Indoorheroes / Member

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Indoorheroes Blog

HANDS ON WITH THE EVIL WITHIN!

I found what I need. And it's not friends, it's things. I usually try to keep my sadness pent up inside where it can fester quietly as a mental illness. Please, Don-Bot… look into your hard drive, and open your mercy file! You, minion. Lift my arm. AFTER HIM! I could if you hadn't turned on the light and shut off my stereo. Tell her she looks thin. I just want to talk. It has nothing to do with mating. Fry, that doesn't make sense. It's okay, Bender. I like cooking too. Why yes! Thanks for noticing. I haven't felt much of anything since my guinea pig died. It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. Also he got a race car. Is any of this getting through to you? Well I'da done better, but it's plum hard pleading a case while awaiting trial for that there incompetence. Good news, everyone! I've taught the toaster to feel love! Why did you bring us here? Man, I'm sore all over. I feel like I just went ten rounds with mighty Thor. No argument here. I'm sure those windmills will keep them cool. Eeeee! Now say "nuclear wessels"! Who am I making this out to? And from now on you're all named Bender Jr. Say what? Is today's hectic lifestyle making you tense and impatient? File not found.

The Visible Influence Of Mobile Gaming On Pokémon X and Y

Pokémon X/Y has been born into a very different world to that of the original Red and Blue versions that lit up GameBoys across the globe back in 1999. Pokémon now has to compete against iPhone, Android and all kinds of mobile and free to play titles that harvest consumer interest through their minimal investment and instantly rewarding psychological game design. On the surface the new Pokémon games feel incredibly familiar (which is great) but scratch away and there are some tell-tale signs that Game Freak weren't just aware of the changing profile of the mobile gamer, but have been very clever about ensuring there are hooks in X and Y designed to ensnare even the most mercurial of players.

Penny Arcade recently did an amusing comic on the subject about how by the time you have left the first town you have received all sorts of incredible perks that make raising Pokémon so much easier and convenient than it ever has been before...

Within about an hour of starting the game you receive a pair of rollerskates and an EXP Share that allows all of your party to receive some of the battle XP even if you didn't use them in the fight. This isn't the first Pokémon game to use the XP share but it is the first time they've given it to you from the get go and it effectively allows you to get by with just one preferred 'mon safe in the knowledge that your entire team is levelling in the background regardless of their inactivity.

The urgency with which the game gifts you such treats is nothing if not a reaction to the perceived dwindling attention span of portable gamers. When Candy Crush and Peggle are serenading your audience with virtual confetti explosions and Beethoven's Ode To Joy every 120 seconds for achieving very little its easy to see why Game Freak decided they had to pick up the pace of the game. And they should be commended for this because somehow, despite speeding it up and despite making it notably easier, Pokémon X/Y is still utterly captivating and a joy to play through. This is a perfect example of how to increase accessibility without compromising the game experience for the core.