While Nintendo's promise of Wii U being the "hardcore machine fans have been asking for" has seemingly fallen through the cracks with almost no upcoming AAA third-party games being ported to the machine (including, but not limited to Dead Space 3, Crysis 3, Tomb Raider, Metro: Last Light, and Grand Theft Auto 5), with tons of developer mamby-pamby regarding reasons "why", including but not limited to failure to "find a unique use for the Wii U's gamepad in multi-system releases", the final nail in the coffin may have been set recently.
With Nintendo president Satoru Iwata apologizing to fans left and right for lack of software (he also apologized for slow loading times, and lengthly, required day-1 firmware updates on different occasions as well), on a recent conference call to investors regarding the future of gaming and profit strategy, EA President John Riccitiello said. arguably in essence was "The Wii U won't have our support, we're looking to focus our future on the real next-gen consoles."
Sorry, sorry, sorry... Did I mention I'm sorry?
A transcript of a portion of the conference call is here, courtesy of GAF. I've added emphasis on a few portions.
Quote:To avoid any confusion, I've just re-transcribed the Wii U quote from a recording of the investor call. Here it is in full:
Originally Posted by Electronic Arts:
Q: I know Nintendo came out today and was a little bit more cautious with their outlook for Wii U sales, doesn't sound like this is a platform you guys are really pursuing aggressively on. What does this really say about the consumers' willingness to adopt the next-gen consoles we should have something new from Sony and Microsoft, so what does that say with Nintendo going through the early struggles on the Wii U?
A: So, couple of things. First, you never count Nintendo out. They've got some of the best IPs in the game industry, when their marquee titles show up, that's when you usually see the bounce. I'm deeply respectful of the achievements they've had over the last several years, and so yeah, never really count them out.
Having said that, I wouldn't say that we see much correlation between the results that Nintendo have just shown with the console debut of the Wii U and what we see coming. We see a pretty sharp distinction and unfortunately I'm unable to go any further than that.
Ours is an industry where a lot of devices come in and represent themselves as the next generation or the next generation after that. You know in many ways, we would argue that the gen what we're describing as "Gen 4", is yet to come and it's that we're excited about, and that's what we're investing in, and frankly we've been quite consistent with that for some time, recognising the frustration our inability to articulate precisely why, causes for you.
While heated Nintendo fans petition to bring, at the very least, the new Tomb Raider to the console, Destructoid joins the legion of frustrated fans by dismissed developer bullsh!t on faux reasons why the Wii U isn't garnering third-party support.
In short, the article points out that the typical excuse for no ports to the console have to do with companies failing to find unique uses for the Wii U's gamepad touchsceen interface. But is this skirting the issue? Couldn't they make ports that don't utilize the gamepad's touchscreen? Or is it just an easy way of avoiding working on a console that Industry leaders consider to be a doomed and antiquated machine?
I'd like to hear your thoughts.