- I saw threads on the forums before the game was even released complaining about the ending. I also withheld my judgement until I played through the entire thing. The main missions were a blast (too bad the fetch quests dilute the emotional pacing), right until the last cutscene. Can you really argue that each choice gives a unique enough ending that provides enough closure? Those who blindly support Bioware's approach, please read this http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/ and see if you can refute all five points. At least DA:O offered closure via a slideshow explaining the outcome of your decisions. If they did it with that game, why can't they implement something like that in ME3? People petitioning are far from being simple, whiny gamers who want a flowery, happy ending. I honestly felt Shepard's fate was fitting (at least the way I played him), but the ending just left too much unanswered.

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

Edited By Marineb0i

@spikepigeo Pretty much sums up my arguments, if not more.

Avatar image for Marineb0i
Marineb0i

503

Forum Posts

0

Wiki Points

2

Followers

Reviews: 2

User Lists: 0

Edited By Marineb0i

I want Bioware to do something about the ending. Why? Because for a game that is all about choice and consequences, the ending gives nothing. Compare DA:O's ending to ME3's. DA:O gives you a slideshow that at least tells you what your decisions did to Ferelden. What does ME3 give us? "Congratulations, you the Reapers are gone!" What about everything I worked for in ME3? Did my decisions benefit the galaxy or did it screw it up even more? The ending doesn't have to be a innocent, happy one, but it should offer closure. Heck, I'd be happy if they just tacked on a slideshow thing at the end.