It's that time of year where gaming websites and users and such list their top games of the year. So, I figured I'd add my two cents again, and give you my top games of the year list.
Normally, with everyone else, it's a Top 10 or something like that, but like the last few years, I struggled to find 10 games I've played this year that came out this year. I found some, so I'm going to rank them from which one's I liked the best/had the most fun with/etc.
Like always, 1 is the most favorite, 6 being a favorite, and there is honorable mention because I only played the demo, and it was pretty good. Again, I am only restricting this to games I've played even though there were games that did come out in 2012 that I wanted to dive into (like One Piece: Pirate Warriors, Soul Calibur V, Assassin's Creed 3, Kid Icarus: Uprising, Epic Mickey 2, etc.) that I just didn't for one reason or othe other.
Anyway, without futher ado, let's begin.
Honorable Mention: Epic Mickey: Power of Illusion (Nintendo 3DS)
I'm only including ths here because I've only played the demo. However, from what I've played, it was a fun platformer that took some of the better cues from Epic Mickey, and also from the Genesis classics Castle of Illusion and World of Illusion (the latter I played quite a bit). Now that I've finished a certain 3DS game, this is a title I'll be looking to purchase in the coming year, however, since I did play it a bit, I'm including it here.
6. South Park: Tenorman's Revenge (X-Box 360 Arcade)
This was a platformer/puzzle/beat-em-up that was pretty hard. You could play as one of the four boys (I typically played as Kenny) in order to stop Scott Tenorman, Cartman's arch-rival, from ruining their 360 Hard Drive. It wasn't a bad game. I didn't pay for it (there was a code inside the latest season of South Park for the game, limited to a certain number of downloads total), and that kind of gave me a more rose-colored tint on the game. It wasn't great, but it wasn't bad. Had a lot of the great South Park humor. Story was just okay. Not bad. It is worth noting that you can play this with friends over Live, but I didn't find it as fun as something like X-Men Arcade or Ninja Turtles: Turtles in Time.
5. Kawata Shoujo (PC)
Hey, a PC game makes the list! This a was visual novel (with some adult elements, so it is certainly for those 18 and up) created by Four Leaf Studios, and was a free download. It's a typical visual novel, where the choices you make end up determining the story path you choose, which girl's story you want to see, and so on. I honestly fell in love with the story and was easily one of the most unique gaming experiences I've ever had. I highly recommend this game. (P.S. - Lily's story is my favorite. Amazing storytelling.)
4. WWE '13 (X-Box 360)
Once again, I'm choosing to include game art of my favorite wrestler, Sheamus, over the cover boy, CM Punk (who I also really like).
This game was a mixed bag. They improved the gameplay a lot. Added more for the creative aspects (however, I love creating the Chocolate Drop Storyline. It's just Mark Henry jumping off the Tron onto John Cena in a Custom Arena. Instant Achievement.), and they load much quicker this time around. There was an improved selection of wrestlers this time around, especially with some newer guys like Ryback, Antonio Cesaro, and Damien Sandow (even though they're DLC).
However, we come to the Attitude Era mode. This was a massively poor excuse for a story mode. Last year, we had three incredibly unique Road to Wrestlemania stories that were very well done. This year, we get to relieve moments from the Attitude Era?
If I wanted that, I would just watch clips on Youtube, or buy the DVDs. I don't want to play it.
I could have given it a pass if I could have taken some of the newer wrestlers, such as Sheamus, or Daniel Bryan, or CM Punk through the Attitude storylines to see how it could have changed, but it was not to be.
It's a shame. It could have been much better than what we got. Hope they go back to the regular Road to Wrestlemania storylines for WWE '14.
3. Dragon's Dogma (PS3)
Here was a game I really enjoyed. I was all set to get into Skyrim when I found out about this game. I prefer 3rd person perspective over the 1st person perspective (which seems to be the dominant PoV in Skyrim), and I wanted a game that actually worked on PS3, and Dragon's Dogma fit the bill.
I got to create my character, my Pawn (MIKE HAGGAR!), and run through the game. It was a very fun experience (admittedly, one I haven't finished yet), and I was definately becoming engrossed in the story. I really do enjoy some aspects of the combat system (being a Ranger/Strider/etc is really fun), and a lot of the characters in the game (Mercedes!) are really awesome.
I'm looking forward to diving back into Dragon's Dogma sooner than later, especially with the Dark Arisen DLC being released in 2013.
Totally worth picking up.
2. Pokemon White 2 (Nintendo DS)
Gotta Catch 'Em All. I really have come to enjoy the Pokemon series, right on time for the journey to Unova. I thought Pokemon Black/White was some of the best storytelling in the history of the series, and had my favorite lead character in the history of the series in Hilbert (and yes, I did finally play Pokemon Blue this year, so I did play as Red.), and my favorite champion in Alder. With this game, I thought it was a bit disappointing in terms of story follow-up, but in terms of content, far outspands the previous edition.
I also tried something new, which a lot of people usually do in let's plays and such, which is to play with one team the entire game. That was really cool, and it allowed me to gain some attachment to all the members of my team, instead of just one or two.
Cool stuff. Some great re-designs in the gyms and areas, and so on. Great game. Looking forward to the next installment. Gotta catch 'em all.
1. Kingdom Hearts 3D: Dream Drop Distance (Nintendo 3DS)
Was there ever any doubt?
However, I will say this: KH3D featured one of the most awesome and most unique levels I have ever played in my life, withe the world based off of Fantasia, Symphony of Sorcery. Using the classical pieces as is, along with the level design, along with the decision just to use musical sounds instead of typical battle sounds was very smart. Plus, the final boss (at least, for Riku), was Chernabog, which totally fits.
This game answered a lot of story questions while opening up other questions to be asked in the next installment. I wish they could have included more of Vanitas, or maybe a little more on Aqua, but I suppose their time will come again in KH3. Plus, I wish we could have focused more on some of the other Disney characters a bit more heavily. Still, more Axel/Lea is a great thing.
Some of the level redesigns were brilliant, like in Traverse Town or the World That Never Was. The boss battles, as a general note, were incredible. Plus, the flowmotion combat, while somewhat complicated at first, became second hand by the end of the game.
A lot of complaints about the Drop mechanic, but I didn't find it too much of an issue. It made sense. Plus, if you don't want to drop, use Drop-Me-Nots. That's why it's there.
Fantastic gaming experience. Favorite game of the year, by far.
What games am I looking forward to in 2013?
Kingdom Hearts 1.5 HD ReMix (PS3)
Sly 4: Thieves in Time (PS3)
Ni No Kuni: Wrath of the White Witch (PS3)
South Park: The Stick of Truth (PS3/360)
WWE '14 (PS3/360)
Remember Me (360)
Dragon's Dogma: Dark Arisen DLC (PS3)
Pokemon X and Y (3DS)
And so on.
HB is Out. Love and Peace and Happy New Year. I hope your 2013 is fantastic.