@Treflis:"The reason why I think it's a shame is due to how Mr. X was introduced in RE2 remake and where he would seemingly move around based on the actions that the player did"
The game only loads certain rooms at a time and it allowed the Mr.X director to know where the player is by virtue of which rooms are active in memory. There are some similarities in design to the Alien Isolation AI from what i've heard.
Overall, I prefer the sub-boss design of the original RE3, where you could optionally take Nemesis down in key moments to get items. They do that here, with Nemmy's loot table resetting after certain cinematics, for a total of 4 possible drops. Not as well handled in that regard, but I still found him more intimidating, especially on higher difficulties. Mr. X...he can't even really hit you.
I think both remakes have glaring omissions (the lack of a legit B scenario and zap system in RE2 remake and the lack of a the live choice system in RE3), but I feel like RE3R is getting hit harder for it for whatever reason. These missing elements more than any single location or boss fight are really what made their respective entries unique in the series and yet we've decided to give RE2R a pass on it.
I like them both. I feel like RE2R is a safe remake that taps into the scenario design of the original RE trilogy, while RE3R really tries to merge that old style with the more action based approach that came along with 4 (and to some extent CV). But they complement each other well - RE2R a more moody crawl through RE fiction, RE3R a more guns out vision of the very same events.
And to be fair about length, a single run in both games is about the same length, assuming I visit every area in each game at least once, and only visit that area again if I am forced to backtrack for a key item (and not because I'm lost or inefficient). In fact my current times for both, playing under this metric, show RE3R being about 15-20 minutes longer. While I could potentially path RE3 better in the future, they're still going to be close outside of speed run strats, because again, I'm forcing myself to visit everywhere. On the other hand, blind runs will likely be quicker in RE3R because you're less likely to get lost or backtrack more than you need to...it is, like the original, more linear than its predecessor, which is why the choice system would have been nice.
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