My idea to post my top 10 games just was not going to work, I have decided to make the list 50 games and it was still hard to leave out some of my favourite games, when I post a game I will say which system I played it on, gameplay, basic story and why it is a favourite. I also urge people to make sure they know this is a list of my favourite games, I am not making a list of the greatest games ever, so please don't ask where your favourites are enjoy.
We are finally into the top 10 games, you can find links to the rest of the games on the list here -> 50-11
Lets continue from Quake III Arena with my favourite RPG. A sequel in an excellent series and one of the games with the greatest amount of replay value I have ever played.
Fallout 2 is a computer role-playing game developed by Black Isle Studios and published by Interplay in 1998. The game's story takes place in 2241, 80 years after the events of Fallout. It tells the story of the original hero's descendant and his or her quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the Garden of Eden Creation Kit (GECK). Although featuring an almost completely new game world, stories, and adventures that are several times larger than its predecessor, the game mechanics from Fallout remain mostly unchanged, with the majority of changes dedicated to fixing interface issues.
Fallout 2 received generally positive reviews from critics. Online review aggregator Metacritic gave it a score of 86 out of 100 based on fifteen reviews. Positive reviewers praised the gameplay, storyline, and worthiness as a successor to the original Fallout, while detractors criticized frequent bugs and lack of improvement over the first game. Daniel Morris of GamePro gave it five out of five stars, praising the mix of action and character interaction as well as the non-linear gameplay. Commenting on the lack of change from the original, IGN applauded the developers for "not fixing something that wasn't broken," and praised the sizable game world and the writing. Chris Harding of Adrenaline Vault, on the other hand, found it distracting that problems in the original were not addressed in the sequel.
Fallout uses a character creation system called SPECIAL. SPECIAL is an acronym and initialism of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These are the seven basic attributes of every character in the game. They influence the abilities of the given character.
There are 18 different skills in the game. They are ranked from 0% to 300%. The starting values for those skills at Level 1 are determined by the player's 7 basic attributes, but most of those skills would fall between 0% and 50%. Every time the player gains a level, he will be awarded skill points to be used to improve his skills, equal to 5 points plus twice his intelligence. The player may choose to tag 3 of the 18 skills. A tagged skill will improve at twice the normal rate.
- 6 combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing.
- 8 active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.
- 4 passive skills: Speech, Barter, Gambling, Outdoorsman.
Books found throughout the game world can also improve some of those skills permanently, although books are scarce early in the game. However, after a skill reaches a certain level, books no longer have any impact. Some NPCs can also improve skills via training. How high a skill can be developed is affected by the character's attributes—a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example.
Some skills can also be improved while having certain items equipped; e.g., equipping a lock pick would improve lock picking skills. Stimulants can also temporarily boost player's skills, but often have adverse effects like addiction and withdrawal. As skills grow higher in rating, they begin to cost more skill points to increase.
At character creation, the player may choose 2 optional traits for his character. Traits are special character qualities. A trait normally contains one beneficial effect and one detrimental effect. An exception is the Bloody Mess trait, whose effects (a higher frequency of especially gory deaths for enemies) are purely cosmetic. They are listed under perks in the character sheet. Once a trait is chosen, it is impossible to change, except by using the Mutate perk that lets the player change a single trait once.
Perks in the game are special elements of the level up system. Every 3 levels (or every 4 if the player chose the Skilled trait), the player is granted a perk of his or her choosing. Perks grant special effects, most of which are not obtainable via normal level up in the game, for example:
- Awareness: instead of a general unhurt, seriously wounded, etc. information upon examining an enemy, the exact HP and weaponry will be revealed.
- Silent Running: the player can sneak and run at the same time.
- Sniper: gives a% chance of (10 × luck) for scoring critical hits (10 × Luck + 15 if the More Criticals perk is present). For example, a character with a Luck of 9 has 90% chance to score critical hits. With a high-powered weapon (such as a Gauss Rifle) and this perk, a skilled player can often score multiple kills in one round.
- Slayer: similar to Sniper, this causes every hit to become a critical hit in melee combat.
Unlike traits, perks are purely beneficial—they are usually offset only by the infrequency of acquiring them.
Fallout 2 featured a much wider array of items, weapons and armor than Fallout. Most of the items from Fallout returned, but had alternate and upgraded forms: the minigun, for example, is now joined by the Avenger and Vindicator mini-guns. Laser and plasma weaponry are now complimented with Pulse pistols and rifles which have short range and low ammo capacity, but deal massive electrical damage. Item prices were also increased at stores, making scavenging for items more important. Also it is now impossible to scavenge armor from corpses, making the total scavenging yield per kill lower. In addition to old, upgraded weapons, several new weapons were introduced for all branches of combat in an attempt to balance the combat skills, and allowing the player to be powerful with any firearm. The range of enemies was also increased to a wider diversity. The end result is a much more complex combat environment.
Skills start off at a lower rate than the first game, and the various skills are also more important. Previously, skills like Unarmed, Doctor and Traps were used sparingly, but now, all skills are useful to a degree. The maximum level of a skill was increased from 200 to 300. The Unarmed skill in particular was made much more sophisticated by adding different types of Punches and Kicks depending on the player's Attributes and skill level. Additionally, skills become more expensive to improve at higher levels. Several new perks were added while most others were retained, allowing a greater degree of customization.
Karma is accompanied by reputation, and while karma affects the player on a whole, reputation affects how the player is received in a single town. While karma is achieved by doing good things and killing monsters, reputation grows based on how the player helps the city, usually by completing sub-quests. By nature, reputation and karma tend to grow parallel to each other. As in Fallout, good/evil characters react differently to players with different karma. Also, the player can acquire certain titles (Gigolo, Made Man, Slaver) based on their actions that also affect the game and how others react to them.
