In the process of creating the next best seller, the freshest graphics or the console of the generation, many companies in the gaming industry are forgetting simple logic and replacing it with something basic, something simple, something... non-practical. With so much appraise, Nintendo royally screws up by trying to appeal to a group of people out of it's reach. The PS3 makes it's debut, only to introduce nothing new but exclusive games that turn out to be not-so-exclusive when Final Fantasy spreads to Microsoft's Xbox 360.
We would think that Nintendo would have the vantage point, so to speak, for it's innovative control scheme and promising line of games. But when the Wii becomes a bit too much user-friendly for everyone, it's not for the better. At E3 2008, where we surprised to see minimal games that proposed to the hard-core gamer, or were we expecting the games to appeal to people who ironically enough, never play videogames and in that sense wouldn't even be watching E3? People always say that Nintendo shouldn't be blamed for trying something new but they are taking it to the extreme where nobody wants to be. In the end, Nintendo is completely liable for falling flat on it's face and is as we soon discovered "lie-able."
Next we have Sony, with the cutting edge graphics that it brings to the table. Sadly enough, the difference between the PS1 and PS3 was that and only that... well that and the box. A hidden tactic Nintendo has forced upon us that nearly no one seemed to notice was the stopped production of Gamecube games. By stopping the production of the predecessor console's, it truly changed the course of Nintendo to focus on the DS and Wii, all the meanwhile Sony launches it's next phase of "different" gaming consoles whilst the PS2 is alive and kicking. You're basically paying a four hundred dollar difference for improved graphics.
Point through, we now have Final Fantasy, a series that seemingly never disappoints. When the PS3 announced the arrival of a new, exclusive, Final Fantasy game, it was a big factor for the growth of the PS3. Soon enough, Final Fantasy sought for more than just the PS3 and Sony shrunk back down to original size. In an attempt to rule system wars, each company displays a lot of effort, but also make many boo-boos at the same time.
Lately, brainstorming too fast was the result of horrible ratings that in turn portrayed a dunce-faced visual of the company as a whole. Big Beach Sports, Anubis Two, Open Season, Fantastic Four: Rise of the Silver Surfer, Beijing 2008, Hour of Victory, History Channel: Battle for the Pacific, Bladestorm: The Hundred Year's War, Viking: Battle for Asgard and Q*Bert are all examples of what-were-they-thinking games brought to you by your favorite gaming consoles. For one, gaming consoles should stop focusing so much on their past and look to the future. Rather than charging for a game you played sometime when you were five, make a sequel with graphics that match the present and gameplay that is suitable for this generation's hardcore gamers.
Games with potential are often the most annoying thing about gaming if they turn out to be a waste of time. When someone wants to enjoy their game, chances are they aren't looking for online as much as single-player mode gaming. To further irritate several religions and social and political groups, recent games call for real time ethnicity that is plainly unnecessary. Why are Americans always the "good guys" in Call of Duty? Why are Germans and Arabs always a threat in Call of Duty? Heres a topic to think about.
With all the spotlight games out there, gaming is slowly becoming a past time rather than a hobby. If you have the recent AAA games your company has to offer, their is relevantly nothing left unless of course you're a fan of a particular theme or show that happened to turn into a game. Too many games nowadays are becoming too hard for children, too childish for adults or too mature for children, not popular with adults such as Dewy's Adventure, Final Fantasy Fables: Chocobo's Dungeon, Iron Man (psp), Hellboy: Science of Evil.
Wrapping everything up, things just don't make sense anymore as the title suggests. Stating the obvious here, appealing to non-gamers on a gaming console means FAIL. Nothing new, overpriced with slightly better graphics means FAIL. Games that are too easy, too short, too mature, childish or too hard takes the fun out of games. Gaming is a great, if not the greatest hobby, that spells out innovation, art and anything else good, but things are getting weird on behalf of the gaming industry.