JustPlainLucas / Member

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JustPlainLucas Blog

No longer blogging here

I've decided after so many months of inactive blogging activity here that my time as a GS blogger has come to an end. Instead, I've created a blog at Blogspot and can be found at http://justplaingaming.blogspot.com/. Anyone who still follows me can do so here. I may still visit from time to time in the forums.

Multiplayer only games should not be encouraged

I know I vented about this in my last blog (which for some reason was double posted), but I want to talk about it again, since Titanfall is only a week away. I know lots of people are excited for Titanfall, as from what I've seen, it looks like a great game. The only problem is, it's online only. I'm a single player gamer, although I used to play online multiplayer a lot. Hell, I never touched the single player in Quake 3 on the Dreamcast, as every time I turned that game on, I jumped online. Speaking of Dreamcast, I LOVED Phantasy Star Online, but the thing about these Dreamcast games is that I can still power them up and play them without the Dreamcast servers. They have single player modes, even with Online being in the title of Phantasy Star Online.

So I'm looking at Titanfall in the future; three, four, five, however many years down the line. There's going to come a point where the online community is no longer buzzing enough to keep the game interesting, or EA will simply shut down servers (and they do that, a lot). What appeal will Titanfall have at that point? None. Respawn has made a game that can not be played because no one else is playing it. Why is our entertainment medium - video games - the ONLY medium that does this? It's effectively the same as making cars that cannot be driven unless there's a passenger in it, or eating a pizza only when you have someone else at the table. Why on earth can't you just drive yourself, or enjoy your pizza by yourself? I know these aren't the best analogies, but you get what I'm saying.

Now, Respawn would have you believe that no one plays single-player campaigns anymore, but that's ridiculous. There ARE very successful single player FPSs, and single player ONLY ones at that. Bioshock Infinite was a huge success, after all, and that had no multiplayer whatsoever. So obviously, people WILL play the single player campaigns, if you make them good enough. There's a reason most COD players skip the campaign, because they're worthless. How is that OUR fault, though? Why blame single player gamers who don't want to pay 60 dollars for a five hour campaign? There's your problem. You want more sales? Make your single player worth playing, and you'll attract even more sales. This is Titanfall's misstep. They're missing out on sales, because it has nothing to offer for single player gamers. Even if it had, say, a run of the mill five hour campaign, I'd have at least bought it at 30. I'm sure millions of others would, too.

I get that may MMOs and MMORPGs are still doing fine, and have been for years, but those are different beasts. Many of these are designed around subscriptions, earning a steady income for further development to expand the game world. These online worlds have their own stories as well, so there's something to be enjoyed by someone who's just playing by himself, even if he's online. Multiplayer only games like Titanfall don't have that. They're just full of maps where everyone goes around killing themselves, regardless of how shiny your guns are and how big your mechs are. Believe it or not, though, MMORPG and MMOs will come to an end. World of Warcraft is still going, but there will come a time where we'll see even their servers shut down.

Even then, MMORPGs could have had their own offline worlds. FFXII proved to me that you could have an MMORPG-like experience in an offline game. The gambit system was a great way to govern the AI of your party members, and I think it would be in Blizzard's and every other developer's best interests to devise an offline mode to keep their games alive well after they kill their servers. There just isn't any reason for games to cease to exist. How are we to view games as art if we simply throw them away like that?

It's not just Titanfall I'm upset with; it's Plants vs Zombies: Garden Warfare also. It just irks me that people say, "Stop asking for single player! The game doesn't need it, because it's designed to be a multiplayer game!" You do realize that it was the single player that attracted gamers to the franchise, right? Garden Warfare most certainly could have had a single-player mode, because it has an awesome world full of enemies that could have easily been incorporated into a story-mode, but it's far more easier to focus on simple repetitive mutliplayer experiences... And that is Respawn in a nutshell. "No one plays single player campaigns." No, you're just too fucking lazy to give us a good one.

