Pokemon B/W (2) and P/D: Hacking Pokemon.

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- NOTE: THE POKÉMON OBTAINED VIA POKÉGEN ARE FOR PERSONAL AND/OR LOCAL USES ONLY. USE OF THESE POKÉMON IN TOURNAMENTS IS PROHIBITED. ENJOY! -

Excuse me? There are over 650 Pokémon, you tell me? How the heck am I ever supposed to obtain all of them? Some of them aren't even obtainable without an event! How do I even... What? Pokégen? And what the heck's that supposed to be?

Step I) Pokégen:

  1. Download Pokégen via this link.
  2. Extract the files with any extraction program, then open pokegen.exe.
  3. Fill in all the required fields in Pokegen to provide info about the Pokémon you want to generate.
  4. Click File, and Save Pokemon (from tabs).

Step II) Setting up your custom DNS:

  1. Go to your Nintendo DSi's Internet Settings (or the WFC settings in the game if playing on Nintendo DS or Lite).
  2. Set "Auto-Obtain DNS" to No.
  3. Set the DNS to 204.45.29.54. This is the most important part of the process!

Step III) Uploading your .pkm file to the GTS:

  1. Go to this link if you're using 5th gen(B/W/B2/W2), and this one if you're using 4th gen (D/P/Pl/HG/SS). 
  2. Select your .pkm file (which contains your saved Pokémon).
  3. Click "Upload".

Step IV) Obtaining your Pokémon in the game:

  1. Go to a Pokémon center near you.
  2. Ensure that your party is full!
  3. Go to the lady on the upper floor on the right, and select Global Trade and GTS (like you normally do when you trade regularly).
  4. Your brand-new Pokémon should be obtained! Enjoy!
  • I cannot repeat this enough: do NOT use these Pokémon in official online tournaments!
  • The safety of the links I provided is ensured, and although some annoying ads may pop-up, there's nothing to worry about.
  • The guide I provided is 100% legit, if it's not working search for video guides, ensure that you have a working internet connection and go through the steps one more time (to ensure you have the right DNS number, for example).
  • The DNS number required for the process may change in the future, the correct one is always displayed on the second link I provided (the one where you upload your .pkm files).
  • Thanks to various people on YouTube learning me this. Spread the word!

Yes! E3 2013!

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Hold on to your butts, everyone, E3 2013 is coming!

I've been told it's going to be one of the biggest E3's yet... So I'm pumped to check out Gamespot's broadcasts and articles! I guess everything's about to be Xbox One and PlayStation 4, but I'm kind of excited for those two. Not really because I wantto buy any of them, but just to see which is best! Unfortunately, Nintendo won't be attending the E3 this year.

But let's not be sad about that, because it's a time of next-gen consoles, a shit-ton of new original IP's, and GS emblems!

E3 IS COMING!

Death of a Salesman: R.I.P. THQ

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This is a late post. The news has reached almost everyone by now.

THQ hit bankrupcy. They're dead. It just took me a while to process it, and take time to write about it.

Because it doesn't happen every day that a dev from your childhood just... vanishes. After all those years!

They've been around since '89, and whoa, how they've managed to gain my respect in such few time!

I remember the times when THQ still had their crappy old logo, and their most critically acclaimed title was something like 'Spongebob Squarepants: The Video Game', or one of its thousand sequels. THQ seemed to love Nickelodeon...

But that was like, I don't know, 10 years ago? And since 2006 (Saints Row), things have only been getting better for them... in quality that is, because the reason THQ died after all was their overall financial failing. Games like Metro 2033, Darksiders, Saints Row, Company of Heroes (!) and many more were all great, but never got the commercial attention they deserved.

That's all I wanted to say about it...

THQ is dead, but its soul lives on. The internal devs are sold to other companies (Volition Inc. Relic, ...) and more games will be released.

So that's that... And you will be missed THQ. Goodbye, old friend.

May Spongebob accompany you in publisher heaven...

RIP THQ

2012: Worth Mentioning! A Retrospective.

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Hello again fellows!

Did you also read my Top 10 Games Of 2012? You probably didn't, but hey. Maybe there's a couple of games you personally enjoyed most, that weren't on this list. So that's why I'm making another blog post as a tribute for all those worth-mentioning games that just didn't make it to the top due to the overwhelming concurrence, but are awesome anyways. So without further ado, here it is:

Hitman: Absolution

Hitman: Absolution was a great revival for the franchise, in my honest opinion. The only reason it didn't get in my Top 10, is because it wasn't exactly what you'd call fanservice, and it was pretty clear the IO really did its best to go mainstream and make the game as accessable as possible, rather than satisfying the hundreds of thousands of fans. Getting caught didn't always mean the end, and lots of the hardcore stealth mechanics from previous games were just lacking. Nice try, IO, but this wasn't exactly a good thing, and it scared off much of the fans. Nonetheless, I really enjoyed this game and its sometimes really absurd, crude settings, and with a little fewer bad design choises this game could've easily kicked off Journey.

Hitman: Absolution. Not quite, IO.

Spec Ops: The Line

It wasn't exactly a good start for Yager Games' youngest. It seemed like an ordinary, rather boring third-person squad-based shooter. Yawn. But optimistic as I am, "Maybe it'll get better!" was my primary motto, and Jesus H. Christ, it didThe longer you play this game, the more you start realizing that nor the gameplay, nor the music or GFX is the most important element of the game, but unlike any other 3rd person shooter, character development was Yager's key to my heart. It's really interesting how these 3 military's actually start realizing what they're doing, and really feel genuinely bad about theirselves, which wasn't the case in, say... any other modern military shooter.

Spec Ops: The Line, the feels!

Call Of Duty Black Ops: Declassified

Hah! Finally a CoD game where everyone agrees about that it's a total piece of crap. I blow my nose in your general direction! Your mother was a hamster and your father smelled like elderberries!

CoDBlOps: Declassiefied. Boo.

Zero Escape: Virtue's Last Reward & Persona 4: Golden

The PlayStation Vita wasn't all that succesful. At all. That's a fact. Although the hardware is simply the best a handheld has ever seen; there just didn't really come any worthwhile titles, especially not from the big devs. Which is surprising. But then came VLR and P4:G, both from Japanese studios, and both awesome games. One's a sequel to a DS game, a graphic novel where you do puzzles and enjoy the fine character development while trying to escape from a madman's prison, the other's a remake with added elements of one of the best, biggest RPG's ever made. And in these dark times for the PS Vita, unexpected sleeper hits like this are a gift from the gods.

Own a Vita? Buy this, along with P4:G.Own a Vita? Buy this, along with VLR.

Lollipop Chainsaw

Although this may not be Suda51's best title, it's certainly one of the most accessable. Lollipop Chainsaw tells the story of an 18 year-old cheerleader, that has to deal with your friendly neighborhood zombie apocalypse, with her boyfriend tied to her waist. Real Suda-fans know a Sude51-game when they read the story, and that's exactly what this is. The only reason why this game was less critically acclaimed, is because it tried to parody too much things at once, and it seemed like it had kind of an identity crisis and didn't really know what it specifically wanted to do, exactly. Plus, the gameplay gets repetitive soon, although that can't be a really big complaint, because this was also the case with No More Heroes and everybody loved No More Heroes. Plus, boobs.

Boobs.

That's it folks, be sure to check these out if you have some spare money, see ya!

Free Games!

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Maybe it's the fact that certain YouTube stars keep promoting them.

Maybe it's the fact that they are indeed legitimately scary, unsettling, and interesting.

Maybe it's the fact that they're all drawn very, very anime-ish.

They may not look like much on first sight, but free games like Ib, for example, are definetly worth downloading.

 They may not look like much on first sight,

but free games like Ib, for example, are definetly worth downloading.


But you can't deny that free games are back in the saddle, and I'm not talking about games like Planetside 2 or Blacklight: Retribution, but the smaller indie section, with games like Mad Father, Witch House, Ib and I'm probably forgetting some.

Mad Father is also one of them.

Mad Father is also one of them.

These 3 games will be the games that I'll be referring to throughout the rest of this post, and they're made with RPG maker, which is free I believe. There isn't much to say about what I think of them, except for the fact that they're genuinely creepy at times. You can download all three games for free, and I'll put the link below. Be sure to check them out, bye!

