I looked all over for those posters after I read about them, but couldn't find any. Are they only there in the first part of the game?
Frag_Maniac's forum posts
Not me, for a lot of us on PC, we feel GZ and TPP are the ones they FINALLY properly supported PC with, albeit with a few quirks, like lack of control explanations and KB/M prompts missing.
I also feel they could at least continue it on through to the end of the cold war era, which is basically 1991. They also ended TPP in such a way that opens up more possibilities.
I want to see a DLC for TPP that fleshes out and resolves Eli's escape, but honestly, it could also be the basis for an entire new game if it starts with him as a child, then has him as an adult commander leading an army.
As said though, they can't go forward much, just fill gaps that already exist. At this point it's kinda like the Star Wars saga in that sense.
You generally always have the option to kill, but in TPP, it affects your Hero point status. Anything above 150,000 points is Hero status, anything below 100,000 points is Demon status, whereby your shrapnel "horn" will grow longer and you can't wash blood off. You CAN however gain back Hero status by doing heroic acts, some of which award more points than others.
That said, there are times you do not have the option to kill with certain personnel that fall into a gray area. I'd say more but it could spoil some of the story for you.
As for whether TPP has more "deserving" enemies, of course it does. Ground Zeroes by comparison is just Kojima's version of Guantanamo Bay. In TPP, you'll be going into areas with factions that do some petty despicable things. Just remember that if you go too kill crazy, you not only lose Hero points, you can lose valuable recruits. Plus if you Rambo it too much, the enemy will adapt with things like shields and armor, making it harder to complete some objectives.
I don't understand why you titled it "Killing innocents" though, when you're asking about soldiers more deserving of death. Not all are innocent, not even in Ground Zeroes.
@thundercloud80: I have over 180,000 Heroism points and I am covered in blood with a fully grown horn on my forehead. After a while I just started killing everyone (during Side Missions and Free Roam) since this game's Demon/Heroism effect only goes one way...
It doesn't only go one way, and since Hero status starts at 150,000, I find the 180,000 part hard to believe.
Demon status is supposed to start when you drop below 100,000 points, and even then, the Hero points CAN still be built back up. You just have to make sure you do more heroic than demonic acts. Plus there are acts that raise it faster, like saving children by extracting them, finding and disarming nukes, etc.
@thunder, develop higher grade weapons when you can, which will give them more power and/or ammo. At any time though you can call in supply drops to top it off. Go to iDroid, Missions, Supply Drops, Ammo/Fulton. Designate where to drop, and shortly it parachutes down to you.
There's also ways to conserve ammo, like lure distracting via throwing the infinite amount of empty magazines you're equipped with. When within 12m or so, you can switch to Bionic Arm knocks to lure to a cover spot for an easy stealth takedown. You can also use CQC-Close Quarters Combat (aim pistol from behind, hold Q for command). Or just hold RMB to grab, then Q to interrogate, or LMB repeatedly to sleep choke, E to knife kill.
One of the reasons a LOT of people on PC get frustrated, especially if you play with KB/M, is the game doesn't adequately explain control functions for those devices. Here's a great guide that I found and used, it helped a lot. It's for Ground Zeroes, but mostly works for The Phantom Pain (CQC Commands were changed to number vs arrow keys though).
Actually you're right, it's mostly tranq pistol the first part of the game if you want to use stealth and avoid Demon points and losing recruits. Then again, it IS primarily a stealth game isn't it?
Later on the UN assault rifle that stuns is quite effective, but nothing beats the silenced tranq sniper rifle. Until I got the UN rifle I carried the MSR to kill non valuable troops that I had no hiding spot left for, but until you get the mid level silencer, it wears out pretty fast, so try to one shot them in the head.
Now I carry the UN rifle and the silenced tranq sniper rifle, and when I need to kill someone, I grab them and knife them. Don't worry about killing too much though. You'll encounter a lot of troops that just aren't worth recruiting, and as long as you extract a good number more than you kill, your Hero points will accumulate.
I used to get annoyed that the only sure fire way to avoid enemies waking up is to extract, hide or kill them, but now I just see it as a necessary element to keeping the game suspenseful, with a personnel system to manage that adds depth and strategy. Now when I kill someone I just laugh and say, sorry buddy, no toilets or dumpsters left. It is after all, just a game.
I used no smoke, or supply drop tricks on [Extreme] Cloaked in Silence, just my handy tranq sniper rifle. Got a fairly easy S and all side tasks except no firearms. Never had a sand storm come in either.
Personally I'm not convinced sand storms are even scripted to automatically happen. I get the feeling the weather adapts to the player, much like the AI.
Meaning if you're taking a while or getting shot a lot, they're more likely to appear.
The no firearms task is going to be interesting on this one.
I took D-Walker straight through the open left area of the airport, parked him alongside the hanger, sprinted along the far wall under the camera, then knocked that guy out from inside the building and just dashed back to D-Walker to extract him. Same score, no alerts, pretty close to the same time, and you get a high ranking soldier that's eager to join your forces.
Never been a big fan of fast and loud, and for a stealth game, they really should penalize enough for alerting the whole place to not allow an S score with such tactics. When they hear a loud explosion and there's coms chatter, that really should be a high level combat alert that significantly affects score.
I agree on the points about only one LZ and limited space to move in without penalty. There's not many missions I've had the out of mission area warning, but this one is really strange.
For me, the way it worked out was I initially had a ton of heat from Sahelanthropus, but once I got to the rocks around the LZ, I easily lost him behind cover, and was able to get in the chopper unnoticed while he was just a short ways away, not even looking at the chopper!
I'm sure it had gone smoother too if I was accustomed to the D-Walker's steering better, which would have allowed me to probably get enough distance to maintain stealth. Now I know to hold RMB to steer it more precisely, but I was running into stuff a lot in that mission.
I still like the game though, because most of it does not involve weird scenarios like this. In hindsight, I recall if you take out anti air radar stations, it opens up closer LZs. That along with clearing out the base prior to extracting Emmerich would probably give you more realistic options as far as being able to distance yourself from Sahelanthropus to board the chopper.
Have you only been deploying higher success rate CD missions? If not, you may have lost enough Combat Platform staff to lower how many simultaneous missions they can undertake.
Look in your Rewards menu and see if it's showing lots of staff lost.
Yeah I heard the firing was just a false rumor, and that he's just on "vacation". It's also not been confirmed that a mission 51 was even fully confirmed as a definite part of the game. It sounds to me like it was just something they originally planned, but wasn't found to be suitable for the game for some reason.
There's also been rumors there will be a MGS6, possibly with Kojima involved.