JollyGreenOne's forum posts

#1 Posted by JollyGreenOne (1001 posts) -

New Super Mario Bros. 2 Release Thread
(Does this game succeed at going for the gold? Find out below)
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~About Super Mario Bros. 2~

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Release Date: Aug 19, 2012
No. of Players: 2 players simultaneous
Category: Adventure, Side-Scrolling
Publisher: Nintendo

Bowser has once again kidnapped Princess Peach, but this time, Mario has another objective. The Mushroom Kingdom is bursting with more gold coins than before. Each level is littered with gold as coins rain down from overhead pipes, trails of coins are left behind special gold enemies and gold pipes transport Mario into coin-filled caverns. It's up to players to collect as many coins as possible throughout their adventure.

FEATURES:

* The game records all the coins players collect throughout the game, so completing a level is only part of the fun. Every level is filled with golden opportunities, such as gold rings that turn enemies into valuable gold versions and a Gold Flower that gives Mario the ability to turn almost anything in his path into coins.

* New Super Mario Bros. 2 is filled with over 80 challenging courses to test your platforming prowess, spanning a variety of landscapes.

* Coin Rush Mode allows players to collect as many coins as possible across three levels and challenge friends to beat their record via StreetPass.

* New Super Mario Bros. 2 is an all-new side-scrolling adventure game featuring Mario and Luigi. Two players who each own the game will have the option to play the entire game in two-player multiplayer mode using local wireless. The return of Raccoon Mario gives Mario the ability to fly and access hidden areas.

* Players will have the option to either purchase the game at retail stores or download the entire game through the Nintendo eShop.

Want to know more? Visit the official website:

http://newsupermariobros2.nintendo.com/


~Iwata Asks: New Super Mario Bros. 2 Developer Interview~
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--Mario Cram School--

[spoiler]

Iwata: Okay. First of all, I'd like to ask how this project started. Now normally when people imagine how video games are made, you'd think that it starts off by building its base mechanics, and then work on designing the courses. But I heard this game's start was a little different.

Amano: Yes, that's right. This time the team that researches course design started working on developing the courses first, and the other staff were called in to turn it into an actual product. This format was a first for me.

Iwata: When you say the team that researches course development, you're talking about what is called the Mario Cram School.

Amano: Yeah. The Software Development Department of the Entertainment Analysis & Development Division (EAD) has always made the classic side-scrolling Super Mario games, but this time, there was an opportunity where (Takashi) Tezuka-san* gathered people not only from EAD, but also from the Software Planning & Development Department, and from other departments to explain how to make Super Mario stages. I was also involved with it as one of the students.

* Takashi Tezuka: General Manager, Software Development Department, Entertainment Analysis & Development Division. He has been involved in the development of many series such as Super Mario, Yoshi and Animal Crossing.

Iwata: Why did the Mario Cram School begin?

Amano: I heard Tezuka-san believes that the course design plays a key role in determining the fundamental elements of 2D Mario games, so he opened the cram school in hopes to spread that knowledge across others within the company. Alongside Tezuka-san, (Toshihiko) Nakago-san** was also deeply involved with this project.

** Toshihiko Nakago: President of SRD Co., Ltd. Beginning with Super Mario Bros., he has been involved in the development of numerous titles for Nintendo since the dawn of the NES. He is serving as adviser for New Super Mario Bros. 2.

-------------------

Iwata: The project gained one member after the other who had experience developing actual games for the Nintendo 3DS.

Ishikawa: Yes. I thought, "Now we should be able to make something fun!" and began to really look forward to it.

Amano: But Ishikawa-san and I were the only two core members of this project who had some sort of experience working on 2D Super Mario games.

Iwata: Developers with experience in 2D Super Mario are working on Super Mario for the Wii U right now. It was an unprecedented approach, even though Tezuka-san and Nakago-san were both working very closely to the development team, more than they ever had on a 2D Mario game, from the time they took the podium at Mario Cram School to the actual development phases of this project.

Amano: Yeah. A few people from the Software Planning & Development Department, in addition to their design staff, also joined.

Iwata: I believe quite a number of unique individuals with great dynamic range in term of capabilities came to participate from the Software Planning & Development Department.