The Witch's House, the last on this list, also provides some good old scares.

The Witch's House, the last on this list, also

provides some good old scares.

 

DOWNLOAD LINKS:

Ib: http://vgboy.dabomstew.com/other/ib.htm

Mad Father: http://vgboy.dabomstew.com/other/madfather.htm

The Witch's House: http://vgboy.dabomstew.com/other/witchhouse.htm

Top 10 Games of 2012! (I know it's late, OK?)

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Before I start off, I just want to let you guys know that I'm aware of the fact that I'm pretty bloody late with this list to say the least. But after I saw every cliché "Top 10 games of 2012" list on YouTube, I was disagreeing with every single one of them in such a way that I figured "Hey, why not?" and here I am, writing my personal games of 2012. That you probably won't read anyways.

10. Journey

This was a beautiful game. It may be a cliché for all the self-proclaimed "art house lovers" out there, but after playing this, I do indeed have to admit that this was an amazing game. Although it might better be called an experience, because it feels more like a really great, long trip than an actual game. Congratulations thatgamecompany, because against all my expectations, you managed to grab me by the balls, and that deserves my respect, 'cause I'm not exactly a tripper. I'm more like a meth-head type of guy.

Journey

9. XCOM: Enemy Unknown

I'm not one of those people that say "oh my god" whenever something unexpected happens, but still: oh my god. It's well-known that 2K Games was, and still is, working on XCOM's revival. Good news, but what the fans didn't like is that 2K was going to make XCOM a shooter. A shooter. Nobody really knew what was going on in 2K's head when they revealed they were giving XCOM this make-over, because in the late 90's, UFO: Enemy Unknown and XCOM: Extra-Terrestial Combat where strategy games in its purest form. Well, can't say 2K doesn't care about its fans, 'cause for all you hardcore XCOM-fans out there: here it is. It's not exactly a remake from the first two games, but its far more similiar to them than the FPS-revival will be. There's so much to say about this game, and so few bad things ... I could just continue forever. Everything that's been changed that made me doubtful (squad is limited to 6 members instead of 8, no longer randomly generated battlefields) turned out to be a well-thought of improvement, and everything that made die-hards cynical, turned out to be a measure of pure efficiency. A nearly perfect game for strategy adepts or curious people who just want an introduction to the genre, it's a shame there are just so few of them. I personally don't really enjoy strategy games all that much, and that's also one of the reasons why this game isn't on the top of the list, but that doesn't take away that this is one of the best games of the year, and I don't care if you play Dawn of War and StarCraft II or Call of Duty and Bulletstorm: that's an undeniable fact.

 XCOM: Enemy Unknown is the one and only true revival of the franchise for many fans, and with a reason.

8. The Walking Dead

Whoa. What a surprise. In 2011, if I recall correctly, TellTale Games did a horrible job on making a Jurassic Park game: an uninspired mess that was supposed to be the revival of point-and-click games, but grew out to be all the bad things from Heavy Rain, without an excellent story. Anno 2012, expectations aren't exactly high for TellTale's virtual interpretation of The Walking Dead, as you might believe, but although the core gameplay was once again not much more than some QTE's and walking around, looking for stuff, this time, the story is from an immensely high level. Like, really, really high. In the 5 downloadable episodes the series has to offer, you're gonna have to make some really hard decisions, which constantly influence which surivors will survive and which not. The ending made me cry, by the way. An emotional experience. Quick fact: the characters used in the game aren't from the comic (or TV-show), and only some of them make a quick appearance in the game.

TWD

7. Mass Effect 3

It was unfortunately kind of forgotten pretty frequently in most of the top 10 lists because it was released early in the year, but trust me, it shouldn't be. I'm gonna keep it short on this one because everything you need to know about the story and gameplay is this: they're magnificent. Although I can't exactly assure the things you're going to encounter, I'm pretty sure they're going to be awesome, because everything you did in the first two games, influences what happens to you here. The gameplay grew a little more action-y and a little less RPG-like, but the fast pace really fits the game and its theme of desperacy and really emphasises the fact that the Earth is about to be - well - f*cked. The ending is indeed, as many say, bad, to say the least, but please, especially if you're a fan of the series, don't let that keep you to fully enjoy everything BioWare's last stand has to offer. A masterpiece.

