Kevin-V's forum posts

#1 Posted by Kevin-V (4193 posts) -

@encotopic: It's difficult to cover something when there is nothing to cover. I approached the PR agency handling this game several times because I wanted to provide coverage; they were unable to even provide advance review code, so I will have to download the game when everyone else does.

You will have to approach the developer and publisher if you have any problems with the lack of coverage.

As for the console focus mentioned above, you realize that we review more PC exclusive games than any other system exclusive, as well as more PC games in total than other platforms, right?

#2 Posted by Kevin-V (4193 posts) -

Spellforce and Spellforce 2 look dated now, but they're pretty cool mixtures of RPG and RTS mechanics. Maybe Men of War, Majesty and Majesty 2, Warlords Battlecry 3.

#3 Posted by Kevin-V (4193 posts) -

As an aside, what you see as "silly" can be remarkably important. It pains me to think that people will miss out on clever, potentially awesome games in favor of "bland shooter #129." You might be willing to pass judgment on games based on looks alone, but I am thankful that so mnay game developers--and so many game players--aren't so shallow. 

#4 Posted by Kevin-V (4193 posts) -

It's GDC--one of the biggest and most important game industry events of the year, so yes: we actually are going to priotize our coverage of that event, and games shown at that event, over a review for a game that EA did not send to the press in advance. It has been a busy week, and we bought the game Tuesday; between GDC appointments, I still managed to find time to play this game to completion and write a review, which will go up today.

If you have any issues regarding EA's failure to send this game in advance to a single publication, you'll need to speak to them. In any case, I've been working countless hours this week so I could attend appointments, and still play and review this game. I am sorry that it wasn't enough to satisfy you. 

#5 Posted by Kevin-V (4193 posts) -

I see a lot of misconceptions about this game in this thread. I will say more in the full review, of course, but a few points must be made:

1. You can have up to six units, not four, and ultimately use SHIVs if you like, instead of soldiers. 

2. Soldiers have inventories. Not every class can use every weapon, but as you conduct research and buy foundry upgrades, you gain access to all sorts of weapons: plasma, laser, and so on. And of course, there are different types of armor and peripheral equipment, such as grenades, health packs, the S.C.O.P.E., and so on. You can customize your loadouts and customize your teams. You can customize the looks of your soldiers and rename them. 

3. There are various abilities to earn as you level up. including an ability to shoot after you have sprinted. (Someone above mentioned that one specifically, so I wanted to bring it up.) Abilities include things like additional boosts offered by smoke grenades, suppressive fire, the ability to fire again if you use your first move to fire, and on and on.

Most of the complaints in this thread just have no basis in reality, and all of that information is actually out there in preview coverage.

#6 Posted by Kevin-V (4193 posts) -

I gave it a 7 on PC because many of the issues were fixed. I gave it a 5.5 on consoles.

Edit: That was meant to be a reply to the Lost Planet 2 post. Stupid Glitchspot.

#7 Posted by Kevin-V (4193 posts) -

My issue with the "review" is that there is basically no substance to it. All I got from it was that he didn't like it because it wasn't like Persona 4 and Devil Survivor.

If he doesn't like dungeon crawlers, and has no familiarity with them, why is he reviewing one?

There are lots of people that still appreciate this style of game. It's very unprofessional to have some dude hack out what amounts to "nah, no social links, f*** this game".

Deinbeck

I am not sure how to respond. To reduce the review to "nah, no social links, f*** this game," as if that summarizes the content within, doesn't accurately characterize the review. Nor does your characterization of Lark as someone who doesn't like dungeon crawlers and is unfamiliar with them accurately represent Lark's actual experience.

Lark is familiar with the style of game and intimately familiar with the Shin Megami Tensei series. It sounds like you wished us to assign the review to someone guaranteed to like it, but that is not how reviews work--nor should it be how you want reviews to work! Lark, by his very nature, was uniquely qualified to review the game, and like all games we review, we approach reviews with "cautious optimism." He was offered the review because he has a huge body of applicable knowledge, and is familiar not just where the series has been, but where it has gone since its inception.

Lark wrote a review that accurately represented his experience. He no longer writes reviews at GameSpot, and the review is over 2 years old, so as far as I can tell, no further action is to be taken.

Regardless, reviews aren't written for those that already know what they feel, nor are they meant to tell any given reader what they wish to hear. It sounds as though you have found a review that you are happy with because it mirrors your own opinion. Obviously, we are always looking to improve both our writing expertise as well as our critical eye. We appreciate your feedback.

#8 Posted by Kevin-V (4193 posts) -

It's hard to communicate in 140 characters! Fortunately, the review will publish soon.

I point out a few things that are broken in it: a forced narrative event that breaks all semblance of coherency but for no real benefit, auto-fail quests, and so on. I don't get into specifics in this regard, but the character affection system is hilariously busted, and I would possibly use the term "broken" to describe how events you cannot foresee might lead to failure of timed quests. 

Other issues are merely frustrations born of the game's general disregard for your time and enjoyment: long stretches of backtracking, odd difficulty spikes that come from enemyplacement patterns, and so forth.

Mind you, Dragon's Dogma is also one of my favorite games so far this year. I don't want to focus on these awkward issues, but I can't pretend they aren't there. This is very much a Capcom game, with all of the struggles and oddities that typify their games, from Lost Planet to Monster Hunter. But those same idiosyncracies will make Dragon's Dogma a beloved cult hit, and is bound to be defended by legions of passionate fans, simply because it is so unique. 

#9 Posted by Kevin-V (4193 posts) -

Actually, it must've been a mistake. When LiveFyre was introduced, we had some weird setting issues that had certain staff members receiving emails from comment threads that had nothing to do with them. I suspect that when it was fixed, the default settings in our profiles were adjusted somehow.

This should be fixed, but if you still have trouble seeing my blog, let me know, and let me know if it affects any other staff blogs.

#10 Posted by Kevin-V (4193 posts) -
[QUOTE="ShadowsDemon"]The guy just has different tastes then us...that's all. Besides, he obvious agrees with your opinion of Vanquish...and mine :D

Vanquish is the sh*t.