In my eyes, multiplayer is an extension of the single player game. I've always viewed it to be the other half of a game, so when I think of multiplayer only games, I only see half of a product. Then, I see it going for 60 dollars and I'm saying to myself, "Are you kidding me?" So you pay 60 dollars for a game that's dependent on A) Your ISP never giving you crap, B) The game servers never giving you crap, C) A community busy enough to still fill lobbies D) The servers still existing in the future. You're not paying for a game anymore; you're paying for a service.

And that, my friends, is where you're going to get screwed. We lost net neutrality, and I believe it was a Verizon CEO who said that gamers should pay more for their Internet because they're always online. So, expect to see this happen. If you live in an area where you have mandated data caps, how are you supposed to continue to enjoy your hobby? Did we not revolt when MS tried to make the Xbox One always online? Can you imagine what it would have been like if it were DD only? Because of where you live, you might not even be allowed enough BB to download all the games you want in a month. It just seems weird to me that we made MS change their Xbox One always-online policies, yet most have no problem with always-online Xbox One games...

So, we really shouldn't settle. We should be demanding strong single-player experiences AND strong multiplayer experiences. Games simply must continue to exist when online support is shut off. I guess my philosophy of games is different than the masses, because I want to see them preserved as an art form, just as with books, music and movies. People 100 years from now can go to libraries and read up on J.K. Rowling, and listen to the Beatles and watch The Godfather, but do you think a single one of them would know what the fuck a Titanfall was? No.

Released...

I should be playing Final Fantasy XIV: A Realm Reborn on my PlayStation 3 right about now. Instead, I'm doing something I haven't done in almost a month: writing a blog. This blog's purpose is to announce that I've quit Final Fantasy XIV. I have been playing the game excessively since launch, only having a few weeks of periodical breaks to play my Xbox One and PS4. After the 2.1 patch, the game has sucked back into the world of Eorzea.

I was excited to play the game again. New dungeon roulettes added life into the daily dungeon grind for philosophy and mythology tomestones to buy job-specific armor. New beast tribe quests appeared that you could do on a daily basis. Just weeks before the 2.1 patch, I mastered all crafting jobs to 50. I left the guild I was with to join the remnants of a guild I was once part of and began to work my ass off to save money for our free company housing. I did this. I did that. And then I realized... same shit, different grind. I shouldn't be playing this game anymore.

The speed of this realization was remarkable. Just yesterday, I was so excited to get another piece of armor to being my item level average to 88, just two shy of the 90 cap. Just yesterday, I remarked to guild members how happy I was to help them make things. Just yesterday, I realized I had made over two million gil so far. Today when I came home for lunch, I logged on, put all items in the company chest, deposited the two million plus gil, said goodbye, logged off for the last time, deleted my character and deleted my game. The suddenness and the amazement of my whim to quit actually jerked a few tears from my eyes and I was dealing with what I was doing. I was giving up my virtual life, an extension of myself that I created to escape to. I no longer had that world.

That is a good thing.

That world has kept me from enjoying what I love most. Playing OTHER games. It has also kept me from watching movies of which I have several still sealed, something I never used to do. It has kept from reading. It has kept me from visiting sites on the Internet. It has kept me from my responsibilities. It has become FFXI all over again. Once I realized that, the fact that I could no longer moderate myself with FFXIV like I used to do at the start, I realized the only way off the train was to jump. The other part of me was trying to rationalize. "Lucas, don't do it! Think of all the time you spent on your character! Just take a break! This is senseless!" But for an addict, that is the worst kind of thinking. You can't moderate yourself. You have to quit, or you never will.

I actually did love the game up to a point. I thought it was far better paced than Final Fantasy XI. You didn't have to rely on people as much in order to level your character. You could solo all the way up to 50 if you wanted to. It made it seem like you could just hop on whenever you wanted, play a little and log off. It's when I beat the game that I realized I didn't want to play it anymore, but my addiction was setting which kept me playing. The end game content was designed very poorly, as I guess it is with most MMOs. Run the same damn dungeons over and over again to grind for currency to gear out your character. I felt like I had to keep grinding because I didn't want people getting ahead of me equipment wise. Then there was the whole saving up for guild housing, so I was busting my butt trying to earn enough gil to afford a house.