ME3

6. Max Payne 3

But who needs walking through the desert, running from the undead, stealth and epic space battles if you have this? Max Payne 3 is a pitch black film noire in Brasil. Yes, I know, that sounds as convincing as an Austrian samba band, but please just give it a try. In this second sequel, Max has grown a little older to say the least, and as you might imagine, his life hasn't got any better. His wife and kids are dead as dust, and since then, things only got worse. But, evil as it sounds, Max's pain is our fun! Ironically enough, the Brasilian favela's bright colours only add up to the dark setting. And then there's bullet time. And the great multiplayer. Ladies and gentlemen, Rockstar has done it again.

MP3

5. Need For Speed: Most Wanted

You didn't expect this, did you? Need For Speed: Most Wanted is, just like Need For Speed: Hot Pursuit, a remake of the smashing original. Think of it as the same thing, done by Criterion. That's right, it's Burnout's boys that were hired to give NFS a glorious, explosive comeback, and hell, did they succeed. This game has everything you'd want from an NFS or Burnout game (except tuning, *sob*): explosions, shiny cars and even more explosions. And that should be reason enough to buy this game. NFS is alive and kicking, vroom vroom, mother F'ers.

NFS:MW

4. Far Cry 3

Okay, remember Far Cry and its succesor? Well, forget about them. They were both great games, but even Far Cry's biggest fans (the second one in particular) can't deny that the game could get kind of boring at times. And that must've went through Ubisoft's head too, because this isn't only the most aggressive Far Cry yet, it's also a very explosive game in general. And then you have the fire... I'm not Skrillex' greatest fan, but even I had to admit that it feels awesome to have "Make It Bun Dem" play on the background while burning some bad guys (which looks awesome by the way, Far Cry's fire never gets old). The gameplay is, like everyone claims, kind of like Skyrim with guns. The RPG-aspect that the game has is deep enough to keep you clustered to the screen, and by the time you've spent so much time and work on your guy, the feeling of being the most powerful thing on the island is indeed pretty rewarding. Like, you spend 3/4th of the game building up to become a bad-ass mofo, and spending the rest being a bad-ass mofo. And did I mention that Vaas Montenegro is easily the most awesome bad guy of the year? Google "Definition of insanity" and you'll realize exactly what I'm talking about.

FC3

3. Dishonored

Every once in a while, it seems Bethesda wants to take a break from Fallout and The Elder Scrolls. And every time they do that, it doesn't really get us a particularly great result, if we're all totally honest with ourselves for a second. Hunted: The Demon's Forge and Brink were nice tries to launch something big, Bethesda, but it just never seemed to work out. Until now. Dishonored is a game that literally lets you do whatever the hell you want. You wanna slow down time and slith a guy's throat before he even realized you're doing it? Or do you prefer the tortur-ish tactic and let some rats have a good meal before cutting those baddies to pieces? The variety is big, and the atmosphere is awesome. The story isn't exactly great (empress is dead, you're falsely accused, conspiracy, boo), but it legitimately adds to the atmosphere. You genuinely have the feeling that you're indeed dishonored, and that's why you should play this. It's like a succesful marriage between Deus Ex and BioShock, and Dishonored can be pretty proud of itself with that title.

Dishonored

2. Borderlands 2

Okay, okay, I admit. I just couldn't stand the temptation. I loved the original Borderlands, and although I'm aware of the fact that this is actually just Borderlands 2.0, that doesn't make it any less awesome, and you know that bloody well. A more balanced skill tree, more (annoying) Claptraps, more laffs, new, genuinely interesting characters, a better story and of course even more sodding guns make this a fantastic sequel in every meaning of the word. I can't really think of a better description than "Borderlands: bigger, better and uncut", but please don't let you think bad about this game, 'cause it really isn't. Besides, Handsome Jack could've easily been my favorite bad guy of the year if it wasn't for Vaas to come along. Sorry, Jack.

1...

This is all we've been waiting for, huh? Okay, without any further ado, here it goes... My personal best game of 2012 was...

Call of Duty: Black Ops II! Nah, just kidding, sorry. :)

My real GOTY is... Assassin's Creed III!