Recruitable NPCs were very simplistic in the first game, and the only extent of control the player had over them was controlling what weapons they used and telling them to stay at a certain distance. In Fallout 2, team NPC control is much more sophisticated, with the NPCs being able to level up, equip armor and be issued orders before combat ranging from when to run away to when to heal themselves. The NPCs also possess distinct personalities and characteristics, similar to previous games. The recruiting process is also more complex, with NPCs refusing to join the player if he has negative karma or before a certain quest has been completed. Finally, there is a limit to the number of NPCs a player can recruit.
In the original Fallout, sub-quests in the towns and cities were usually solved within that city, with only a few sub-quests requiring the player to travel. The cities, fairly isolated except for caravans, were concerned with their own problems. In Fallout 2, however, the cities have a great deal of contact with each other, and with the sole exception of Klamath, actions in one city may affect the state of another, and sub-quests will often require the player to go back and forth from location to location to kill enemies and deliver messages and items. To assist this, the makers of Fallout 2 added a vehicle, The Chrysalis Motors Highwayman which reduces map travel time significantly. It can be upgraded several times in various missions, and it runs on the same nuclear cells as certain weapons in the game.
The game's overall theme matter is more adult, with drugs and prostitution becoming major elements of the setting and the drug, Jet, as one of the major subplots. Profanities are also encountered more often. During the course of the game, players can join the Mafia, become a porn star, and engage in adultery. Slavery also becomes an important subplot, and players can either side with the Slavers or join their opponents that try to stamp slavery out. NPCs can be bought and sold as slaves during the course of the game.
SPOILERS IN HERE
At the end of original Fallout, the hero Vault Dweller was exiled by the Vault Overseer for prolonged exposure to the outside world. Unable to return home, the Vault Dweller, with a group of willing companions, traveled far north. Eventually they started their own tribal village called Arroyo in what we know as Oregon. Decades have passed since the original Fallout, and the Vault Dweller had deceased.
In the time since the Vault Dweller's exile, a new government known as the New California Republic (abbreviated NCR) has begun to unify the southern towns and is spreading to the north. A mysterious new organization known as the Enclave has emerged with the most sophisticated technology in the wastes, even surpassing the Brotherhood of Steel. A new drug, Jet, has become a cancer on many towns with a 100% addiction rate, forcing many to rely on the town of New Reno to keep them supplied.
During 2241, Arroyo suffered the worst drought on record. Faced with the difficulty, the village elders asked the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland.
The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, and some cash to start the mission.
The player eventually finds Vault 13 (the first place possible to obtain a GECK) devoid of the majority of its former human inhabitants. The Chosen One returns to find his village captured by "The Enclave", which is later revealed to be remnants of the United States government. The player, through a variety of means, activates an ancient oil tanker and its autopilot, thus allowing him to reach the Enclave's main base on an offshore Oil Rig.
It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for FEV (Forced Evolutionary Virus), together with the Arroyo tribesmen. Vault 13 was supposed to be closed for 200 years as part of an Enclave experiment; this makes them perfect test subjects. The Enclave modified the Forced Evolutionary Virus into an airborne disease, designed to attack any living creatures with mutated DNA. With all genetic impurities removed, the Enclave (who remain protected from radiation) could take over.
The player frees both his village (Arroyo) and the Vault 13 dwellers from Enclave control, and destroys the Enclave's oil rig. In the ending, the inhabitants of Vault 13 and Arroyo villagers create a new prosperous community with the help of the GECK.
As I said at the beginning of this page, Fallout 2 is the best RPG I have played. I have spent hundreds and hundreds of hours over the last 10+ years playing this game. The changes from Fallout are welcome and in my opinion it's a step up from Fallout, which is already one of the best games ever made.
Fallout 2 goes above and beyond the ideas and promises of the original. With a level of content many times that of the first game, and no "ticking clock" main quest hanging over the head of the player, I feel that Fallout 2 fleshes out the concept of a truly open-ended roleplaying experience to an extreme that the original was unable to achieve.
Fallout 2 is definitely not as ground breaking as the first. That is pretty obvious considering it takes no major leaps forward in terms of graphics or gameplay, though the first game was not broken and did not need to be fixed. This is why Fallout 2 is above Fallout in my books. The game is based on a near perfect role playing experience and has just made some improvements.
The setting, atmosphere, music and history of the world are excellent. This is Fallout and if you have played the first you are immediately at home when you play this game. There are better creatures, other enemies and equipment. Though I still prefer being a Vault Dweller in the first game, the tribe scenario is an excellent change.
Now for some comparisons with the ever popular Fallout 3. The graphics are not spectacular in this game. This doesn't bother me but obviously bothers quite a few others. What is different though is the role playing experience. This game is a much better role playing game than Fallout 3. If you have low speech and intelligence then you will know all about it when you struggle to speak to anyone. You can play a lot of the game without having to kill if you have high passive stats. Characters vary between playthroughs. You can play the game a completely different way if you want to...and I dont mean good and bad karma :p.
I was given Fallout 2 back in 1998 and it has been on every single computer I have had since then. It may seem strange to have it as my number 2 game but thats still excellent considering I have played more games than I can even care to think of. Some people will be thinking that the leader of a Fallout Union should have a Fallout game as his number 1. Not really, who is to say I can't love a game at number 2 or 3 more than someone can love their number 1 game...lol. My favourite game in the Fallout series, my favourite RPG and there are only a few games that can challenge my views on that.
Introduction To The Game