Well, it's been a slow day, so here's the list of new features for Tony Hawk's Project 8, as confirmed by Neversoft.
1 )New graphics engine for 360 and PS3. (duh)
2 )Less linear story mode( now called Project 8 ). This will be very involved, having you work your way from rank 200 to the top 8 amateur skaters. And, hopefully, to the coveted #1 spot.
3 )The create-a-skater. A lot of fans complained about last years limited story character creation options. Well, this year you start off by selecting your own "style", you can choose from things like punk and hip-hop, as well as female and kid options.
4 )Expanded world. This year, the game world will consist of about 12 areas, which will flow seamlessly together(no more tunnels, alright!). This will hopefully make the world feel more San Andreas-esque. The city/town will be blocked off with some sort of physical or translucent barrier, until you gain higher ranks, which in turn causes said barrier to disappear.
5 )Goal system. THP8 will have new goal types, as well as a whole new structure, to accommodate the new premise. No longer will you have to do particular goals to progress. You just need to do things to increase your rank. These include trick matching on certain objects, besting a high score, etc. New to the series, though, are the photographer goals, in which a photographer will skate in front of you, and you must stay in range whilst performing certain tricks. The puzzle goals, where you need to move objects in a designated area, al-a park creation. This, in turn, will allow you to skate the line to get a preset score. Oh yeah, did I mention the new bail goals? You can now initiate a ragdoll bail mode, in which the goal is to break as many bones as possible. Also, these new goals will have their own individual three tiers of difficulty, instead of picking one type at the beginning of the game.
6 )Stokens. Yeah, it's kind of cheesy sounding, but these forms of currency are vital to the Project 8 experience. When you do huge tricks and combos in front of pedestrians, you earn some stokens(diehard fans of the series will immediately think back to "ped props" from Pro Skater 3). These will allow you to purchase various items from the local skate shop, including tricks, decks with stat boosts, and special videos. The more stokens you have, of course, the better stuff you can buy.
7 )Historical stat tracking. In the past 3 games, you did tricks so many times in a combo, scored so many points in one shot, etc. to up your stats. well, this time around, you have a system that keeps track of how many feet you grind, manual, get air, total throughout the game. So when you grind 5,000 feet, for example, you earn a stat point. Of course, it will be easier than that at the beginning, like 500 feet for a point, but you get the idea. This, to me, sounds like one of the best additions this year.
8 )Classic mode. For this, I am going to quote Gamespot entirely, and I take no credit for this one:
"Classic mode is a concept that has appeared in the past couple of Tony Hawk games, and it's designed to take things back to the old days, when you had a two-minute run timer and a slew of goals to complete. Classic mode returns in Project 8, but in an entirely different way. Now, you'll skate up to a pedestrian, trigger the classic mode goal, and all of a sudden, nine or 10 goals will be rattled off. A segment of the world will be walled off with cool-looking force fields, and you're essentially playing a new-style take on the old Tony Hawk goal system. What's more, if you want to truly master these classic mode goals, you'll have to accomplish every single task in one two-minute run."
Sounds good to me.
9 )Ped behavior. This time around, the pedestrians have their own AI system. What does this mean? Well, for starters, they give you the afore-mentioned stokens. In addition to that, they will get angry if you run into/hit them. They will chase you until a )they knock you down and steal your stokens, or b )you evade them i.e. get on a rooftop, or into a building(I've heard of interiors like malls, etc.).
10 )Dynamic speed system. The hills and ramps with steep inclines will finally be put to good use. Now, when you go down a hill you will gain more speed, and we all know what that helps with. And, in contrast, when you hit a ramp, you will slow down depending on the type of ramp, as well as its incline.
11 )Mo-cap. Each skater has come to Neversoft to lend their own style to the motion capture of their tricks. So, a Rodney Mullen darkslide should, in theory, look differently than a Stevie Williams darkslide.
12 )Nail-the-trick. Okay, this is the obligatory "new feature" that is the highlight of this years game. It works as follows:
You ollie, click in both sticks on the controller, and it goes into slow motion. You can then maneuver the two sticks to manipulate the on-screen tricks, each stick controlling an individual foot. So, in essence, you can create new tricks with this feature.
No news on the soundtrack yet, but I'll bet there will be something in it for everyone.
I can't wait for this game to come out. Come this fall/winter, I will be the first in my town to pick up a copy. Oh, and be sure to check out the Tony Hawk Retrospective video: