This just kind of hit me, as I was thinking about my old days in Diablo 2. If Blizzard wanted to, they could do a quick spit-n-polish of the D2 code, and chuck out a re-release of the game for $15, and probably make a nice little bit of cheddar on the effort. No, it's not going to reawaken the sleeping fanbase of Diablo players, but it would give a generation who maybe have grown up without the freedoms of D2, to give it a shot on a cheap price. Not much effort, but a nice way to make a little cash on a well known and respected game.
Then I thought about them doing that for something like WoW or SC 2 or even Overwatch in another fifteen years....and I realized those fans won't come back, and new fans won't have the tales of those legacies to inspire them. MMO's have largely(with a few notable exceptions) failed as a genre. But they did teach us something: once the servers go dead, so do all the memories of the game. Someone who owns a physical copy of D2, can still fire it up into someone else's computer on a party night, and show them how the game was at it's best.
But you can't do that with all these dedicated server games. Once the servers die, the game industry has demonstrated a draconian intolerance for fans emulating the servers or modding the disc/game code to run outside of their control. So the fans do what comes naturally; they don't bother thinking about the game....at all. It dies in their mind. and along with it, any kind of nostalgia or desire for a re-release. To be clear, this isn't ALL games, just those that require developer-owned servers to play on.
We're about to come up on I think the 12 year anniversary of WoW, a game that basically cemented the prospect of dedicated developer server control in the gaming industry. It reduces piracy, it helps to curb cheaters, and it lets the developer control how, when, and where gamers can play what they paid for. But....there's little talk of the halcyon days of those times in gamer's minds.
As modern games continue to skyrocket in budgeting and production time, the gaming industry is being left with a lot of good properties, that people might have had an interest in that are going to rot. No....not rot, but rather encased in unbreakable amber, that even THEY can't trot out for a quick buck. They can't just flip the servers back on and tell everyone "...to come relive the past." First off, they'd have to update all those games with solid netcode, to weed out the very problems dedicated servers were supposed to solve; pirates and cheaters. Then, the developers need to convince gamers, that the servers will stay on long enough, for US to feel satisifed. Lastly, the dedicated servers aren't free. Someone's got to put time and MONEY onto some kind of server farm to build and host them.
As more and more games get an online component that becomes increasingly required to play the game, I almost see a dark age on the horizon for gaming. Where there's so many old titles, and no real new ideas that don't come FROM those old titles, that gaming starts reducing quality and innovation just to get a product out....that people still won't buy. Developers won't put out the money to get the old titles running, and people aren't going to want their spiffied up version that costs two or three times as much as the original, that has the same features. I won't call it a gaming crash, as it will be more of a drought of new ideas, and a desire to really embrace the OLD ideas.
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