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Lard-Head

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#1 Lard-Head
Member since 2003 • 68 Posts

Hey everyone.

Well, about me... I have been playing GW related games since somewhere around 1991 (started with Hero Quest, which for those who aren't familiar with it was a collaberation between Milton Bradley and GW). Fast forward a few years to 1997 or 1998 and I was introduced to Space Hulk (2nd Edition at the time, and I got my own copy of it in 1998 or so) and WH40K (also 2nd Edition). In 1998 I was also got into Warhammer Epic 40,000 (which now lives on in the Specialist Games line as Epic Armageddon). In 1998-1999 I started playing WH40K regularly (the tail end of 2nd Edition and the birth of 3rd edition). In the 1999-2001 range I started playing Warhammer Fantasy Battles too... and Gorkamorka... and Mordheim (which I started playing right when it was released)... and Battle Fleet Gothic (which I also started right when it was released). I actively played 40K throughout all of 3rd Edition, and on into 4th Edition. I played Fantasy actively during the same time period (although not nearly as much). Played Mordheim, Inquisitor, Gorkamorka and BFG sporadically (played Mordheim and BFG a LOT for about the first year or two after they were released). Got into Blood Bowl somewhere along the way too (started with 3rd Edition and went on into the era of the Living Rulebook). I don't really get to play much GW stuff anymore, but I still try to stay aware of what is going on, and I have friends who still do, who keep me briefed on the latest stuff (particularly in regards to WH40K 5th Edition).

As far as armies/fleets/warbands/mobz I still have all my stuff (even though I get very little GW time anymore). For WH40K I have Chaos (World Eaters and Undivided), Orks, and Imperial Guard (well, really it is just a Catachan Jungle ighter army, not a proper Guard army). For WHFB I have Lizardmen. For Gorkamorka I have both a Gorker Mob and a Morker Mob (I have the Digganob expansion, but never started Grots, Muties or Diggas even though I always thought they would all be fun). For Mordheim I have Dwarves, Marienburg Mercenaries, Skaven and Chaos. For Epic I have Space Marines and Orks (only a little more in each army than what came in the original boxed set). For BFG I have Eldar (I played Chaos and Imperial Navy for awhile, but they were loaner fleets and were never actually mine). For Blood Bowl I have Chaos Dwarves, Orcs and Humans (the Orcs and Humans are straight out of the boxed set, the Chaos Dwarves were a team I actually collected).

For music refer to my post in the music thread.

I read a lot too. I read a lot of stuff, but the Black Library books are high on my list and are a way that I can get my GW fix when I don't get to play GW games (which is most of the time these days).

I also avidly play other types of games (board games, RPGs, etc.) when I have the opportunity which is not nearly as often as it once was.

For the video game side of things the only consoles in the house are a Wii (I have young kids and it has the most good family content) and my original NES (a Christmas present circa 1988 ). I have been playing old school PC games lately (Monkey Island games, King's Quest games, the original Command & Conquer and Myth: the Fallen Lords most recently).

Alright... that was really long... sorry about that guys... got carried away there. So "hi."

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Lard-Head

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#2 Lard-Head
Member since 2003 • 68 Posts
Yeah Squats were the WH40K equivalent of Dwarves. They got canned for a few reasons (the "Warhammer in Space" issue definately being one of them). They also just weren't that popular from a sales perspective. I was pretty ambivalent as far as the Squats were concerned. If something were to be "added" I would be up for Squats making a return (since there is already backstory and fluff involving them), but barring that I would probably not be interested in seeing any new races. From a story standpoint some of the newer races (Tau and Necrons coming to mind) were tough enough to really work in convincingly (although I think they have succeeded at this point). The focus should be on supporting and expanding the hobby, not creating new, contrived races.
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#3 Lard-Head
Member since 2003 • 68 Posts
I listen to a lot of stuff (mostly different flavors of Rock ranging from Classic to Punk to Metal). Recently I have been listening to Five Finger Death Punch, The Rolling Stones, The Ramones, Metallica, Lamb of God, Led Zeppelin and Slipknot.
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#4 Lard-Head
Member since 2003 • 68 Posts
My main WH40K army has been Chaos for the last 12 years or so. I mostly play World Eaters (Khorne) but have and do play a Chaos Undivided army too. I have a decent size Ork army too. I also have a small contingent of Catachan Jungle Fighters (Imperial Guard). I had originally started building my Guard when the Catachans were the only plastic guard infantry (and I was doing an experimental all infantry army at the time, which was going to cost enough with plastic minis let alone if I had gotten pewter). I never finished that massive all infantry Guard army, and now there are more choices for plastic guardsmen. That left me with a bunch of Catachans, which became a Jungle Fighter army (which is now gathering dust somewhere, and I honestly don't know where).
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#5 Lard-Head
Member since 2003 • 68 Posts
I agree with everyone here that the GW website has become almost exclusively a marketing tool. Sadly that seems to be consistent with the trend in GW's current mentality (like the legal injunction they slapped down on BoardGameGeek.com). I miss the good old days (especially in the late 90's and early 2000's) when GW had a lot of hobby content up and even *gasp* free downloads for game related stuff (even some actual free out of print games in print and play format). the web site SHOULD include marketing related stuff (links to the online store, etc.), but it can and should be so much more and I think the best way to perpetuate the hobby is through support of the hobby, not just marketing (but then I'm not a business or economics guy, so maybe I'm wrong). GW had a lot to do with my push into true "gaming" (outside of video/computer gaming) and I have been saddened by the direction they have been going recently... on the up shot, they are still around, and as long as the company persists there is hope for things to turn around and come full circle (perhaps when the economy starts to look up).
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#6 Lard-Head
Member since 2003 • 68 Posts