This isn't what a video game should be. You should never feel compelled to play a game because you have to. You should play a game because you want to. It should never feel like work. A chore. An obligation. You should never schedule your life around a video game. This is what was happening to me. I was even asked to be in a static to run The Binding Coil of Bahamut, a dungeon where some of the best gear dropped, every week. I'm glad I was able to say no so easily. Made quitting a lot easier. This is the problem with MMOs and why FFXIV will be the last I'll play.

Games shouldn't be services. They shouldn't hang a carrot over your head, having you grind the same thing over and over again, hoping to reach it. Games should end. This isn't even about MMOs, but little cheap cellphone games as well. The games that have you waiting two days for an egg to hatch, hoping your impatience will get the better of you and you'll drop a few dollars for gems to speed up the process. Games need to be fun, genuinely.

Titanfall releases in a couple of months and I can't say that I actually give a shit. It looks awesome as all hell... except for the bit about it being multiplayer only. Is that a bad thing? In a way, it is. It's bad because I don't want to have to feel obligated to buy the game at launch and keep playing it as much as I can before the player base dwindles and moves on to something else. Or, I don't want to pick it up six months later, and get creamed by people who do nothing but play Titanfall since launch. I want to enjoy the damn game at my own pace, which it will not let me do. I want Titanfall to end, which it will only end when enough people stop playing it. And when that happens, Titanfall will not only end, it will die. Years down the line, no one can play Titanfall... because no one does.

Does anyone not see what's wrong with that? Why multiplayer-only games SHOULD NOT EXIST? You can listen to any piece of music no matter how old. You can watch a movie, no matter how old. If it still holds together, you can read extremely old books, centuries old. Video games are the ONLY source of entertainment that contain titles that CANNOT be enjoyed because NO ONE is using them anymore. MMOs and mutliplayer-only games become relics. This is why Final Fantasy XI and XIV as MMORPGs were mistakes. This is why the very genre of MMO is a mistake. You die in video games. Video games themselves are not supposed to DIE.

Sorry for going off on a bit of a tangent there, but it was somewhat related. At least I could say that I saw Final Fantasy XIV's main scenario ending. I consider a game beaten when I see the end credits, and I've seen that. Never did see it with Final Fantasy XI. I really can't say I want anymore more from the game now. Final Fantasy XIV: A Realm Reborn was released on August 27th, 2013. But on January 15th, 2014, I was released.

Release blah blah blah blah

I should be playing Final Fantasy XIV: A Realm Reborn on my PlayStation 3 right about now. Instead, I'm doing something I haven't done in almost a month: writing a blog. This blog's purpose is to announce that I've quit Final Fantasy XIV. I have been playing the game excessively since launch, only having a few weeks of periodical breaks to play my Xbox One and PS4. After the 2.1 patch, the game has sucked back into the world of Eorzea.

I was excited to play the game again. New dungeon roulettes added life into the daily dungeon grind for philosophy and mythology tomestones to buy job-specific armor. New beast tribe quests appeared that you could do on a daily basis. Just weeks before the 2.1 patch, I mastered all crafting jobs to 50. I left the guild I was with to join the remnants of a guild I was once part of and began to work my ass off to save money for our free company housing. I did this. I did that. And then I realized... same shit, different grind. I shouldn't be playing this game anymore.

The speed of this realization was remarkable. Just yesterday, I was so excited to get another piece of armor to being my item level average to 88, just two shy of the 90 cap. Just yesterday, I remarked to guild members how happy I was to help them make things. Just yesterday, I realized I had made over two million gil so far. Today when I came home for lunch, I logged on, put all items in the company chest, deposited the two million plus gil, said goodbye, logged off for the last time, deleted my character and deleted my game. The suddenness and the amazement of my whim to quit actually jerked a few tears from my eyes and I was dealing with what I was doing. I was giving up my virtual life, an extension of myself that I created to escape to. I no longer had that world.

