The following blog is my explanation of why Nintendo hasn’t received 3rd party support on their consoles, why my position has not changed.
Turn your TV off, turn your music off, shut your game off, close out your other tabs, stop reading your book, finish your food, and f**king pay attention.
Make sure you read this blog thoroughly because I will not reply to anyone who clearly hasn't read the whole thing.
- It's about 15 minutes out of your life that you were going to waste anyway. Don’t just see it…READ IT.
- Sorry if I'm acting a bit grouchy here but I've been working on this blog for a while and I just wanted to post it and get it over with. I'm probably going to get a lot of hate for this blog though.
Well, as you can see, 3rd parties have ignored Nintendo for many years now and with the Wii U out, Nintendo still can’t seem to get the 3rd party support back. In one of my older blogs, I said that the reason why 3rd parties are ignoring Nintendo is because they are hell-bent on getting Nintendo out of the industry by constantly boycotting their home consoles because they don’t pay them like Sony and Microsoft to put games on their systems, and whenever they do put games on Nintendo’s consoles, they make false accusations about how Nintendo and their fans are to blame for their games not selling, and the real reason why they won’t sell is because (mainly the western ones), they are gimped ports. And since I’ve decided to do a recap for this blog because 3rd parties are still giving the Wii U the cold shoulder, my position hasn’t changed. Now f**k off.
Oh, for f**k’s sake, fine.
So here's why my position on this topic hasn't changed.
So here’s why my opinion hasn’t changed. As I’ve said before, 3rd parties ran away from Nintendo supposedly because of Hiroshi Yamauchi’s treatment towards them, the N64’s carts, the GameCube’s storage medium and sales, and the Wii being underpowered. Well, let me tell you that those statements aren't really true (This is the part where you stop reading the blog and comment to tell me how much of a f**king idiot I am.). Why? What allows me to believe this crazy idea? Well, let’s talk about Yamauchi first. Well, you may think that 3rd parties ran away from Nintendo because of former President Yamauchi’s harsh treatment towards them. However, let’s think about this for a second here. If the 3rd parties claim that they ran away from Nintendo because of Yamauchi, why didn’t they go straight to Sega? They could have dealt a decisive blow there. They could have defeated Nintendo right then and there. Why did they wait until the release of the PS1 in 1994 instead of just ditching Nintendo for Sega? They missed a great opportunity. If Yamauchi’s treatment towards the 3rd parties was the real reason why they left Nintendo, wouldn’t it have made much more sense for them to jump ship to Sega instead of waiting until Sony to come around? I think so. Yeah, sure, Sega may have has somewhat similar quality controls to Nintendo, but who cares? Sega was a bit more lenient with their policies and the 3rd parties still could have ended Nintendo’s stranglehold on the video game industry way before Sony arrived by going to Sega. Also with Sega’s strong advertising campaign with ads like “Genesis does what Nintendon’t”, “Welcome to the Next Level”, and “Blast Processing”, could you imagine how f**ked Nintendo would have been if the 3rd parties decided to abandon them when Sega’s advertising campaign for the Genesis was at its peak, and when Sega was top dog in the market at the moment? All Yamauchi was doing with the 3rd parties was disciplining them. Not abusing them as some may say. Yamauchi is the reason why you got games like Mega Man, Final Fantasy I-VI and Chrono Trigger on your consoles. At least respect him for that. The 3rd parties missed a big opportunity to push Nintendo out of the industry by waiting until Sony to release the PS1.
3rd parties didn't run away from Nintendo for reasons like Yamauchi, power, carts, sales, license fees. etc. They ran away because Sony paid them to. Also, Everyone seems to have forgotten that when Square & many other 3rd parties jumped over to Sony their badmouthing of Nintendo was at Sony's behest. People may portray Sony as some cool uncle when they entered the industry, but in reality, Sony was always more sugar daddy than cool uncle. The first thing they did when they entered the industry was loosen quality control, along with bankrolling a bunch of 3rd party exclusives off the N64 coupled with some multi-million dollar advertising campaigns as well. In the 6th generation, Sony was routinely paying Rockstar hundreds of millions of dollars to make Grand Theft Auto III & others timed exclusive to the PS2. Also, there was a noticible decline in the quality of Japanese 3rd party games in the 6th gen, most notably on the PS2. Final Fantasy became bloated and cinematic, Sega destroyed Sonic's reputation, sales of Tekken and Ridge Racer began to decline, and Konami shelved a bunch of their classic IPs or just relegated them to handhelds. This theory that Sony somehow disciplined and kept 3rd parties in check in the 5th generation was most likely because they worked with Nintendo and Sega on design concepts for a while after jumping ship. The best Japanese 3rd party output that came out in the 6th gen were from niche companies used to running a tight ship (Atlus & NIS), developers with a strong vision (Hideo Kojima, Hideki Kamiya, Shinji Mikami), and collaborations with Nintendo on the Game Boy Advance and GameCube (The Legend Of Zelda: The Minish Cap, F-Zero GX, Metal Gear Solid: The Twin Snakes, the Capcom Five lineup, Baten Kaitos, Tales of Symphonia, etc.). Who do you think wrote the playbook for a big tech conglomerate to be successful in the video game industry, giving Microsoft more then enough confidence to try and do the same? Sony. Microsoft is using the same tactics, but they're being much more aggressive because of their deeper pockets.
Ok, now onto the N64. You may also think that 3rd parties ran away from Nintendo because of how limited the N64’s carts were, which made it somewhat difficult to develop for. If that were the case, why was Resident Evil 2 able to fit on an N64 cart with all 2 discs worth of content and some exclusive content to go with it as well? Something’s up here. Plus, Nintendo managed to make some carts that have more space for larger games like Conker’s Bad Fur Day, and Resident Evil 2 managed to fit on one of those bigger carts as well. Also there was a planned N64 DD port of Final Fantasy VII as well, since the carts were supposedly “not enough” to fit the whole game on. Sure, the N64 may have been a challenging system to develop for because of the limited carts, it was not easy to develop for, but it wasn’t the horror stories that you’d hear about the Sega Saturn, which was built for 2D games in mind instead of 3D. Carts were a red herring 3rd parties used as an excuse because Sony paid them to support the PS1. Why did the N64 end up getting better support than any other system in the 5th generation except the PS1 even though it was the ONLY system that used carts? Because EVERY OTHER CD system in the 5th generation also FAILED. Only the N64 and PS1 survived. The N64 because Nintendo is so good at what they do and the PS1 because Sony is so good at buying off developers (even though to be fair, the Sega Saturn did get a lot more 3rd party support than the N64, but I'll get to that later on.). Also, to go back to Final Fantasy VII, the game that made Square overnight sellouts to Sony, wasn't it Sony who bought the rights to that game in the first place for $100 million? And that makes me wonder, why wasn't Square afraid of FFVII failing completely on the PS1 when not a single copy of Square's games have not appeared on any other platforms than Nintendo's at the time? Because Sony paid them to take that risk. And it's also why a lot of 3rd parties jumped over from the N64 to the PS1. Sony was willing to pay them for support - the practice that is known as money-hatting, and Nintendo has stated time and time again that they are NOT going to play that game to get 3rd parties on board. This is a fact. FFVII, Dragon Quest VII and Metal Gear Solid are all notable 3rd party games that Sony bought off the N64. Plus, Sony told Square to have secret meetings with prominent Japanese developers in order to convince them to cancel their N64 projects and instead shift them to the PS1. Dragon Quest VII is the really big one that they admitted to but there were others. Then 3rd parties started to half-ass their N64 games, if they made anything at all, to make it seem that the storage limitation rumor was true. Carts have, and will always be, a red herring. Capcom was able to fit Resident Evil 2, a 2-disc PS1 game onto one N64 cart no problem. Numerous other games would have been just as easy, and they could have asked Nintendo for help on compressing their games in order for them to fit, something that 3rd parties were doing back in the NES and SNES days thanks to help from Nintendo's compression chips such as the SA-1, S-DD1 and others. And no, it also wasn't because of Nintendo's license fees on past systems because 3rd parties made PLENTY of money off the NES and SNES the generations before.
Now onto the GameCube. You may have heard that 3rd parties ignored the GameCube because of it's limited storage medium, the miniDVDs. Well, 3rd parties had no problem putting a TON of multi-disc games on the PS1, PS2, Saturn, Dreamcast and Xbox 360. So...multi-disc games are fine on Sony, Microsoft and Sega systems but a no-no on a Nintendo one. The size of the miniDVDs was the only excuse 3rd parties had for ignoring the GameCube so they ran with it, even if it made no sense since most 3rd party games released in the 6th generation were small enough to fit on a single GC disc anyway. Did you know that Grand Theft Auto III, even un-optimized, is only a gig in size on the PS2? It would have easily fit on a single GCN disc. Only CGI heavy games were really an issue but again, multi-disc games were fine on the PS1, PS2, Saturn, Dreamcast and 360. You may think that multi-disc issues may be a development issue, but yes they can be overcome. Final Fantasy XIII was originally on 1 Blu-Ray disc for the PS3. They managed to break it up into 3 HDDVDs for the Xbox 360 no problem. But then you might argue that it was because of sales that the GameCube was ignored by 3rd parties. Well, it finished 2nd to last ahead of the Dreamcast, and sold about as much as the original Xbox, so why didn't the GameCube and Xbox receive equal 3rd party support? The 3rd party sales were great on GameCube, no matter how low that install base may have been, and GameCube owners bought more software per console than any other console in gaming history, owning at least 12 games on average whereas PlayStation 2 and Xbox owners owned maybe 1 or 2 games on average. Also, if sales was the real reason why the GameCube was ignored then the Sega Saturn and Dreamcast would have been left to die, and the Wii, DS, 3DS would have gobbled up all the 3rd party support of their generations.
Now onto the Wii, and it being ignored because of it being underpowered... Sure, 3rd parties couldn't port over their PS360 games to the Wii, but 3rd parties somehow completely forgot how to make previous generation games as well? Where were all of the GameCube, PS2, Dreamcast and Xbox level games? Most 3rd party Wii games looked and ran far worse than PS2 software from the generation before even though the system was quite a bit more powerful than the original Xbox. Nothing was stopping 3rd parties from actually putting effort into their Wii games except their own stupidity and greed. Sure, they would have to make those games exclusive to the platform but 3rd parties had no problem making most of their games exclusive to the PS2. Go and look it up. The GameCube and Dreamcast had over 600 games, the Xbox had over 900, and the PS2 had over 2000 games. That means, quite possibly, that around half of the games released during the 6th generation were exclusive to the PS2. But for some reason, it was unthinkable to treat the Wii with the same respect that 3rd parties had given to the PS2. And the Wii was cheaper, quicker and easier to develop for than the PS2 so it would have cost them less money and taken less time to make the same types of games for the Wii. The power argument is bunk anyway simply by virtue if it were true, 3rd parties would have dropped the PS2 the minute the GameCube and Xbox came out, two far more powerful consoles that could do tons more than the PS2 could ever hope to. But they didn't. They chose to stick it out with the underpowered and incredibly difficult to develop for PS2.
Now onto Sega and why they received a lot of 3rd party support on the Saturn and Dreamcast. Well, it's because Sega is another case of a console manufacturer giving into the demands of 3rd parties, even though they didn't have the funds to moneyhat them. They completely kowtowed to EA and Namco to get their games on the Mega Drive/Genesis, and therefore, the 3rd parties saw Sega as an easy target to manipulate and control. That is why Sega, even though their systems sold much less than Nintendo's, was able to get a ton of 3rd party support on the Saturn and Dreamcast. However, Sega still received FAR worse 3rd party support than Sony did. They may have gotten much better support than Nintendo, but it was still nothing compared to Sony's.
Today 3rd parties are still ignoring Nintendo, and you may argue that it's because of the Wii U. Well, the 3DS is currently outselling the PS4, Wii U and Xbox One combined so why aren't they all showing up on there? It may be getting some support, but not as much as the DS did. Now back to the Wii U. It's sold about as much as the Xbone, but then you might say that it it's because the Wii U is a "risky investment" and that it's also because the Sony and MS fanbases have a long history of buying 3rd party games and the 3rd party games don't sell on Nintendo systems (the obvious statement made by 3rd parties all the time). Well, it's not because of that of that, and of course, it's because 3rd parties refuse to support Nintendo without being paid to do so, and again, Nintendo has stated that they are not going to do that, because it's what has caused Sony and Microsoft to lose millions on the game industry and Nintendo does not want to be dragged down with them and with the rest of the industry. As for the 3rd party games not selling very well on Wii U, maybe if 3rd parties didn't gimp them, leave content out and actually put effort into them, they wouldn't have bombed. Why? Because if you put effort into your games, they will sell well. Even if they are niche and aren't really million sellers all the time (Platinum Games, Bayonetta 2 (even though it's actually 2nd party), No More Heroes 1 & 2, etc.). And don't even get me started on niche titles like MadWorld, Grand Theft Auto: Chinatown Wars, No More Heroes, etc. Every Nintendo system since the N64 has had plenty of terrible ports, especially the GameCube and Wii. Did you know that 3rd parties admitted that they had as few as 2 people working on their GameCube ports? That doesn't say "gimped ports" to you guys? The issue is you're taking the low sales of 3rd party software on Nintendo platforms out of context. Sales didn't drop causing developers to start gimping their games. Developers started gimping their games and then sales dropped. The cycle began with THEM, not US.
As for 3rd parties supporting the PS4 and Xbone because of the fanbases' history of buying their game, well, the Nintendo fanbase has an even LONGER history of buying 3rd party games. All the way back to the NES and SNES. You know, the eras that EVERYONE likes to ignore just to prove that 3rd party games don't sell on Nintendo systems? That also happens to be before Sony entered the market and started buying off developers. Coincidence?
However, the gaming landscape has changed. Gamers tastes are indeed different today than they were 10 years ago or even 20 years ago. But to pretend that the basic rules of the free market have is idiotic. 3rd parties started pulling their games from Nintendo platforms when Sony entered the industry with the PS1. It had nothing to do with sales or license fees because again, 3rd parties made PLENTY of money off of the NES and SNES. It had everything to do with Sony's bribes. And with the entrance of Microsoft it got much worse. That's not the Nintendo fanbase's fault. If 3rd parties won't release their games on the system then OF COURSE there won't be a market for them! You can't sell something if it doesn't exist to begin with. As for the reason the Nintendo market is worried to support 3rd party games now? You have the 5th, 6th and 7th generations, and the beginning of the 8th for your answer: 3rd parties REFUSE to support Nintendo fans. They want us to buy late, broken, incomplete, and unsupported software at the same time that gamers do on other platforms where none of that is true. That won't happen.
The 3rd party market on the Wii U sucks because they want it to suck. It's an afterthought to them because Nintendo won't pay them for support. So what do we get?
- Late ports
- Broken ports
- Ports missing basic features for no reason
- Full priced ports (when the game can be found on other platforms for less)
- Lack of patches
- Denial of any future support (DLC, Sequels or Future entries in a franchise)
It's Sony and Microsoft that buys all of those things for their platforms so we're left with the scraps. For all we know 3rd party games might actually sell BETTER on Nintendo platforms but we'll never know because 3rd parties refuse to even try these days. The market is the way it is because Sony, MS, and 3rd parties want it to be that way. Do you honestly think the market would have crashed last generation if 3rd parties supported the Wii the way they were expected to support the market leading system like they did with the NES, SNES, PS1 and PS2? Nope. Everyone would have simply jumped to the Wii and bought the big 3rd party games that were released there. Or do you actually believe that gamers are so entrenched in their existing platforms that they would refuse to buy a Wii even if it was the only place to get the latest and greatest of their favorite 3rd party franchises? 3rd parties wanted control of the games industry, and now they have it. You can't blame Nintendo or their fans because 3rd parties refuse to actually treat them like they treat their customers on Sony and Microsoft platforms. They started this cycle, not us. We aren't rejecting 3rd parties, 3rd parties are rejecting us.
Even when they do put effort into their games, they still screw us over by not releasing future games in the series on Nintendo platforms or by doing some other dumb things.
- Capcom decided to release Resident Evil: Revelations 2 on the PS4 and Xbone, even though the first game sold by far the best on a Nintendo platform (the 3DS).
- Namco made SoulCalibur III PS2 exclusive even though SCII sold well over 1 million copies on the GameCube. The Wii U isn't even getting SoulCalibur II HD.
- After the success of Tales of Symphonia on the GameCube, Namco decided not to release Tales of Innocence, Tales of Hearts, and Tales of Graces, 3 Tales games released on Nintendo platforms, stateside. They instead ported Graces to the PS3 and released that stateside, re-released Symphonia in HD as a PS3 exclusive, along with porting Innocence and Hearts to the PS Vita. The Wii U isn't even getting Symphonia Chronicles, and the 3DS isn't even getting the Innocence and Hearts re-releases.
- How Capcom broke the Capcom Five lineup's exclusivity to Nintendo platforms, even though they sold very well on the GameCube. The Wii U isn't even getting Resident Evil 4 HD.
- How Capcom released the GameCube EXCLUSIVE remake of the original Resident Evil in HD on the PS4 and Xbone but not including the Wii U.
- Square Enix used the GBA and DS as port dumping grounds while making original games for the PSP and Vita.
- How Hideo Kojima is a complete dick to the Nintendo fanbase and has a huge Sony bias, as he lied to Nintendo and their fans about putting a new Metal Gear Solid game on the Wii U, and only released a port of MGS3 for the 3DS instead of an original entry. Since Kojima is all Konami has left these days, I guess you can say that Konami support is pretty much dead.
- Back to Namco - How Tales series producer Hideo Baba states that the Tales audience is only on Sony platforms, yet the best selling Tales game, Tales of Symphonia, sold around 1 million on an Nintendo platform - the GameCube & Tales games on Nintendo systems usually sell just as good as they do on Sony platforms.
- How Square Enix has stated that Bravely Second may not make it stateside even though Bravely Default was a success stateside.
- How Capcom used all the money Monster Hunter 4 and the 3DS made them to, instead of investing back into the 3DS market and fixing their financial position, invest into a mobile gaming studio which hasn't made them (and more than likely won't make them) a single penny. Need I say more?
The arguments that 3rd parties have used over the generations for ignoring or treating the Nintendo market like crap are just a bluff. They say that they've lost confidence because they don't want YOU to know that the real reason why they've been ignoring Nintendo is because Sony and Microsoft have been paying them off. It's become much more widely known this generation, but it's been going on ever since Sony entered the market with the PS1 in 1994. But people were unwilling to accept it or believe it for a long, long time.
All those "issues" with Nintendo were artifacts created by the light reflecting off of the piles of money Sony and MS were paying them, nothing more. Ever notice how 3rd parties complain about something with a Nintendo platform one generation, but when that same problem is with a Sony or Microsoft platform another generation, they ignore it?
The PS2 is underpowered? Ok then, we'll support it! The Wii is underpowered? WE CAN'T SUPPORT IT!
The PS1, Saturn, Dreamcast, PS2 and 360 need multi-disc games? That's cool. The GameCube needs multi-disc games? WHY NINTENDO, WHY?!?!
It goes on and on like that. Whatever 3rd parties can use to attack Nintendo becomes the excuse to dump them but when the same issue happens with a Sony or Microsoft platform, it's not a issue it's a CHALLENGE!
3rd parties have created all of their issues with Nintendo and their hardware over the years. Again, it's a smokescreen to hide all the money Sony and MS are paying them for support. They're not going to come out and say they're whores. They're going to try and hide it for as long as they can. And that's lead them to come up with some really lame excuses for ignoring Nintendo's past systems, including the ones that you guys have listed.
If Yamauchi's strict policies was the real reason why 3rd parties left Nintendo they would have all jumped ship to Sega long before Sony ever came in. But they didn't. The true reason why 3rd parties left is because Sony paid them to. Nothing more, nothing less. Plain and simple. They may use Yamauchi, power, carts, license fees, sales, etc. as an excuse, but it doesn't play when you bring Sega into the discussion. Especially when you consider that Sony had never released a system before and their success was ANYTHING but guaranteed while Sega had released two, and on their second (Mega Drive/Genesis), managed to stand toe-to-toe with Nintendo.
And that money lead to 3rd parties getting stupid in the 6th and 7th generations.
Nintendo makes mistakes, sure, but NOTHING that should have led to the 3rd parties ignoring the N64, GameCube and Wii the way they did. Anyone who thinks that isn’t an Anti-Nintendo agenda out there, or that the 3rd parties are not out to get Nintendo is completely blind. Look, am I saying that the CIA and INTERPOL are out to get them too? No. What I’m saying is that with enough money and enough guts to use it with no chance of making it back you can pretty much rewrite any script to say whatever you want. Like how today the Wii is seen as a fad, even though it sold over 100 million units worldwide and now today, pretty much every console and even PCs use motion controls to some extent these days, and how the PS3 and Xbox 360 are seen as successes no matter how much of a financial failure those two consoles were for Sony and Microsoft. Like how the GameCube was seen as hard to develop for because of the mini-DVDs, yet many games of the 5th and 6th generation and many games on the GCN used multiple discs, and most games of the 6th generation didn’t even use the entire storage capacity of a DVD. Like how the N64’s carts made it hard to fit games on, even though Resident Evil 2 was able to fit on there with all 2 discs worth of content and then some. Like how Yamauchi’s treatment and strict policies towards the 3rd parties drove them away from Nintendo, yet they didn’t bother jumping ship to Sega before Sony and Microsoft came in. Like how the GameCube was ignored because of sales, yet the Saturn and Dreamcast received loads of 3rd party support no matter how poorly those two consoles sold, no matter how abysmal software sales and piracy issues were, no matter how difficult the Saturn was to code for.
The 3rd parties are not going to wake up and realize how important Nintendo is for this industry until it is far, FAR too late.
…Then again, probably not.
So THAT is why my position hasn’t changed. Agree? Fine. Don’t agree? I don’t f**king care.
NOW F**K OFF.