BFG is not that complex really, it just doesn't play at all like 40K or WHFB or any of the direct spin-offs (Necromunda, Gorkamorka). I still have a moderately sized Eldar fleet in my garage and used to play Chaos and Imperial (Navy) in BFG as well. I stopped playing BFG actively before they added the Necrons, Dark Eldar Tyranids, etc. (although after Space Marines were added) so I don't know how much those fleets impacted the rules or how much the rules changed since then. The original rulebook and some of the early stuff from White Dwarf was pretty easy to follow though. I would highly recommend BFG if you are interested in it and are going to have folks to play it with. It plays kinda like a golden age of ships type sea battle, but with Space Marines and Abaddon the Despoiler. I found it to often be more tactical than a lot of other GW games (the importance of your position relative to your opponent and the importance of both your facing and your opponent's facing, etc.). Also, keep lots of dice on hand... I recall needing to roll large numbers of dice with some frequency. :)

Dark Heresy is a pretty neat pen and paper RPG and so is Rogue Trader (the relatively new RPG published by Fantasy Flight Games, not 1st Ed. 40K, which has its own merits too, largely historical). Space Hulk is a BUNCH of fun, I strongly recommend it.

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#7 Lard-Head
Member since 2003 • 68 Posts

Honestly though, I don't think the game being in Japanese would stop anyone (anyone) from enjoying it. Didn't Sin and Punishment sell pretty well, even though it was in Japanese?

Pixel-Perfect

A vey valid point, I had forgotten about how relatively well that did.

I also agree that the story is of more relevance in CV though (but as pointed out the script is available).

In any case, we will all be waiting with bated breath for this release.

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#8 Lard-Head
Member since 2003 • 68 Posts
I probably would. I am really mostly just speculating about the possibilities here in any case, not saying that it SHOULD be one way or the other (although not having a PSP I would prefer a translated version so I can see that, but that's not really the point).
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#9 Lard-Head
Member since 2003 • 68 Posts

That said, maybe they should release both versions...

Pixel-Perfect

This I completely 100% positively absolutely agree to the Nth degree with.

I agree wholeheartedly with everyone that there is undeniable hardcore fan appeal to the JP release version, but hardcore fans are also willing to potentially take the steps needed to import the JP version anyway. Though our wonderful union is certainly home to a number of people who would be thrilled by the JP release I think that in terms of sales numbers there aren't a lot of people in NA who will really buy the JP version. The one thing that I will say though, is that since we are talking about DLC rather than a physical media release the overhead cost for the release is much smaller, so if they want to throw the really faithful fans a bone they can without too much risk of taking a financial hit on the venture. If they are really in it for the money though we may very well see an English NA release (I think the Hudson rebranding is pretty suspicious too).

As for Hudson, yeah, if I'm not mistaken they became a subsidiary of Konami a few years ago (2003-2005ish range I think).

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#10 Lard-Head
Member since 2003 • 68 Posts

It makes sense that it would be in Japanese. If they had made any alterations they would have had to make it a WiiWare game. The thing I find surprising is Hudson publishing it. :?

Pixel-Perfect

True that, I still think that from a marketing standpoint there would be better sales if it were done as a translated WiiWare release. In Japanese only the truly hardcore will buy it, they could sell more if it was a translated release. I believe Hudson (or Hudson Soft if you prefer) is currently owned by Konami, so there is no real reason for them to NOT be the ones releasing it. On that note though (and this may just be false hope) I see no reason for them to rebrand Rondo to Hudson if they aren't changing SOMETHING. I can hope and dream still at least...