Amano: Yes. Some knew a lot about games and some didn't, but the Mario Cram School we mentioned earlier came in incredibly useful. Participants got a firm grasp of the basic ingredients of what makes 2D Super Mario enjoyable and experienced actually making stages, so we were able to begin this project with a solid foundation.

Iwata: In that respect, some new blood came in to those in charge of stage construction theory and actually making the stages.

Amano: Yes, so I expected that we would be able to make something new that the teams so far hadn't.

Iwata: In addition, forming such a team made it possible to achieve what we never had before--making two New Super Mario Bros. games at once!

[/spoiler]


--"I don't like it."--

[spoiler]

Iwata: If you put a block over Mario's head, lots of coins come out.

Amano: Yeah. We call it a Gold Block. When we made it and showed it to Tezuka-san, he was super happy and then showed it to Miyamoto-san, but Miyamoto-san said, "I don't like it."

Iwata: He did?

Tezuka: Yeah! (laughs) He was hung up on why the coins come out.

Iwata: Ah. His background is in industrial design, so he wondered about the mechanism behind it. He can't accept something if the mechanism behind it isn't clear. An example would be the Propeller Blocks in New Super Mario Bros. Wii.

Amano: Yeah. He said he didn't like how you never really understand ityou put this thing you don't really understand on your head, and for no clear reason coins come out.

Iwata: What did you think when he said he didn't like it, Tezuka-san?

Tezuka: Well, you know...

Iwata: Like he had his hands on the tea table?

Tezuka: Yeah.

Iwata: (laughs)

Tezuka: I did think, "Oh, no!"

Amano: We hadn't even sorted out the tea table at that point, but it was like the biggest table imaginable had been overturned with a bang!

Iwata: How did you get it upright again?

Amano: Miyamoto-san and Tezuka-san discussed it, and Miyamoto-san said that he hated how he didn't know what he was supposed to do after suddenly getting this block on his head.

Iwata: It is uncomfortable having your face covered up.

Amano: After all, coins have always come out of blocks when you hit them. I thought, "Then why don't we combine it with that action?" In other words, you're pounding away at this block for coins and end up getting it stuck on your head!

Ishikawa: Continually hitting the block displays your desire to get coins.

Amano: We tried making it so that the block completely covers your head as an effect of you hitting the block a number of times as if to say "I want coins! I want coins!"

Iwata: Ah, I see. It seems like there's a certain logic to it! (laughs) It seems.

Amano: I explained that to Miyamoto-san, and he said, "Oh, I suppose that's all right." I was surprised at how he accepted it without a fuss. (laughs)

Iwata: It must have suddenly all come together for him. Although, everyone has already recognized this, but you do sort of have to wonder why hitting a block makes coins come out! (laughs)

Everyone: (laughs)

[/spoiler]

The bits above are just a small sample of a great interview! If you'd like to read the full interview go to the link below:

http://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/0


~Screenshots~

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~Trailers~

(Youtube) Penélope & Mónica Cruz TV ad
(Youtube) TV Commercial
(Youtube) Launch Trailer
(Youtube) Japanese Coin Rush Footage
(Youtube) Comic-Con 2012 GameSpot Stage Demo
(Youtube) Info Video
(Youtube) Iwata Asks - Developer Interview
(Youtube) Announcement Trailer


~New Super Mario Bros. 2 Reviews~

GameSpot - 7.0/10:

"Sure, there are some throughly enjoyable moments to be had, and at times a little of that Mario brilliance shines through too. But it's overshadowed by a real lack of imagination in its level design, which makes New Super Mario Bros. 2 little more than a retread of past glories. A fun, and sometimes challenging retread in parts, but a retread nonetheless." - (Full Review)

IGN - 8.5/10:

"It is impossible not to be drawn in by the simple perfection of New Super Mario Bros 2's mechanics and level design - this is as pleasurable and effortless as 2D platforming gets. But it's also impossible not to be disappointed that it's over so quickly, and doesn't offer anything really new. The best Mario games reinvent themselves at the same time as paying loving homage to what went before; they take something you know and love and make it feel new all over again. New Super Mario Bros doesn't do that - but it's a delightful game while it lasts, and still the best 2D platformer on the 3DS." - (Full Review)

GameTrailers - 8.0/10:

"The addition of coin rush and StreetPass functionality extend the shelf life of what would otherwise be a rather limited experience, but while there's still reasonable value here, the new Super Mario Bros. formula is losing just a little bit of its luster. Innovation and creativity don't shine as brightly as they should, but the glitter of great control and tight level design still make New Super Mario Bros. 2 tempting to pick up." - (Full Review)

Nintendo Life - 9/10:

"It may not be as gleefully experimental as Super Mario 3D Land, but New Super Mario Bros. 2 intelligently recycles past glories and consequently offers the comfort of what is arguably one of the most enjoyable video game franchises ever. It's immense fun, boasts brilliant level design and offers enough repeat play appeal to keep you glued to your 3DS system for weeks. And regardless of how badly you want Mario to evolve and provide fresh and exciting adventures, that has to count for something." - (Full Review)

GameInformer - 8.25/10:

"A Mario expansion still beats out most other platformers out there in the control and polish department. I can't deny that I still enjoyed kicking koopa shells, climbing fences in castles, and hopping on the flag at the end of a stage. On the other hand, players have grown to expect innovation out of Mario, and this game makes a strong case that perhaps it's time for Nintendo to move on from the "new" formula." - (Full Review)

Nintendo World Report - 8.5/10:

"New Super Mario Bros. 2 doesn't rewrite 2D Mario games, and is certainly not as inventive as last year's Super Mario 3D Land, but using that as an excuse to write it off would be remiss. New Super Mario Bros. 2 is a fine, quality Mario title that deserves a mention in the same breath as Nintendo's finest 2D platformers. It doesn't hit their highest highs, but comes much closer than the other games in the New Super Mario Bros. series." - (Full Review)

Click here for more reviews


What are your thoughts on New Super Mario Bros. 2?

Looks like more 2D platforming goodness so I might try this out some day, but for now I'm going to wait for New Super Mario Bros. U.

#2 Posted by JollyGreenOne (1001 posts) -
#3 Posted by JollyGreenOne (1001 posts) -

Currently I'd say...

  1. Super Mario Galaxy 2
  2. Rabbids Go Home
  3. New Super Mario Bros. Wii
  4. Sonic Colors
  5. Disney Epic Mickey

There are still a few Wii platformers that I haven't played yet, and I own the PS3 version of Rayman Origins.

#4 Posted by JollyGreenOne (1001 posts) -

Superb update Jolly! The 3DS forum is blessed to have you as the one responsible for updating the 3DS info thread ;)

That fighting game sure looks great, cant wait till it is announced as to when it'll launch.

Hey Jolly, whats your oppinion on the smaller retail games for the 3DS that still recieve a full price tag? Do you believe that all smaller retail games should be available on the eshop, therefore hopefully decreasing their price and increasing the likely hood that it will sell well?

Gamingclone

Haha. Thanks, Gamingclone!

I don't think it's necessary for all of them to be downloadable, but I do think in some cases it could benefit smaller companies to put their games on the eShop. Getting a game to retail (especially a New IP) is hard for a small developer, they have to find a publisher that's willing to fund the project, and then they have to worry about availability.

What happens if there's a fair amount of demand for a game, but only a few thousand copies get printed? Eventually it'd be hard for people to find the game, but that isn't something they have to worry about on the eShop and similar downloadable services. If I told you about a cool game that got a limited release about 2 years ago -- how easy do you think it would be to track it down? On the eShop all you have to do is type the name into the search bar... and then boom! you can just download it and play.

Going back to what I was saying before- it's not always easy for a small developer to get a game to retail. Take Fractured Soul's developer Endgame Studios for example, they went through a 7 year struggle of trying to get their game to retail, before finally deciding to self-publish it as an eShop game.

I also think releasing certain titles digitally for a lower price (than if it were a retail title) could increase the chance of more people buying the game, if they think it's interesting.

I recommend reading this article detailing Endgame Studios 7 year struggle to bring Fractured Soul DS & 3DS to store shelves. And here's a follow-up article with some of their thoughts of the 3DS.

I personally like seeing games go to retail, but I know it's not always possible for some companies. And that's another good thing about digital services, they give developers more ways to get their games out there.

#5 Posted by JollyGreenOne (1001 posts) -

Right now I'd say...

Retail Games:

Super Mario 3D Land

Kid Icarus: Uprising

Mario Kart 7

Heroes of Ruin

Rhythm Thief & the Emperor's Treasure

Dead or Alive: Dimensions

Downloadable Games:

Mutant Mudds

Shantae: Risky's Revenge

Pushmo

Mighty Switch Force

VVVVVV

Sakura Samurai: Art of the Sword

#6 Posted by JollyGreenOne (1001 posts) -

OMG if true.

http://gengame.net/2012/08/wii-u-pricing-release-date-leaked/

super600

This rumor might've been somewhat believable if they had said something like "It costs Nintendo 'X' amount to produce Wii U," but there's no way that Nintendo will price it that low. It could damage the sales of the 3DS, especially the XL which they just released a little while ago. (The vice versa could also happen with 3DS hurting Wii U sales.)

We'll know the real release date and price in just about 2 short weeks. :)

#7 Posted by JollyGreenOne (1001 posts) -

~Thread Updated!~

Yes, that's right. The 3DS Info Thread has been updated once again! It's been a while since the last update, sorry bout that.

I also recently updated the Wii U Info Thread. To see what's been added CLICK HERE.

@LJChronx

Thanks! I've been busy doing other things too, but Mario Kart 7 and Heroes of Ruin were part of the problem, yes. :P

I just completed Heroes of Ruin with my Vindicator so I'll probably start a new class soon, and on Mario Kart my VR is about 500 points away from hitting 30,000 -- I've been playing it almost daily since it was launched last year.

@El_Zo1212o

Thanks for the link. The 3DS has a nice list of upcoming games.

Which games are you looking forward to?


~Section Updates~

This week's eShop releases have been added to page 1.

- Added 1 video to the Animal Crossing section on page 1.

- Added 1 video to the Paper Mario: Sticker Star section on page 1.

- Added 1 video to the Style Savvy: Trendsetters section on page 1.

- Added 1 video to the Code of Princess section on page 1.

- Added 2 videos to the Castlevania section on page 4.

- Added Zero Escape: Virtue's Last Reward to page 4.

- Added new pics and 2 videos to the Epic Mickey: PoI section on page 4.

- Added more info to the Scribblenauts Unlimited section on page 4.

- Added more info to the Harvest Moon: ANB section on page 4.

- Added Adventure Time: Hey Ice King! Why'd you steal our garbage?! to page 4.


~Recent News~

Nintendo Direct August 2012 Announcement Summary:

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If you missed the event there's no need to worry. Just click over to:

http://www.gamespot.com/forums/topic/29277876/nintendo-direct-august-2012

There you'll find news about Animal Crossing, Luigi's Mansion, GameFreak's New IP, Bravely Default, and more!...


Nintendo releases first screenshots of eShop title Fluidity: Spin Cycle:

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Go to http://gonintendo.com/?mode=viewstory&id=184546 for more screenshots.

Tried a demo of the first game and I thought it was pretty fun, so I might get this one.


Fractured Soul coming to the Nintendo eShop on September 13th:

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"Release Date: Sep 13, 2012
No. of Players: 1 player
Category: Action, Adventure
Publisher: Endgame Studios
Price: $11.99

Fractured Soul is a classic side-scrolling platform game with a twist: it is played across both screens at once! Created by platform gamers for platform gamers, and exclusively for 3DS, Fractured Soul literally adds a new dimension to this much-loved genre.

You are forgotten. Stranded on an outpost in deep space, you remember nothing of who you are. All you know is that you are different. You are able to shift into a parallel dimension at will.

The outpost has been invaded, and is now swarming with hostiles. Escape is imperative, and with danger on all sides, it is only your unique power that can give you a fighting chance...

Features

* Double the action: Fractured Soul takes the classic, instantly familiar platform game and brings it to the next level with dual-screen gameplay!

* Online rankings for speed running: Compete against your friends and the world via Nintendo leaderboards.

* Gameplay variety: 5 major zones, each bringing a unique challenge to the second screen. Your dimension-shifting journey will take you underwater, through fierce winds, scorching heat and even inverse gravity!

* Hours of content: 30 levels across 5 zones, including both platforming and shoot-em-up game styles, as well as epic, dual-screen boss battles!