My expectations for this game weren't very high before I heard more about it. After numerous spin-offs (Brotherhood, Revelations, Bloodlines, ...), it just didn't feel right anymore and I feared that Assassin's Creed was suffering the CoD-syndrome, which would be a pity because Assassin's Creed has been one of my favorite franchises since day one, in 2007, I believe. But when I found out more about the setting, story, and the interesting protagonist, I could barely wait. And I was right: Assassin's Creed III is probably the most innovating of all AC sequels. Maybe that still doesn't really say very much, but still. Everything about this game is just ... great. It looks, plays and also really sounds beautiful. My quick review for this game may be a bit unclear, but it's just that there's so much to do in this game (naval wars, hunting, making villages ... a little less free-running though) that it'd just too long for me to tell you everything about this game. You probably wouldn't be able to bear my enthousiasm either, by the way. And oh God, dat E3 trailer.

ACIII

So that's it, I hope you partially agree with me, and if not, well that's a quarter of your life wasted, lad!

 

Interesting Times.

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Interesting times we live in.

In a time of uninspirational FPS's that take themselves waaay too seriously and seem to be having a tournament on having the biggest explosion, and bloggers that apparently talk to themselves due to the fact that their blogs remain unnoticed (mind my subtle self-reference), an inspirational, original, and fun game comes along. Whoa, I think that's the first time since Portal that I said that with full enthousiasm. The game I'm talking about is of course Antichamber (originally known as Hazard: the Journey of Life), by Demruth, and my opinion is that the game deserves multiple awards already for this alone: the game doesn't have a failure state, and still manages to work fine, challenging and indeed pretty mind-boggling from time to time.

Antichamber Logo

It will blow your mind, in the best way possible that is.

In the past years, we've had plenty of - generally small-time - games that actually tried to do something new, and actually succeeded (all hail Journey and thatgamecompany!) but in my humble opinion, Antichamber takes it just a step further in the mostly abstract, sometimes confusing, but most of all absorbing direction of total nihilism. And by the Divines, how I loved it.

Antichamber2

It seems that Antichamber wants to make the border between video games and art thinner, something it does exceedingly well.

In fact, this game got me by the balls in such a way that I decided it deserved an entire blog post on my behalf, although what's the point of all that anyways? It's not like anybody's going to read it ... *sob* Anyways, if you do check my blog out on a regular basis, and you're looking for an escape from linear shooters from time to time, than stop thinking of ways to spend those bucks on and just buy this. It'll blow your mind, and although that may sound kind of nasty if you think about how brain-damaging this game may be sometimes, it shouldn't stop you from trying it.

Headplode.

Don't worry, this is what everyone looks like after his first session of Antichamber.


Speak Japonrese?

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Oh, Japanese games, how'd you slip under my radar for so long?

Since I bought my PSP, my DS has literally been collecting dust, the only reason I barely even touched that thing was because the PSP was dry on batteries and I was just too lazy to get the charger. And still, after like, 30 minutes of Pokémon I realized how much I needed that thing. But oh, tragedy, on a flight to Denmark, the bloody thing got stolen, right out of my hands, and I didn't even realize it until I arrived home. Desperately thinking about how boring long trips in the car and/or airplane would be, the DS gave me this weird look, straight into the eyes, trying to tell me something.

"I've been waitng, Brandon, dear..."

Well, to be honest, how much I realized the PSP was far superior to the DS when I first got it back in 2010, I still feel some -- make that infinitely much -- sentiment for the DS. And that's probably because I've been playing Pokémon since I was 4, back when Gold and Silver were still the next big thing. Since the Game Boy Color, I got every single one of the bloody handhelds, from the GBA to the DS. And now I was standing right before it again, with a mixed feeling of hatred, sympathy and just being really sodding desperate. I bought Pokémon White. I started battling online, with people from China, Australia and beyond... I got enchanted.

Ohhh Wi-Fi Tournaments.

Oh yes Pokémon White, gimme those Wi-Fi tournaments.

And that's the whole big thing about Nintendo. He's like an old friend, when you've got a new, better friend, you don't really miss him an awful lot, but when you lose that awesome friend, you return to your old friend, and yet again, you realize how good this guy can actually make you feel. Okay, maybe to you that feels like an awkward comparision, I'm not gay with Nintendo.

