Hello and welcome to my first post of this new series of blog entitled When Games Become More Than Entertainment. First things first, let's debunk this series!
Q. What is this?
A. This is a new type of blogs where I choose some particular games (new or old) and I either talk about theyr greatness or about their flaws and mistakes. With this said, "When Games Become More Than Entertainment" is an unbiased look at the videogames in general and it is not here just to praise or hate, it's to show the best and worst inside the videogame industry.
Q. How does it work?
A. It's fairly simple, I present a game and I speak about it. This is an heavy spoiler blog that explains games, this is not a review blog, this is an artichle that I make and then the person viewing this learns something and comments to say it's thought's on the matter in hands or just reads.
So let's start off with Spec Ops: The Line.
This little gem of a game is like Atlantis. It got made, many people enjoyed it but the reviewers were split, and then it started to sink... This got released in a decade where Call of Duty and Battlefield are like the Queen and the King of First Person Shooter's. Both of this games are like real gambler's among the heads of teenager's and pre-teenager's, making themselves a huge joke. Since this is the direction of EA and Activision, theyr final results are nothing less than a huge fart filled with rainbownish color's that strikes violences from every side of the screen, making every guy, with less than 18/17 year's, masturbate compulsively at the screen and at them players that they kill, saying "get rekt" or "noob", or anything childish that comes from theyr mouth.
So, what am I trying to say here? I'm trying to say that this games, despite of them selling millions of copies, they don't touch or teach our generation how bad war is and what is the effect that it does to real soldier's. All of these tittles seem to imply that shooting guns at other people is fun and that Russians, Brazillians, Arabs and every other culture that is at war is bad... Offcourse there is bad people, people that "want to watch the world burn", etc.
This is where Spec Ops: The Line truly shines. This is one of few games that shows how bad the war is and how much the player is unprepared the player is.
In the start of Spec Ops: The Line you are mounting an Minigun in a Blackhawk Helicopter, shooting littlebirds (another type of helicopter) that are chasing you furiously, with a few seconds I was already flipping my eyes off and thinking: "This is just like any other military shooter out there, great...". Oh boy I was so wrong. Right after some minuts the chase was over with an enormous crash and the screen transited with an white fade. After that we get to meet the main protagonists of the Delta Squad while they go through the desert sands into Dubai, city that is destroy by some huge sandstorms. After an soft start we get to know the first badies of the game, and suprise! They are Insurgents... Nothing wrong against it but we shot them and also buried them with a nice touch of sand. After that we are presented with some guys that were following orders from General Konrad (He got MIA for six months by now). They all die and we proceed, trying to find the rest of this batallion. In the process we kill more Insurgents and at this time I was like: "let's kill this basterds!! Oh wait... Oh noo... Oh no you didn't...". This was my though when I found a doll and my character started to give an monologue that made this Insurgents humanized... And in conclusion I was not killing Insurgents, I was killing civillians that got trapped in the city and they are killing to survive. I felt bad and sick of the story, and then plot twist, the Americans are bad because they went mad! Oh oh... It didn't help, I was getting sicker of the story anyway. But then I started questioning my this war itself and all the choices behind the characters... I was putting ethics in use and I was getting the picture, the game made me sick because of what it was trying to portrait!
Moving on, the squad does some crazy stuff and then we get to see the most disturbing sequence in a videogame... The White Phosphorus sequence... I cannot describe this cruel scene, so here you go (courtesy of Gaming P0rtal):
At this time I stopped playing it... And I started to finding something odd, the cutscenes transitions... Until that point I only had one white transition, the rest of them were black fades... But well I proceed with the game, after terrible and heart braking sequences we get to the helicopter chase and the main character said something that pressed a button in my head, it was Walker saying:
"This again? It doesn't feel right..."
But I didn't stop to think, I just wanted to finish the gam, because I was really curious, and after the crash until the end, sometimes when I died some creepy stuff appeared in my screen and the loading were always saying that I had my eyes closed. But then I reached the final sequence, and I survived (I was rescued by the "cavalary" that was already heading to Dubai). What did I discover in those final ten minutes? I found that Konrad was dead a long time ago, I was out of my mind, gone crazy, I was the bad guy, the soldiers of Konrad were protecting the civilians, making sure that Konrad last wish was made (making sure that everyone stayed alive). And off-course that in the end I saw the white transition fade, and right here I snapped! The only few times where this happened was when Walker was lying to himself or when he started aluccinate. I just repeated the game and in the end I died in the rooftop and then a black fade screen appeared. And i was like... I died in the first helicopter chase... After that, everything from the beggining to the very end was what they did and everyone that they killed, I was in the purgatory all along... Everything happened just to make me see what I have made and what I have become, and right after the second heli chase when Walker says that line I have reached hell, and that is confirmed by Konrad saying:
"Welcome to Hell!"
Where is a video that explains this really well the story behind all the choices (courtesy of EffyImimer):
So yeah, this a neat sript that makes this game aseparates from the lollipop brainless pew pew kaboom stories in other shooters. I would also put right next to Spec Ops: the Line is DeusEx: Human Revolution, but both are different in the story deppartment. The meaning of this post is to explain all the unanswered questions that the ending felt us and to question why don't do we have more scripts and stories like this! This game is not made for artistic lover's, but for everyone that likes great stories and an awesome script!
Comment bellow and tell us what games have an great story that got overshadowed by other shooter's.
And by the way, the next topic could be a bit more interesting, I think...