Kevin-V's forum posts

Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#1 Kevin-V
Member since 2006 • 5418 Posts
[QUOTE="Mystery_Writer"][QUOTE="AtariKidX"]Very good score here....9.5.Do we know if play better on the PS3..??Cherokee_Jack
Keven prefers PS3. So most probably this is the PS3 footage

The review is for the 360 version, so no it's not.

I love when people make things up. The review is for both versions. Much of the footage in the video review is from the PS3 version, but not all. Both versions are essentially the same, down to the places the frame rate dips. My coworker Lark likes the 360 controller better for the combat, but I have no real preference controller-wise when it comes to Dark Souls. My primary review version was on the PS3 because that is the version we received first.
Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#2 Kevin-V
Member since 2006 • 5418 Posts

They just put a score on it, to repeat myself, they certainly didn't review the PC version. Otherwise they would have given it a higher score.ocstew

I played--and reviewed--the PC version. If I hadn't, there would not be a review, and I would not have mentioned platform-specific highlights/lowlights in the review.

Please don't make things up, or pretend to speak for me--the person who knows exactly what I reviewed. Being butthurt over a score is not a reason to make up fiction.

well i heard something like GS didn't even get their PC copy of the game until AFTER the review for the console versions went up....so if that's true, then no way they even touched itCDUB316

Where did you "hear" this? What is up with people making up stories?

If you have questions, most people in SW know they can address me via PM, and unless you message me a rant that isn't worth a response, I will always reply. You could ask, rather than, you know, pretending you know things. You may or may not agree with one thing or another that I write in a review, but if any of you know me, you know I take what I do very seriously. I play games and finish them. I write with an understanding that words have power. I express exactly what I think, and explain in detail why I think it. And I do not write willy-nilly reviews, assigning them to platforms without playing them.

When you wonder why we don't interact more with our community, well, this is why. It is beyond frustrating to watch people make up whatever they want because they can't accept that sometimes, people just think differently. I love when people have relevant, respectful, interesting conversations with me about how they feel about games, and why--especially when they disagree. But "this game got a .5 score lower than I think it deserves, it's the end of the world, so I am going to create some silly story out of thin air" nonsense gets exhausting.

Edit: Did anyone even use common sense? If we didn't have the PC version, did you stop and wonder how we took gameplay footage and screenshots? That there was footage of the PC version in the video review, and in the gamespaces? Where did you imagine the embedded video in the written review came from? Goodness, gracious.

Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#3 Kevin-V
Member since 2006 • 5418 Posts

Listening to your fans is good--but only to a point. Fan feedback is important, but it can also dilute the creative process. Hence, what World of Warcraft has become: an amalgam of fan-desired features that has completely ripped away much of what gave that game class and character. I don't consider "listening to fans" to necessarily be a positive thing. It's a lot better to use your creativity to give people something they didn't know they wanted so badly until they have it, rather than to base your decisions on what you think people want. Do you know what happens when developers make games that people say they want? You should: it's half the games on store shelves nowadays.

I'd rather let creative people do what they do best. I don't want games that try to be everything to all people. I want games that are so awesome, everyone wants to play them. And there is a big difference between the two.

Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#4 Kevin-V
Member since 2006 • 5418 Posts

[QUOTE="Kevin-V"][QUOTE="TheGuardian03"]Intimidating difficulty How is that a bad thing ?lawlessx

For many people, punishing difficulty is a bad thing. Usually Catherine is hard but doable (on medium at least), but you can spend hours on a single stage. I wouldn't have mentioned it in the bad if the game didn't occasionally break its own rules, but when the camera decides to do its swooping business during boss fights, and at other times (stage 8 comes to mind; I can't say why without spoiling things), it goes too far. It would have helped if the game made it easier to change difficulty on the fly. But don't dwell on that issue too much. It bothered a lot of other reviewers and players more than it did me, even though I certainly cursed a lot while playing.

So if your a big fan of Ninja gaiden or demon souls the poor camera should make you feel right at home:P

HA! Well, you caught me: I am a big fan of both. The good news is that Catherine's camera isn't bad--it's just sometimes limited in ways it shouldn't be. I don't like when a developer prioritizes "hey, look at me!" cinematics and long, drawn-out animations in favor of proper controls and consistent, logical camera angles. Catherine doesn't do those kinds of things often, but when it does, it's irritating. But usually, things are fine, so if the game sounds like it's for you, don't hesitate to grab it.

If choosing between platforms, I'd say go with PS3. I liked playing with the PS3's d-pad over it's loosey-goosey analog stick. On the 360, the analog stick was a better option than the stiff d-pad. But I think I felt most in control when using the PS3's d-pad. Otherwise, they both seemed the same to me.

Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#5 Kevin-V
Member since 2006 • 5418 Posts
[QUOTE="TheGuardian03"][QUOTE="Kevin-V"]I posted this in the other thread, but just in case: I recommend reading my review if you can, if only from a selfish standpoint. I really loved this game, and I loved writing about it. I read some other reviews after I finished writing mine last night, and they are all so--straightforward. I wanted not just to describe and evaluate the game, but also to capture its essence. I am not sure if my writing did the game justice, but hopefully the passion comes through. That said, Catherine is unique. It's also an interesting amalgam of story and gameplay in which one strengthens the other. Just as Vincent got more panic-stricken as the story pushed on, so did I. I also think the game deserves special kudos for how it uses sound effects and music to communicate a state of mind. Catherine isn't for everyone, but I think those that it speaks to will find it special and memorable.

How many endings does it have ?

I think it has 8 in all. I saw two of them in my own play time, and looked up a few other on YouTube (albeit in Japanese).
Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#6 Kevin-V
Member since 2006 • 5418 Posts
Intimidating difficulty How is that a bad thing ?TheGuardian03
For many people, punishing difficulty is a bad thing. Usually Catherine is hard but doable (on medium at least), but you can spend hours on a single stage. I wouldn't have mentioned it in the bad if the game didn't occasionally break its own rules, but when the camera decides to do its swooping business during boss fights, and at other times (stage 8 comes to mind; I can't say why without spoiling things), it goes too far. It would have helped if the game made it easier to change difficulty on the fly. But don't dwell on that issue too much. It bothered a lot of other reviewers and players more than it did me, even though I certainly cursed a lot while playing.
Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#7 Kevin-V
Member since 2006 • 5418 Posts
I posted this in the other thread, but just in case: I recommend reading my review if you can, if only from a selfish standpoint. I really loved this game, and I loved writing about it. I read some other reviews after I finished writing mine last night, and they are all so--straightforward. I wanted not just to describe and evaluate the game, but also to capture its essence. I am not sure if my writing did the game justice, but hopefully the passion comes through. That said, Catherine is unique. It's also an interesting amalgam of story and gameplay in which one strengthens the other. Just as Vincent got more panic-stricken as the story pushed on, so did I. I also think the game deserves special kudos for how it uses sound effects and music to communicate a state of mind. Catherine isn't for everyone, but I think those that it speaks to will find it special and memorable.
Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#8 Kevin-V
Member since 2006 • 5418 Posts

Gamespot - 8.5.

sammyjenkis898

I recommend reading my review if you can, if only from a selfish standpoint. I really loved this game, and I loved writing about it. I read some other reviews after I finished writing mine last night, and they are all so--straightforward. I wanted not just to describe and evaluate the game, but also to capture its essence. I am not sure if my writing did the game justice, but hopefully the passion comes through.

That said, Catherine is unique. It's also an interesting amalgam of story and gameplay in which one strengthens the other. Just as Vincent got more panic-stricken as the story pushed on, so did I. I also think the game deserves special kudos for how it uses sound effects and music to communicate a state of mind. Catherine isn't for everyone, but I think those that it speaks to will find it special and memorable.

Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#9 Kevin-V
Member since 2006 • 5418 Posts
StarCraft II is actually an extremely flexible game in which one match can play out very differently than the last. I have spent many hours watching downloaded replays, studying dozens of different strategies for Protoss alone. You could break any game down to its barest essentials in the way you did. ("What's so special about Battlefield? The teams that win just shoot better!") But even now, I can play someone and see a strategy that I've never seen before that forces me to change my own strategy mid-course. And that element of surprise is what keeps me returning. Describing StarCraft II so simply does not remotely depict the tense enjoyment of a typical match.
Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

25806

Followers

Reviews: 0

User Lists: 3

#10 Kevin-V
Member since 2006 • 5418 Posts

Modern Warfare has, for better or for worse, had a palpable influence not just on shooters, but on every genre. I think there is room for bombastic, set-piece focused, linear shooters, but it's certainly disheartening to see so many shooters look to Modern Warfare for ideas when there are so many other great formulas to consider. Half-Life 2 may be the finest shooter ever made, but you see few games trying to emulate it, and possibly for good reason: it's hard to copy a game that special.

But there are definitely shooters out there that shy away from the CoD mold. I am a big fan of Crysis 2 in part because it feels like its own thing. It may not be as sandboxy as the original Crysis, but it is no corridor shooter either. Can I recommend a few games that may help stave off the clone-ishness for you? ARMA 2 has a learning curve, but it's remarkable and intense, certainly nothing like most other shooters. Singularity is more traditional, but it has a great sense of pacing, great atmosphere, and a fun, silly story. Cryostasis isn't a shooter, exactly, but if you like slow-moving, intense, scary games that really immerse you, try giving that a go. And if you have a limited budget or just like fun without too much else, you might enjoy Section 8: Prejudice. And then there's Bulletstorm, which features very linear level design, but has a few mechanics that keep it feeling superfun from beginning to end.

I agree, though, that a lot of shooters tend to blend together. That's when it's time to try something off the beaten path. There's actually a lot more creativity out there than people think--it's just that creativity doesn't sell well anymore. It's at times like these when I scour Steam, looking for something interesting I might have missed.