 

But Pokémon and Mario get old soon ... And that's where I've overlooked things back when I got the thing in '07: There's an awful lot of great games made for that thing -- but the thing about them is that they're not made by any big multinational internal studios of Nintendo's, but they're these smaller, not particularly known games. You know them, the ones that blow you away with such great impact that you'd grant the game billions of millions of dollars, that good. Like Braid. Or Antichamber, but that game kinda blew me away in such way that I didn't really realize if that was a good or a bad thing at the moment...

 images?q=tbn:ANd9GcQcHifP2B45qk0gqcpZ-cD

Also in love with Ni No Kuni but not in the mood to spend 60 bucks on it? Well here's a surprise: there was one on the DS all along!

But, about the small games on the DS, there really are some games you should check out before ou even consider buying a 3DS. Yes, games like Fire Emblem: Awakening and old but gold remakes from Street Fighter, Super Monkey Ball, and of course tLoZ: Ocarina of Time make it very tempting to buy it, but just listen to me for a couple of seconds before you make the big move.

 

Check out Ni No Kuni, Ace Attorney, Zero Escape, Elektroplankton, and Animal Crossing: Wild World.

images?q=tbn:ANd9GcROueWDfYLfpqLcebaB1uN

Do yourself a favor and buy this game. It's like on the Vita, you know.

I do realize now I filled an entire page of your news feed with my nonsense to deliver you a message that could've also been brought rather shortly, but you should check them out nonetheless.

Greetings, you bloody Nintendogs, see you at the GTS!

 

-With Love, Brandon and Scizor. God I love that Pokémon...

-UPDATE- Nintendo strikes back!

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Damn.

I didn't think I'd ever say it, but Nintendo has finally got the ball rolling again. When the 3DS first came out, hardcore gamers would laugh and point at it as if it had herpes or something and say things such as: "Hah! Just wait for the PlayStation Vita to come out, he'll crush you, new kid!" ... Turns out all those hardcore gamers were wrong. The PS Vita being Sony's third handheld (They had something called the PocketStation in the Game Boy-era, look it up), it's also the least selling one. And that tells a lot, because the PSP (oh God how I still love that thing) really had a hard time making a selling point and not being crushed by the DS. The Vita's story isn't very different from that one, with the only difference that it's really screwing up now. Every single person that bought that thing kinda made the same point: "This thing is really awesome, and I'd grant it a ton - a whole freakin' library of good games!" ... And it is. I tested the Vita once, and it was only a quick look, but I could tell that thing had a ton of potential. Then where lies the problem with Sony that Nintendo doesn't have?

images?q=tbn:ANd9GcT-ZCd4SRT-ZReMg0ea4_p

Cynical people'll say marketing. But I don't think so. What Sony lacks for the Vita is developers that are willing to spend time, money, and most of all work in their project. A good example of lazy devs is Nihilism Entertainment: They had the task to make a good portable version of both Resistance and Call of Duty. Which resulted in Call of Duty: Declassified and Resistance: Burning Skies which were both terrible games. And meanwhile, Nintendo can count on their internal studios for the 3DS (Fire Emblem: Awakening is already one of the best handheld gameso f the year for me, and the new Animal Crossing and Pokémon games are probably going to attract a lot of attention too) and other studios for the Wii U (Darksiders II and CoD: BlOps II both got Wii U ports, although I don't know if they're any good, and Bayonetta 2 is confirmed to be a Wii U exclusive), and Sony's only hope is, well, Tearaway. You know, the new game from Media Molecule (LittleBigPlanet). And otherwise, the only good games that I've seen from the Vita didn't come from big studios, they were either indie games, or those obscure Japanese titles that you either love or hate (Senran Kagura, Zero Escape: Virtue's Last Reward, Gravity Rush...). Well, dear PS Vita, I hope either BioShock or Killzone can bring some new interest in you, because I really hope all those 250 buck investers are going to be really pissed when they hear Killzone: Mercenaries is going to be developed by -gulp- Nihilism.

images?q=tbn:ANd9GcTxCF9QypsJi1IALzn9nyK

Tearaway; the Vita's only hope. Please be awesome...

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