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KenSPT

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#1 KenSPT
Member since 2007 • 319 Posts

I'm 25 ... and personally, I believe calling Mario Kart a kids game is grounds for ending the relationship.

I say, break up with her now, and if she's hot you can refer her to me ... I can be reached via the MySpace page in my sig.

Thank you for your time.

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KenSPT

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#2 KenSPT
Member since 2007 • 319 Posts
[QUOTE="KenSPT"][QUOTE="Jaysonguy"][QUOTE="ozzsoad"]

But there is strategy even in that.

When you enter a row of blocks you're supposed to powerslide to take out more then just one block, you're supposed to take out 2 even three of them. On the straightaways where the blocks move you're supposed to zig zag to hit as many blocks as possible so other don't get the chance for power ups.

You're not always supposed to be in the lead either. If you want to guard against the blue shell go in second close to the leader and make sure you have a red shell or a mushroom ready to be activated when you get close to the finish.

The more you play the game the more you get all these down.

Jaysonguy

My major issue is that they've added weapons that can propel even the least skilled Kart player to the front of the line, but have done nothing to allow a more skilled Kart player to counter those weapons. Thus the phrase, "unbalanced".

I'm not saying the bullets shouldn't be there, and I'm also not saying that the blue shells or lightning should be non-existent, all I'm saying is that it wouldn't have hurt the gameplay in the least if there was some control scheme that could block the weapons impact on you ... or at the very least limit the damage it does.

I'm not asking for something crazy, just an option like "Hit 1 & B together immediately before Blue Shell impact to lessen the damage". An option like that would give skilled players a chance to use their abilities to thier advantage, while still allowing other players to attempt to use the weapons.

I don't believe I should be in first all the time, and in many ways I'm happy I'm not as it would make the game boring. I'm simply saying that it takes away from some of the game's enjoyment when you build up 200VR points over a few races only to have them taken away by some rookie who got lucky with a blue shell, knowing full well that there's nothing I could have done about it.

I'm just seeing the balance.

Like earlier in this thread Bob brought up that he wanted the invincibility time to increase after you get attacked with something like the blue shell because you can get hit by the blue shell then have someone tag you with three red shells. Then where you used to be first you now are 10th.

On the other side of that coin at the next set of boxes you can get a bullet or a lightening bolt and work your way back up the pack.

There's chances for big gains and big losses and the more experienced player knows how to work both of them to their benefit most of the time.

You (and others) are asking for a way to to counter every single attack and that gives the games an entirely different vibe. Instead of the loose feeling it would have a very strict "battle" feeling going.

At the end of the day, with everything in life, it's a matter of personal preference.

My roomate loves the "anything can happen" aspect the game has, I on the other hand would prefer having a little more control on attacks coming my way. To each their own.

What speaks volumes about the games is, regardless of your feelings on the balanced or unbalanced nature of the weapons, everyone seems to enjoy it. I love the game, have played it non-stop since I got it this weekend ... I believe most others are in the same boat.

Vince McMahon once said, "If you make everyone happy, you're doing something wrong." ... I believe that rings very true with Mario Kart Wii.

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#3 KenSPT
Member since 2007 • 319 Posts

There are about 17 screens of characters to choose from in Midway's "Game Play" for the Nintendo Wii. At one time there was a white rabbit wearing a green tie that I could use, but now he's gone. The game unlocks all kinds of things as you progress (including characters), and I was thinking that maybe the white rabbit had been replaced with another character as I got more tickets (points). So, I deleted the save file from the system and started over from the beginning. I've now unlocked all of the characters again, and the white rabbit isn't in any of the selection menus. Does anyone happen to know how I can get the white rabbit back?zero42x

Someone actually bought Game Party?

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KenSPT

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#4 KenSPT
Member since 2007 • 319 Posts
[QUOTE="ozzsoad"]

But there is strategy even in that.

When you enter a row of blocks you're supposed to powerslide to take out more then just one block, you're supposed to take out 2 even three of them. On the straightaways where the blocks move you're supposed to zig zag to hit as many blocks as possible so other don't get the chance for power ups.

You're not always supposed to be in the lead either. If you want to guard against the blue shell go in second close to the leader and make sure you have a red shell or a mushroom ready to be activated when you get close to the finish.

The more you play the game the more you get all these down.

