Well, I'm rarely away so long that I need to construct an outline for a returning post...
To begin, Deus Ex: Human Revolution. I had very high hopes going in given my love for the series, the original in particular. I am rarely satisfied with sequels to games for which I have so much love, so it was to my delight that this game proved an exception to that rule. Terrific on all the important fronts: the graphics are terrific, with regards to everything in both fore-and-background. I was very impressed with the aesthetic choices and direction: the buildings, the weapons...everything looks right. More refined than they were in preceding games, but without looking so far from them as to seem alien or out of place for the series. Though some civilians looked a little plain (I think I saw a couple of recycled faces), it was not an unacceptable thing. The story was also quite good and was possessed of a twist that, while not quite as big as one I can think of in the original, still managed to blindside me in an enjoyable sort of way. Virtually every element of the gameplay, especially with something of a return to distribution of skill points rather than the dumbed down system present in Invisible War. The voice acting was quite good; when I originally looked into the history of the voice actor who performed Jensen's voice I felt I had cause for worry, but that was quickly assuaged as I began playing. All in all, everything satisfied. I am very fond of the Thief series as well, it's next coming down Eidos Montreal's pipeline; knowing now that the series is in such competent hands is quite the relief.
I've been somewhat busy with remakes lately; I picked up the MGS HD Collection and played through the second game, I'll return to Snake Eater later. Honestly, I somewhat wish I hadn't picked it up; the controls especially, have not aged well. Neither have a number of gameplay concepts...it's consistently frustrating to be spotted because...well, I think Gabe of Penny-Arcade put it best in describing the switch from sneaking to combat as passing through "some ****-greased chute into a dungeon for bad players."
For now, I've begun actively sprinting through Halo: Anniversary and am eagerly awaiting the Silent Hill HD Collection (the third entry is one of my favorite games). All developers should hope that their games hold up visually as well as SH3 does...the characters in particular still look and animate spectacularly. I've also played through Gears of War 3, finding it to be the best in the series by a comfortable margin (thumbs up for the inclusion of female Gears). The refinement of Horde mode in particular is deserving of praise: a perfect extension of the improvised player behavior of its last incarnation. The story as well, was much improved, not that one had to worry; it was always going to be in good hands with Karen Traviss. I've also sunk hundreds of hours into Skyrim, four characters in all so far, some used more than others. I never was able to get into playing as an archer in Oblivion, but in Skyrim that play route has made for a very satisfying adventure.
On that front, I purchased a new S model 360...my old model had long since run very short on HDD space and my power brick was making some very interesting noises on startup. I find that I like the new dashboard more than the last...they do always seem to make improvements to the formula that suit my tastes. And finally, on the handheld front, I bought and very much liked Aliens: Infestation. It's similarity to my beloved Metroid certainly contributed to this...and though I found the story a little lacking, I enjoyed almost everything else about the title...but not the length. It was, as most reviews of it will tell you, quite brief. I may replay it soon, though I'm now starting to turn my eyes towards the immediate future: Silent Hill HDC, Resident Evil: Revelations, Mass Effect 3...do I suspect another long blog absence?
EDIT: Picked up a 3DS game called Mighty Switch Force - a bit short, but balanced against very enjoyable gameplay, charming graphics, good music and SFX, a little brevity I can tolerate.