Ive beaten the game on hard with the evil/high chaos ending and on nokill, no detections on very hard with the good ending. The AI is bad regardless of difficulty. I am guessing the only thing that changes in NPCs are maybe their vision cone radius, the spot distance/range, the time delay between seeing and spotting, and the speed at which they go from level 1 to level 3 deteciton. None of this does anything to fix the abysmal leaning mechanic, which on its own makes the game extremely easy. I mean you can stand with your body around 25% already exposed and lean over from a 2 foot wide pillar while carrying a body on your shoulders, just feet away from a patrolling guard in broad daylight and his line of sight, and you dont get detected... come on.) That is skyrim-bad stealth mechanics.q-bert39
I must admit i can recognize one single point here in my game, yes the game havent made the Guard AI 100% perfect, but considering so many other games, its no worse then 90% of whats out there and if you want you can always find faults.
But one thing you can see in Dishonored is a difference between Very hard and Normal/Hard, in the last two you can almost stand on top of the guards and jump around without them seeing anything where in very hard, lean just a tad to far and you will get spotted instantly.
The vision range doesnt change, it just becomes more realistic, it does how ever change how fast it goes from white to red "lighthing"
In regards to the leaning, its a game not a simulator and yes visually the leaning looks wrong and it sometimes looks like your standing almost in full view, but thats poorly visual and again its such a small thing.
I guess tho not a small thing for you and from your posts the game is clearly not for you.
The sleep dart while possibly realistic is still very overpowered in this game, because unlike tranqs, bullets in most games are not realistic and do not kill/incipacitate an unarmored target in one shot. Same with crossbow bolts. So now we have sleepdarts that "kill" in one hit guaranteed, whereas our bolts/bullets generally always take multiple shots. There arent really that many tough single opponents in this game, let alone in each mission, so 10 is more than enough. Maybe a 1 dart cap would be more balanced.
Of course the sleeping darts isent overpowered, its a sleeping dart, how did you intend for it to work? you shoot and then 15mins later the guards fall asleep? or you shoot the guard yells out 100 guards are on top you? or do you mean that one dart is not enough to get someone to sleep? because i can promise that if a 2inch 15cm´s dart with tranq. in can get a 2 ton elefant to sleep, it will be able to get a 180pound guard to sleep within seconds.
Also sleeping darts doesnt kill they get people to sleep and as mentioned above, you can call your local zoo and get a confirmation that if needed they have darts that can get a 600 pound lion or a 2 ton Elefant to sleep within a very short time.
And 10 darts are high but its certainly not to much, not in my opinon at least.As for your remark about rushing, i never said i rushed. You can approach the missions any way you want. It just so happens that the direct way is not only the quickest, but also the most rewarding. This is due mostly to the bad AI, where instead of spending 30 minutes sneaking and plotting my attack on a room/building, i can just walk in, abuse the **** out of the leaning mechanic, bullet/bolt every guard in the area, and then proceeed to my target. Why can i do this? Because there are very little concequences for being direct, the AI is not good enough to penalize me for going on a rampage. I am not talking about raising alarms, etc (which btw is stupid in its own right, just remove the oil cans on the security devices and the guards cant put them back in... COME ON) but rather that the guards in the adjacent rooms/locations usually do not respond to fighting, even if you use bullets/grenades. So i can clear a room by the direct kill approach just as efficiently as silently knocking out each guard or killing them quietly, because my actions have little to no impact on the other guards or locations in the mission.
You clearly rush through the game, no where in this game is the direct way the most rewarding, unless you dont consider Bone charms, runes, sidemissions, character story, loot and safes/paintings rewarding. And also in a game like dishonored where you have countless options, the goal isent to complete the mission fast or be so restricted by the game devs, that you are forced to play a certain way.
So ya you could do like you but i for one dont like to play that way, i play it for the stealth not to rush in shoot everyone get some white lighting and then get a mission end, despite it might be no kill and no detection.
So your critic here is again in my opinion not valid, because you might not want to play the game stealth, but since the game is about options its kinda not a vaild critic to say "hey this game gives me options and i dont want to use some of them, so the game is faulty"
Also if guards could just put the whaletank in again, it would defeat the game mechanics in that regard, its the same with every other stealth game out there, you choke a guard, take him and hide him. Like the other guards cant notice that suddenly Peter isent answering his walkie or suddenly the guard walking on the other side cant see Peter walk anymore.
Its a game not a simulator so it seems like you just look for faults here, and clearly in that regard, no game will ever be good enough.
They do also respond but if you consider the noice level in that kind of envoriment, its not always people hear things even if it happen right in the next room. It all depends on the wall material and how good it carries sound. So again its a game not a simulator of real life conditions
Blink IS badly implemented (and im not talking about how easy it makes this game), especially for controllers (this is a known issue). For mice it's ok, but if you play with a gamepad it is god aweful, and often times overly frustrating trying to get the ledge-grabbing icon to appear
Hmm, going to plug in my gamepad and check it out, but its never been a secret that gamepads are a poor substituion for a mouse and keyboard in a game like Dishonored, these kind of games are just meant for keyboard and mouse, so right now i cant see your critic in regards to blink, but its something that can be fixed quite fast, so lets hope arkane sees it as a bug and goes to work on a fix.
Maybe you're right though, and this game isnt for me, because i actually want a challenge in my stealth games. Also in the real world, you dont shoot people with bolt sized tranq darts out of a crossbow, as the impact would probably just kill them outright.
Some of these issues may be solved by a patch, but they cant really fix the AI intelligence problems, and the leaning mechanic is just DOA for a true stealth game, so all you can do, as a serious stealth player is not use it (along with blink etc).
Ya, i dont think this game is for you, it seems like its simply to open, to depended on you as a gamer wanting to play stealthy.
But again i cant see the problem with challanges in regards to no kill no detection stealth, in fact a whole lot of people think its way to hard.
But for argument sake, what game is your kind of stealth game?