Jaysonguy

My major issue is that they've added weapons that can propel even the least skilled Kart player to the front of the line, but have done nothing to allow a more skilled Kart player to counter those weapons. Thus the phrase, "unbalanced".

I'm not saying the bullets shouldn't be there, and I'm also not saying that the blue shells or lightning should be non-existent, all I'm saying is that it wouldn't have hurt the gameplay in the least if there was some control scheme that could block the weapons impact on you ... or at the very least limit the damage it does.

I'm not asking for something crazy, just an option like "Hit 1 & B together immediately before Blue Shell impact to lessen the damage". An option like that would give skilled players a chance to use their abilities to thier advantage, while still allowing other players to attempt to use the weapons.

I don't believe I should be in first all the time, and in many ways I'm happy I'm not as it would make the game boring. I'm simply saying that it takes away from some of the game's enjoyment when you build up 200VR points over a few races only to have them taken away by some rookie who got lucky with a blue shell, knowing full well that there's nothing I could have done about it.

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KenSPT

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#5 KenSPT
Member since 2007 • 319 Posts

So when I recieve messages, my Wii glows blue on stanby?

thanks for the help~

anewperfectday

In short, yes.

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#6 KenSPT
Member since 2007 • 319 Posts

I picked up my Mario Kart at midnight on Saturday, and part of the conversation with the folks outside Gamestop was about how excited they were about Wii-Fit. I didn't share their enthusiasm.

I've read about the game on various sites, talked to some buddies of mine who already have it on reserve, and can't for the life of me grasp what all the hooplah is about.

Don't get me wrong, the idea of a game that gets some of the unathletic interested in fitness is something I applaud, but I'm also a guy who regularly goes to the gym. I don't go to the gym for "fun", I go because I like to stay in shape.

The only appealing feature of the Wii-Fit game for me is the snowboarding aspect, as I like the idea of using the Wii Balance Board as a snowboard. To me, that's cool, but it's not worth the $90 price tag.

Maybe when I inevitably play it my mind will change, but right now I'm not horribly psyched about Wii-Fit.

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#7 KenSPT
Member since 2007 • 319 Posts

Wait, you can set it constant?

It's most likely telling you to Update. Check the Message Board, the button on the bottom right of the screen.

ozzsoad

I was fairly confident you could. Granted I don't spend alot of time on the Slot Illumination settings page of my Wii, but I could have sworn I saw that option there.

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#8 KenSPT
Member since 2007 • 319 Posts

Anyone ever try customizing the rules in VS. Mode? I set Items to Strategic and I honestly wish the rest of the game would let you do that. It took strategy and skill to win, not luck. Now that's what Mario Kart should be like.

It's great and all that newcomers can come in and win, but I would love to be able to change the items around like in VS. so that the more skilled players can have more fun, not getting tossed aside by Bullet Bill or a Blue Shell numerous times during the same race.

When I think back at how much fun I had playing older Mario Kart games, particularly Super Mario Kart and Mario Kart 64, I remember having fun strategizing where to put bananas and timing green shells, not seeing a person in last place being sent to first in a matter of seconds. I miss the way the older titles played.

ozzsoad

In many ways Mario Kart is the "Everybody Gets A Ribbon" of racing games. Strategy takes a backseat to luck, which at times gets a tad bit annoying.

Don't get me wrong, I love the game, but I almost turn my Wii-Wheel into a frisbee everytime some 10 year old from Spain boosts from 7th to 1st with that God-forsaken bullet and costs me precious VR points !!!

PS - I'm well aware the "Everybody Gets A Ribbon" analogy makes little sense, just play along.

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#9 KenSPT
Member since 2007 • 319 Posts

You probably have the slot illumination set to constant, go to the Wii Settings and change it. I have mine set so it only glows blue when I get a message.

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#10 KenSPT
Member since 2007 • 319 Posts

I love, love, love the new Bowser's Castle. Not only do I kick heavy-duty booty at the level, but it's got so many awesome elements to it that add immensely to the gameplay. I'm also a big fan of Coconut Mall, for the simple fact that it allows me to virtually achieve my dream of driving recklessly through an empty shopping center.

My least favorite level is easily the DK Summit. I can't, for the life of me, get a good run on that God-forsaken track. Whenever I play DK Summit there's inevitably alot of cursing.