That is a good thing.

That world has kept me from enjoying what I love most. Playing OTHER games. It has also kept me from watching movies of which I have several still sealed, something I never used to do. It has kept from reading. It has kept me from visiting sites on the Internet. It has kept me from my responsibilities. It has become FFXI all over again. Once I realized that, the fact that I could no longer moderate myself with FFXIV like I used to do at the start, I realized the only way off the train was to jump. The other part of me was trying to rationalize. "Lucas, don't do it! Think of all the time you spent on your character! Just take a break! This is senseless!" But for an addict, that is the worst kind of thinking. You can't moderate yourself. You have to quit, or you never will.

I actually did love the game up to a point. I thought it was far better paced than Final Fantasy XI. You didn't have to rely on people as much in order to level your character. You could solo all the way up to 50 if you wanted to. It made it seem like you could just hop on whenever you wanted, play a little and log off. It's when I beat the game that I realized I didn't want to play it anymore, but my addiction was setting which kept me playing. The end game content was designed very poorly, as I guess it is with most MMOs. Run the same damn dungeons over and over again to grind for currency to gear out your character. I felt like I had to keep grinding because I didn't want people getting ahead of me equipment wise. Then there was the whole saving up for guild housing, so I was busting my butt trying to earn enough gil to afford a house.

This isn't what a video game should be. You should never feel compelled to play a game because you have to. You should play a game because you want to. It should never feel like work. A chore. An obligation. You should never schedule your life around a video game. This is what was happening to me. I was even asked to be in a static to run The Binding Coil of Bahamut, a dungeon where some of the best gear dropped, every week. I'm glad I was able to say no so easily. Made quitting a lot easier. This is the problem with MMOs and why FFXIV will be the last I'll play.

Games shouldn't be services. They shouldn't hang a carrot over your head, having you grind the same thing over and over again, hoping to reach it. Games should end. This isn't even about MMOs, but little cheap cellphone games as well. The games that have you waiting two days for an egg to hatch, hoping your impatience will get the better of you and you'll drop a few dollars for gems to speed up the process. Games need to be fun, genuinely.

Titanfall releases in a couple of months and I can't say that I actually give a shit. It looks awesome as all hell... except for the bit about it being multiplayer only. Is that a bad thing? In a way, it is. It's bad because I don't want to have to feel obligated to buy the game at launch and keep playing it as much as I can before the player base dwindles and moves on to something else. Or, I don't want to pick it up six months later, and get creamed by people who do nothing but play Titanfall since launch. I want to enjoy the damn game at my own pace, which it will not let me do. I want Titanfall to end, which it will only end when enough people stop playing it. And when that happens, Titanfall will not only end, it will die. Years down the line, no one can play Titanfall... because no one does.

Does anyone not see what's wrong with that? Why multiplayer-only games SHOULD NOT EXIST? You can listen to any piece of music no matter how old. You can watch a movie, no matter how old. If it still holds together, you can read extremely old books, centuries old. Video games are the ONLY source of entertainment that contain titles that CANNOT be enjoyed because NO ONE is using them anymore. MMOs and mutliplayer-only games become relics. This is why Final Fantasy XI and XIV as MMORPGs were mistakes. This is why the very genre of MMO is a mistake. You die in video games. Video games themselves are not supposed to DIE.

Sorry for going off on a bit of a tangent there, but it was somewhat related. At least I could say that I saw Final Fantasy XIV's main scenario ending. I consider a game beaten when I see the end credits, and I've seen that. Never did see it with Final Fantasy XI. I really can't say I want anymore more from the game now. Final Fantasy XIV: A Realm Reborn was released on August 27th, 2013. But on January 15th, 2014, I was released.

