I suppose it is a rant, though I am not too sure.
Ah SimCity. The game that was much talked about and raved over for all the right reasons pre-launched, and the game that was raged on post-launch. I'd just like to talk about it's always online connectivity.
For starters, how much space do those calculations take up? Bytes? Kilobytes? Megabytes?! And of course, you are, as you claim, "always sending calculations to the servers to take the load off the computer." If that were the case, then surely the complex calculations could take megabytes of data.
Then, of course, there are the cloud saves. When I look through SimCity 4's save files, they are no larger than 1 megabyte. But the again, we are talking about a game that came out in 2003, then subsequently in 2010, according to Wikipedia. Ignoring the 2010 date, I wonder how large the new SimCity save files are. Megabytes at the very least I should think. And, what if I'm on the road and I want to play SimCity? Well, easy really. I open SimCity 4. That is what your cloud-service and Always-On policy have made me do. To be honest, I don't really mind. It's great to see a developer pushing gamers to their older games. Brings life back into it.
I'm raging against these online services because of 1 main thing: Quota. In Malaysia, the most common internet service has a quota of, at most, 40Gb, which would come in at close to RM200. Of course, after conversion, it may not seem like much, but try imagining 200 of your currency to pay for a service that, during quota, offers up to 4mb/s of internet speeds, but cuts you down to 10kb/s after. With all this data being sent in, I think I could safely say I'd only be able to play SimCity by not surfing the web at all.
No, I have not bought SimCity yet. I am not someone who buys a game on day 1. I might buy SimCity, if they fix all these issues. If not, then I'll just look to the local game shop, or not at all.