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Ish_basic

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#1  Edited By Ish_basic
Member since 2002 • 5051 Posts

@sakaixx said:
@i_own_u_4ever said:

I saw someone over the weekend with a player level of 504. I immediately said this has got to be a hack. I can't imagine anyone being that much of a loser with no life to literally being as high of a level in Fallout 76 of 504? Does anyone think that is real or a hacker? This is on the X.

Plenty of Reviewers and journalist mentions in previews there is a lot of high lvl players helping them. Guess there is some people who loved Fallout 76 world enough to play it to that level.

when the game first came out, XP gain was crazy. Add to that the legendary farming methods, particularly over at the golf club, mowing down hordes of ghouls. They nerfed it eventually so it's slower going now, but it used to be crazy fast. I stopped playing the PS4 version about a month or so after it came out and I was over lvl 200 and it's been a couple years now.

@RSM-HQ said:

Strange how they have a Wastelanders bundle that costs a lot more in my region over just the code for Fall Out 76. Unless the latter has been discontinued?

there's a bundle that has a bunch of in-game items in it that is $20 more.

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Ish_basic

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#2 Ish_basic
Member since 2002 • 5051 Posts

@RSM-HQ said:
@i_own_u_4ever said:

Bethesda hopefully realizes now that the current Fallout 76 Wastelanders is the game they should of released in the first place. It's a game I now enjoy being in the game world and losing hours of game time. Everything just works

And because this experience is only better if you purchase the base-game and its over-priced expansion.

Wastelanders is free content. There is a Wastelanders edition of Fallout 76, and that seems to be causing some confusion. If you already own Fallout 76 the DLC is free.

Anyway, I might check it out at some point. I think my main problem with the game was that it never wanted to commit to survival gameplay or traditional Fallout gameplay and fell into a nether region somewhere in between.

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#3 Ish_basic
Member since 2002 • 5051 Posts

games like Alisa are hard to find because it's just a few people working on it, selling it through a crowdfunding website. This video was from the alpha and the link to where you can get the game is on the youtube page.

It's a pretty good homage to the old style RE's. Them and Us is also a good RE love letter, and you can pick that up on Steam for about $20. It's still not finished but the devs add more to the game pretty regularly.

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#4 Ish_basic
Member since 2002 • 5051 Posts

I'm unsure how this episodic thing will work with new consoles coming out this year, especially for save files. You should just be able to upload to the cloud and redownload it on your PS5, but it's never that easy when it comes to Sony and the internet.

Plus, I kinda just want to wait until I can play through the whole thing back to back. This is how i did it with Tell Tale games as well. I'll forget what happened (at least, I 'll forget enough that I'll feel like I need to play the previous episode again), even when it's only a couple months apart, which it won't be for something this size.

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#5 Ish_basic
Member since 2002 • 5051 Posts

Alisa: the Awakening?

here's bawk playing it

Loading Video...

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Ish_basic

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#6 Ish_basic
Member since 2002 • 5051 Posts

you don't think we'll ever get a Mercenaries? It's a great place to include the bizarre lack of costume unlocks.

I think we gotta get to play Nicholai at some point, and maybe learn a little more about his employer.

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#7 Ish_basic
Member since 2002 • 5051 Posts

@Treflis:"The reason why I think it's a shame is due to how Mr. X was introduced in RE2 remake and where he would seemingly move around based on the actions that the player did"

The game only loads certain rooms at a time and it allowed the Mr.X director to know where the player is by virtue of which rooms are active in memory. There are some similarities in design to the Alien Isolation AI from what i've heard.

Overall, I prefer the sub-boss design of the original RE3, where you could optionally take Nemesis down in key moments to get items. They do that here, with Nemmy's loot table resetting after certain cinematics, for a total of 4 possible drops. Not as well handled in that regard, but I still found him more intimidating, especially on higher difficulties. Mr. X...he can't even really hit you.

I think both remakes have glaring omissions (the lack of a legit B scenario and zap system in RE2 remake and the lack of a the live choice system in RE3), but I feel like RE3R is getting hit harder for it for whatever reason. These missing elements more than any single location or boss fight are really what made their respective entries unique in the series and yet we've decided to give RE2R a pass on it.

I like them both. I feel like RE2R is a safe remake that taps into the scenario design of the original RE trilogy, while RE3R really tries to merge that old style with the more action based approach that came along with 4 (and to some extent CV). But they complement each other well - RE2R a more moody crawl through RE fiction, RE3R a more guns out vision of the very same events.

And to be fair about length, a single run in both games is about the same length, assuming I visit every area in each game at least once, and only visit that area again if I am forced to backtrack for a key item (and not because I'm lost or inefficient). In fact my current times for both, playing under this metric, show RE3R being about 15-20 minutes longer. While I could potentially path RE3 better in the future, they're still going to be close outside of speed run strats, because again, I'm forcing myself to visit everywhere. On the other hand, blind runs will likely be quicker in RE3R because you're less likely to get lost or backtrack more than you need to...it is, like the original, more linear than its predecessor, which is why the choice system would have been nice.

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#8 Ish_basic
Member since 2002 • 5051 Posts

this is the one that's kind of RTS-ey, kind of shooter-y? Maybe like a Full Spectrum Warrior but with robots?

gameplay looked pretty bland, yeah.

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#9 Ish_basic
Member since 2002 • 5051 Posts

really hinges on if modding is still free. If not, **** it. I mean, I've logged so many hours in bethesda games and literally bought DLC solely because of community made mods. If they make me pay them beyond the retail price so other people can make their game better, i'll just pass, I think.

but if it's like it is now, the idea of a moddable space opera with multiple worlds is pretty fascinating.

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#10 Ish_basic
Member since 2002 • 5051 Posts

only in the sense that there won't be any little anthem's running around any time in the future.

If you go by the fact that EA has basically left Anthem out of the last e3 and their shareholder calls, at this point Anthem is pretty much what it's going to be until they pull the plug on the servers. Maintenance mode as the PC folk call it.