So, who really did "win" the next-gen console launch?

If you haven't watched this Jimquisition, you really should. It's quite interesting. Of course, Jim's decision is purely personal and as it so happens, it's exactly how I feel as well. With all the talk of who won versus PS4 and Xbox One, I honestly would say it was the Wii U that had the better launch. Obviously, this is apples and oranges, as Wii U's sales are no where near what either PS4 and Xbox One have now for their respective time periods, but these last two launches have been sorta.. ho-hum from a gameplay experience.

So, what defines a solid launch experience for me? It's the number of games that I have to get alongside it. I ended up getting seven Wii U games in comparison to three for the PS4 and only one for the Xbox One. I only got ONE launch game for the Xbox One! That is just absolutely pathetic, and something that's never happened to me before. Sure, there was Forza 5, but I'm not a simulation racing fan like I used to, and there's the whole issue regarding microtransactions that turned me. "Oh, but there was Ryse!" Uh... no. Anyway, enough about launch titles.

Jim brings up a really good point about the sense of wonderment. You can joke about the Wii U all you want, but out of the three new consoles, the Wii U is the only one that truly feels new and unique. The PS4 feels like a revised PS3, and the Xbox One feels like an enhanced 360. The Wii U is far more than just an enhanced Wii. It's a reinvented Wii. The tablet controller, when put to creative use, is loads of fun to play with, and made it hard to put down. I'm addicted to AC4 right now, which is why I can't put the PS4 controller down, but it's the game that's keeping me playing the machine. The Wii U TABLET kept me playing the Wii U. I would play New Super Mario Bros. U in bed just before I would go to sleep. I would take the tablet down to the kitchen and watch Netflix while I did dishes. Sure, the PS4's controller has been reinvented with a clickable touchpad and a speaker built in, but those aren't entirely new ideas, and Kinect 2.0 has been improved, but I'm still engaged in shouting matches with the thing trying to get it to "XBOX REWIND".

Don't get me wrong. I'm happy to have a PS4 and Xbox One and know each one will blow the Wii U's library out of the water in the years ahead, but honestly, the Wii U was far from a failure like everyone keeps making it out to be. The Wii U itself is an amazing machine that had a solid launch, whose only real crime was trusting Nintendo to market it well.

So where the hell have I been?

Wow, it's been almost two months since my last blog entry. So, where the hell have I been? Unfortunately, I've been trapped in the world of Eorzea. Final Fantasy XIV has its horns deep in my sides, and it's getting so bad to the point where I've stopped checking my daily sites. I'm weeks behind on the Jimquisition as well. The stupid thing is, I honestly have no reason to still be playing the game.

I beat the game somewhere around a month after the official launch. I zoomed to 50 Summoner and beat the main storyline. I was contemplating whether or not to still play and subscribe and I decided to so that I could play other jobs and whatnot. Then, I discovered just how awful the end game content was. Grinding the same dungeon over and over again for currency to buy gear isn't exactly my idea of a good time, but I did it anyway. About a month or two ago, I decided to start crafting. Countless hours of gathering my own materials and making things is driving me a bit batty. I'm incredibly cheap in this game and refuse to pay for materials that i can gather/make myself, which is seriously inefficient when I want to level these classes, yet ultimately rewarding at the same time. It's further fueling the addiction.

How am I here right now? Well, the game just underwent another major maintenance. It's ridiculous how frequent these maintenances are, but I figured now that it's down, I should at least make a blog. Speaking of blogs, I may have mentioned this before, but the reason why I slowed down on my blogs is because of the removal of the Awesome User Blog feature. I will admit I loved the attention, which is what drove me to keep writing. After blogs stopped being featured, it was almost akin to a newspaper editor not wanting to write anymore after the paper stopped being pressed.

