Judicator75's forum posts

#1 Posted by Judicator75 (25 posts) -

I think they just had the one map for the beta. There's apparently terraforming tools that come with it too, so you can make your own maps.hughobrien

There is no terraforming, and the map sizes are fixed at the same size as all the videos you've seen. This has been a major complaint for many people. I personnally think the game is rich enough on the simulation level to overcome that drawback, having played the beta for many hours. Unfortunately, I am not a representative sample of the entire community.

There is some good news, though. There have been many implications that development will continue on SimCity if the initial sales and community responses are good. Ocean stated in an interview that there was a trade-off they needed to make regarding city size versus simulation depth and quality early in the game's development. They chose simulation... and the quality of that decision is very apparent when playing the game. Ocean also stated that increasing city size would be easier to do later under post-release development conditions than trying to improve the simulation engine... He never explicitly stated they planned on increasing city size in a later expansion/patch, but the evidence is pointing toward that outcome. *crosses fingers*

#2 Posted by Judicator75 (25 posts) -

You should watch the rest of the information in the video conference, he actually explains it pretty well. It doesn't sound like any generic, WoW MMO to me and he says as much.



Agreed. And there will be offline single/multiplayer modes as well, just not in the persistent evolving online universe.

I'm a little worried about the physics and its representation from the video. They should lose the wingtip "vapor" trails that would not exist in space (or at least make that an option to turn off). They should also have the engines off if the ship is not accelerating, and if they add RCS thruster visuals for stopping ship movement after the player stops his/her roll/pitch/yaw input.

Either way... I'm excited!