So I managed to test SWTOR last weekend. Its a pretty cool game! It's annoying though that you have to wait so long for a lightsaber and even longer for a sprint power. I only managed to get to like lvl 13 or something. I find myself asking though, what was taking so long, for all the time that was spent making the game there doesn't seem to be that much. I found the gameplay to be father limiting, the problem is that it's basically and RPG with MMO aspects like so many others which for me means that there is no sense of freedom when playing. If you could have a speeder or some kind of vehicle from early on or a lightsaber or whatever "uber" weapon your class is supposed to have. if you had more inventory space, if the items were not so expensive and things of that nature the game would feel more of a sense of freedom, or at least I would.
What I find most curious is that these games are set in the Star Wars universe which by definition should mean that space related gameplay is as important as ground gameplay, however that does not seem to be the case with SWOTOR. BioWare say these "tests" are to help them improve the game but what do they mean by that? If they want to improve the game then that's easy if you ask me, just focus more on what makes sense from a Star Wars point of view and not a "game" point of view.
I feel that this game will end up F2P, maybe with a year, maybe more, but it will go the way of Lord of the Rings Online, Champions Online, DC Universe Online and just end up with some even more limiting free to play model. I say just do that from day one. The best thing is to make the game sub free but you still have to buy a retail code to access the game, add a fairly priced micro transaction system and you are good to go!
Anyways, overall I'm not sure from my testing sessions if I actually want to fork out money for this game at launch, especially for the collector's edition which is really over priced!