* Hardcore challenges: Unlock challenge levels, and test your skills to the limit!"

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Here's a fresh gameplay trailer: http://www.youtube.com/watch?v=6smmdjtpSqQ

If some of you are wondering why this is $11.99, it was originally announced as a retail title. So now instead of making you pay $30-$40 at retail, they're releasing it on the eShop for about half of that while apparently keeping all of the game's features.

SOURCE:

http://gonintendo.com/?mode=viewstory&id=184346


Heavy Fire: Special Operations 3D also coming to the eShop on September 13th:

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"Release Date: Sep 13, 2012
No. of Players: 1 player
Category: First Person, Action
Publisher: Teyon
Price: $4.99

Gear up and join an elite Special Forces unit in Heavy Fire: Special Operations 3D, an arcade-style on-rail shooter for Nintendo 3DS.

Choose from three character profiles, each with unique attributes, and use a combination of brains and brawn (but mostly brawn) to blast your way through a variety of dangerous ground, vehicle and air-based stages. And if you're really feeling trigger-happy, you can earn additional points by blowing up the environment. Each victory sees your military rank rise, earning you increasingly powerful and upgradeable weapons.

You'll need preternatural reflexes and a never-say-die spirit to restore peace in the ever-volatile Middle East. When the smoke clears, will you be a Special Operations legend?

Features

- An interactive, destructible environment featuring exotic Middle Eastern locales
- Slug your way through six diverse, challenging levels
- Higher military ranks enable more powerful weaponry
- A game store bursting with all kinds of cool power-ups"

At one point this game was going to be a retail title. I think it's a good move to put it on the eShop.

SOURCE:

http://gonintendo.com/?mode=viewstory&id=184378


Nicalis Strikes with Yatagarasu (eShop) Fighting Game:

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"Nicalis, in collaboration with Circle Edge, proudly announces fighter "Yatagarasu" (final name and release date TBD) bound for the West! Created by a three-man team (past credits include King of Fighters), Yatagarasu rocks hard with classic 2D fighting action and tournament-level depth.

Developed over four years, Yatagarasu was originally released in 2011 as a Japan-only title. Art direction and character design by fan-favorite artist Styleos, game design and balance by ex-SNK designer Umezono and game engine by Shi-za--the three-man team makes up Circle Edge. Yatagarasu also features a unique optional commentator system that mimics the tournament trash talk experience.

Attendees of PAX Prime 2012 can preview this fighting masterpiece next week (8.31, 9.1, 9.2) by visiting booth 883 (within the Indie Megabooth) and experience the action. Watch the Yatagarasu Trailer on YouTube at: http://youtube.com/watch?v=eAZ2sldMyJs

Yatagarasu Features:

- Eight playable characters
- Single and 2P Vs. modes
- Training and Replay modes
- Four-button attack system with Parry System
- Character design by Styleos
- Classic 2D hand drawn sprites
- Original soundtrack

Yatagarasu continues Nicalis' collaborative domination with some of the best developers in the world. Previously Nicalis has teamed up with Studio Pixel (Cave Story), Nicklas Nygren (NightSky), Terry Cavanagh (VVVVVV) and Sophie Houlden (Swift Stitch)."

Wow, for a game made by 3 people it looks pretty smooth!

SOURCE:

http://gonintendo.com/?mode=viewstory&id=183966


~Now at Retail~

[spoiler]

New Super Mario Bros. 2
tumblr_m57z899r0Z1rpk8l8o1_500.jpg

INFO:

Bowser has once again kidnapped Princess Peach, but this time, Mario has another objective. The Mushroom Kingdom is bursting with more gold coins than before. Each level is littered with gold as coins rain down from overhead pipes, trails of coins are left behind special gold enemies and gold pipes transport Mario into coin-filled caverns. It's up to players to collect as many coins as possible throughout their adventure.

FEATURES:

* The game records all the coins players collect throughout the game, so completing a level is only part of the fun. Every level is filled with golden opportunities, such as gold rings that turn enemies into valuable gold versions and a Gold Flower that gives Mario the ability to turn almost anything in his path into coins.

* Coin Rush Mode allows players to collect as many coins as possible across three levels and challenge friends to beat their record via StreetPass.