Then, there's the site. I really don't like it. I also hate how nothing is ever preserved whenever there's some kind of redesign or update. Past blogs have lost their comments again. Not sure I'll blog here anymore. My ultimate goal is to start my own blog site, or even my own site in general, and then I'll just keep all content there. If I do do that, I'll let all who still read this know about it. *sigh* I can't even be bothered to set up my profile again... Damn... this place just loves to shit on the community.

---

And now to talk a bit about the upcoming PS4 launch. This Friday (debating whether or not I want to pick it up on Thursday at midnight), Sony's newest machine launches with what is probably the worst Sony line up I've seen to this date. Knack looks fun, but is hardly a must-have. Killzone is... well, just another pretty FPS. Assassin's Creed 4 is already out on the current consoles. Watch Dogs didn't even make it. There are good games for the launch, yes, but nothing that screams "THIS IS WHY YOU'RE BUYING THE PS4". I'm only buying it at launch because of my compulsion. I feel unnatural not having a new system at launch. It's not a matter of having the willpower to say no; it seriously is a compulsion, a mental disease.

Then there's the Xbox One. I told myself to cancel the preorder and buy a new laptop since I'm still using my HDTV as a replacement for my burnt out screen, yet I never did and decided not to. I'm not impressed with the Xbox One... pretty much at all. I honestly wished those abhorrent polices MS had at the beginning of the year were still in place so I finally had a strong enough reason not to buy it at launch, but MS backpedaled and made it easier for me to buy one. And I don't think MS has a very strong line up either, but they do have Dead Rising 3, which is the only game I'll get for now.

And I'm still Vitaless. You may have remembered a blog months back where I said I broke my Vita out of rage, something that I'm still kicking my ass for. I could have easily just bought another one, but I think I punished myself for it, and my subconscious will not allow me to buy one. If I was smart and could override my compulsion, I'd wait for a PS4 Vita bundle to save money.

The holiday rush is impending, like a giant tsunami after a 9.0 earthquake. As if the PS4 and Xbox One weren't enough, I still have games that I need to buy for the 3DS and even a couple for the Wii U. Mario and Zelda are right around the corner, and I'm still working on Mario and Luigi: Dream Team. I feel extremely pressured right now to try to find time to play everything, and Final Fantasy XIV is not making it any easier. In fact, you could call Final Fantasy XiV the flood that invades your unkempt room and sloshes all the trash and junk around, redistributing everything will leaving an inch-thick layer of silt and mud as the water recedes.

I never... ever.... should have started that damn game.

Misogyny and Grand Theft Auto

http://www.gamespot.com/grand-theft-auto-v/reviews/grand-theft-auto-v-review-6414475/

No surprise Carolyn Petit would knock the game for being "profoundly misogynistic".  Is it?  Well, I'm sure it is because ... well... it's Grand Theft Auto.  Is it a bad thing?  Contextually, no.  is murdering people a bad thing?  Contextually, in a video game, no.  People aren't dying in real life when you run them over in a video game.  Is grand theft auto a bad thing?  Contextuallly, again in a video game, no.  You're stealing cars in a fictional computer rendered environment.  No cop is going to arrest you for stealing a Lamborhini knock off.  You're free to do whatever criminal overload activitiy you can do within the game, except it's wrong if you do anything negative towards women.

Carolyn's moral compass is askew.  She can write about how wonderful this game is, which takes her through countless murders, shootings, robberies, all that kind of good stuff, but yet she's hung up on the fact that "it mistreats women".  Well, sorry to say, this is a game about ... crime.  Unfortunately, criminals tend to be aggressors towards women, so why should that not be reflected in a video game?  Is your character supposed to take a break from his violent world and take a hooker out to a five star restaurant and a Broadway show?  No... it's GTA being GTA.  Leave GTA alone. 