* New Super Mario Bros. 2 is an all-new side-scrolling adventure game featuring Mario and Luigi. Two players who each own the game will have the option to play the entire game in two-player multiplayer mode using local wireless.

* The return of Raccoon Mario gives Mario the ability to fly and access hidden areas.

* Players will have the option to either purchase the game at retail stores or download the entire game through the Nintendo eShop.

667819_20120605_790screen002.jpg667819_20120605_790screen001.jpg
667819_20120605_790screen003.jpg667819_20120423_790screen003.jpg

VIDS:

(Youtube) Launch Trailer
(Youtube) Japanese Coin Rush Footage
(Youtube) Comic-Con 2012 GameSpot Stage Demo
(Youtube) Info Video
(Youtube) Iwata Asks - Developer Interview
(Youtube) Announcement Trailer

Kingdom Hearts 3D: Dream Drop Distance
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INFO:

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DARKNESS BECOMES LIGHT, LIGHT FALLS INTO DARKNESS

Celebrating the franchise's 10th anniversary, KINGDOM HEARTS 3D [Dream Drop Distance] features a spectacular story that promises to be a fun backdrop to the colorful cast of Disney characters making their 3D debut on a handheld title. In addition to brand new worlds, KINGDOM HEARTS 3D [Dream Drop Distance] will also feature never before seen gameplay elements. In preparation for an impending threat, Sora and Riku enter the Sleeping Worlds to complete the Mark of Mastery exam. They will encounter new enemies and make new friends in worlds they have never set foot in, and if successful in their quest, they will become true Keyblade Masters.

FEATURES:

DUAL PROTAGONISTS -- Play as the two most popular characters of the franchise, Sora and Riku.

FLOWMOTION ACTION -- Enjoy fast and effortless movements while interacting with the environment and performing acrobatic attacks.

BRAND-NEW CREATURES & NEW DISNEY WORLDS -- Dream Eaters inhabit the Sleeping Worlds, and are split into two categories: Spirits and Nightmares. Recruit over 50 different types of Spirits as allies to fight alongside Sora and Riku. Beloved Disney worlds and characters, such as La Cité des Cloches (The Hunchback of Notre Dame), make their series debut.

STORY PROGRESSION -- With updated looks for Sora and Riku, and the impending conflict made clear, this title is a big step forward in the series.

Want to know more? Vist the official website: http://kingdomhearts3dgame.com/

PICS:

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More Pics

VIDS:

(Youtube) US Launch Trailer
(Youtube) 9 Minute English Trailer
(Youtube) First European Gameplay
(Youtube)(Subtitles) Jump Festa 2012 - 8 Minute Trailer
(Youtube) Sora Gameplay
(GameSpot) Gameplay 1
(GameSpot) Gameplay 2
(Youtube) Debut Trailer

Nintendo 3DS XL
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Nintendo announced a new model of the Nintendo 3DS dubbed the Nintendo 3DS XL in North America. This model has 90% larger screens. The top screen is 4.88 inches and the bottom screen is 4.18 inches. The two colors that were announced for North America are red and blue. The new Nintendo 3DS model will retail for $199.99 and come with a 4GB SD card. (NA units include an AC adapter)

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[/spoiler]

#8 Posted by JollyGreenOne (1001 posts) -

I do think the European box looks a little better, but it's kind of weird how it seems like the zombie is coming at the person while staring off into the distance. The US one doesn't look too bad either, I like how they have a whole hoard of zombies in the background and you can clearly tell the game is set in London.

#9 Posted by JollyGreenOne (1001 posts) -

I expect that we'll hear more about it during Nintendo's Wii U press event on september 13th.

#10 Posted by JollyGreenOne (1001 posts) -

The first game wasn't fun. This game looks better, but I'm still skeptical about the series. When the main menu screen is more fun than the actual game there is something off.Minishdriveby
Scribblenauts Unlimited combines the sandbox mode and puzzle levels together. It's just one large interconnected world now, so you can just mess around with summoning stuff and creating/sharing objects, or you can complete missions and progress the story.

I enjoyed the first Scribblenauts, but it definitely had some kinks in it. I haven't played Super Scribblenauts, but I've heard that it fixed some of those kinks while adding a few improvements, and Unlimited sounds like it's going to be even better.