The irony of Carolyn's review is that she knocks the game for being "politically muddled" yes also states that it's "profoundly misogynistic".  To who, excactly?  To feminists?  Isn't that indicative of her own poltical beliefs?  Shouldn't she be keeping those kinds of biases out of her review?  I find it a bit unprofessional.  I feel it's unfair to knock a game for creating a fictional story where misogyny is reflective of a morally ill world.  This just irks me.  I'm tired of seeing this term "misogyny" thrown around.  Go ahead and say that because I'm a man, I don't understand.  Well, understand this.  Rockstar isn't who you should be expecting to strive to reduce the amount of misogyny in the video game industry.  It's wrong to expect an apple tree to suddenly start growing oranges.  

Now, could GTAV have had a female protagonist?  Well, sure.  Are they obligated to?  No!  It's THEIR game, THEIR story, not yours!  Upset that you can't play a female character?  Don't buy the game!  That simple!  It may be disappointing, but at the end of the day, it's their creative right to make three male-centric storylines.  I'm going to link to you a Jimquisition that I just recently watched, which sort of echoes how I feel on the matter.  

http://www.escapistmagazine.com/videos/view/jimquisition/8049-Creative-Freedom-Strings-Attached

Yes, he does bring up the question of "Why not?"  But the answer to that question is... they simply don't want to.  Sucks, but that's the way it is.  Maybe other developers will make more games witih female protagonists, but leave it to THEM to make those steps foward.  Don't expect people who won't want to do something to do something.  Find other people who will.  

Sorry if this offended you, but this is exactly how I feel. 

Sick of the Tom McShea hate

People, find something else to do than bash Tom McShea.  Don't like GS reviews?  Quit reading them!  Get off the Internet!  Christ, you games that bash him make the rest of us gamers look like unreasonable, ill-temperated self-entitled elitist jerks.  I don't care if you have a good argument or not against his reviews.  IT DOESN'T MATTER!  He'll review the way he reviews and YOU CAN'T CHANGE THAT!  Go somewhere else instead of constantly spamming up comment boards on his review pages!  

Final Fantasy XIV: Error Access

It's actually Early Access, as everyone who preordered the game got a code to access the game early.  The only problem is, most of us can't log in now.  I was playing just fine this morning, when transitioning to a new area, I got disconnected with a 10102 error message.  I keep getting it when I try to log in, and occasionally get a 90000.  Once, I even got a 2002 with a message saying the entire lobby experienced an error.  

So what's the problem? From my understanding, the Duty Finder which is the player matching system for dungeons and other instances, is experiencing major problems.  The reason why many people can't get in right now is SquareEnix is imposing a log in restriction so they can try to optimize the system.  This explains why people who try to log back in are getting "Disconnected from server" errors.  

The beta's over.  The game has no launched, although not officially.  Last week's infamous 3102 error at least has the excuse of "It's beta!  They use this time to find these issues!"  Well, we got a 3102 during a period of time (Early Access) that was marketed to us as a bonus incentive for preordering the game.  For whatever reason, GameStop ran out of codes when I preordered from them, and had to cancel my preorder with them to preorder it on the PSN.  There really shouldn't be an excuse for keeping tens of thousands of people who actually bought their game out of their game.  

I wish this issue could  have happened yesterday while I was at work.  But no, it has to happen on Sunday, my day off, just like the 3102 glitch last Sunday.  And well, yesterday didn't go very smooth at all anyway.  On top of being at work for the majority of the day I come home and have to wait another hour and a half for maintenance to end, then I had serious wi-fi issues and couldn't even log into PSN.  Once I finally got in, got to play for an hour or so until yet another emergency maintenance.  

And I can understand the need for emergency maintenances, but the problem is, IT'S NOT FIXING ANYTHING!  This is at least their third attempt to fix an issue that's been  happening near the beginning of Phase 4.  Now that a good portion of Early Access is being wasted trying to fix this issue, people are starting to worry that this probem will persist into the official launch.  And when that does, the new influx of players will only continue to make it worse.  Right now, FFXIV is in worse shape than Phase 4, and Phase 4 had more people... 

I know glitches happen on MMO launches, but this goes beyond expected into the realm of ridiculous.