Yeah I wasn't even thinking about the cops. That would tend to complicate things.
They have SNAPTA on their uniforms, but one of the last cutscenes shows Artyom revealing dog tags that say CNAPTA on them. Is this a typo in the game? Anyone know what SNAPTA means and if CNAPTA is a word that's supposed to be in the game?
I had this happen last session for the first time, and what's weird is I'd completed all golds on racer and all assignments, all golds on cop, and all but half of the enforcer assignments.
The game is just buggy as hell.
Yeah I noticed a lot of players are complaining about just hooking up with others for online play being a chore. I haven't seen any of them mention whether they warp to a safehouse ahead of the person they're trying to hook up with and get going at a moderate pace ahead of them and let them catch up though.
They ought to have other options though, like having the map open, clicking on a player's avatar, and asking them to meet at a specific event icon on the map. The icon on the map would automatically flash for them so they know right away where you're talking about.
As you said they have to be willing to play with others vs sp though.
You're right about some things, wrong about others.
1. You were looking in the right spot for a file to edit, you just picked the wrong file.
2. They locked the frame rate to 30 FPS for not just consoles, but people with low spec like you as well.
3. It actually does have an ambient occlusion setting (what you called SSAO), and you have it off.
4. Model quality is something you don't typically find in a race game, as you have cars instead of NPCs. Reflection quality is what most effects car quality.
1. It is indeed poorly optimized, even for fairly high end cards.
2. They didn't offer enough settings to facilitate a broad range of PC spec.
If you go back into the Documents/Ghost Games/Need for Speed(TM) Rivals/settings folder, open up the "PROFILEOPTIONS_profile". It's actually easier to read with Wordpad than Notepad, and it edits with it just fine too. There you will find a list of graphics settings that aren't in the graphics menu in game.
I also added the line "GstRender.Enlighten 0", which disables bloom. It can make it a bit easier to see when driving at night while playing as cop, due to less glow from the flashing police lights.
I would first leave Texture quality at 3, and try reducing Shadows, then Undergrowth, then Mesh, then Terrain, one at a time in that order. I don't know what you used to record with, but sometimes just having a FPS meter running can mess with poorly optimized games. Thus I would only run the Fraps counter or whatever you're using, just enough to see the results of your adjustments, then test without it.
If you can manage a result with your file edit that looks and plays acceptable while getting a solid 30 FPS, then and only then use the command to unlock frame rate. Don't set it to 60 though, that's too high with your spec. Instead set it to 40. I use that command set to 40 even with an HD 7970 OC.
There's a reason to cap FPS at a certain point. It keeps the frame rate window more narrow and stable, and reduces heat output from your graphics card. It also lessens the chance of high max frames and low min frames, which can reduce the overall average frames. It's not that FPS caps are bad, it's that ideally you want to find the appropriate one for your spec.
You can also run the game in borderless windowed mode by turning Fullscreen to off in the graphics menu and downloading and installing a free tool that allows any game to run in windowed mode borderless, which helps boost performance a bit. Be sure to follow the instructions carefully. I found it works best if your desktop is set to the same res you run the game at.
Lastly, make sure you have the game fully updated through Steam. Update 1.3 added some stability and a performance boost. If it requires Origin to run, try disabling the Origin overlay. Some people even use a hack that allows Origin games to run without Origin, but that would be a last resort. You wouldn't want to risk Valve possibly detecting an unauthorized hack, even if it only affects Origin.
I really don't know why they had Ghost Games (formerly Criterion employees) make this game when their Black Box division already had experience with the Frostbite engine with NFS The Run. The Run had issues with control bindings resetting, but it was FAR better optimized than this game, and that's the hard thing to nail with a Frostbite engine game.
Good luck, let us know how it goes.
They're gaming forums and reviews are steadily getting worse, but it didn't really dawn on me until today how out of touch they are with gamers.
I see a survey popup onscreen asking to help improve GameSpot, so I say, what the heck, at least they're trying.
A few questions in I see a message saying, sorry, you don't qualify for our survey. Why you ask, because I don't own a friggin cell phone.
So what exactly are they intending to become, a game site for Android titles?
After beating Race mode with all gold medals, then beating Patrol mode as cop with all gold, I really don't get why they have SO many better cars in the cop career. I mean sure many are just undercover and enforcer variants, but there's still a better selection of cars.
The Lamborghini Aventador LP 700-4 in the cop career has gotten me through most events that require good handling. It also has incredible acceleration, durability and strength. It's not available in the racer career though.
Two events that come to mind are Keep the Pressure and Guilty as Charged. They're both Rapid Response events that require very good handling and keeping your speed up. Keep the Pressure starts on West Ridge Drive and Guilty as Charged just So of the SE I-4 interchange.
As with many cop events, the Lambo LP 700-4 was the only car I could gold Keep the Pressure with. I finally got in under the required 2:30 time, beating it by nearly a whole sec at 2:29:05.
Guilty as Charged is another story, as it heads south in the open desert roads and requires a car with pretty good top speed. Even still, I very nearly got the required gold time of 2:04 with a 2:04:1 using the LP 700-4, and had I not got docked :05 for swinging a bit too wide in one spot and scraping a guard rail, I'd have done it in that car. I ended up beating it with a 2:00:27 in the Bugatti Veyron, but it took several tries with the noticeably worse handling.
Check out these stats:
3. Is it possible to play after finishing the game? For example, in order to just advancing in the rankings, etc.
The storyline ends at level 21 (Chapter 10) for both cops and racers. If you want, you can redo the rest of the available speedlists and rank up to level 61.
There's a bit of a flaw with that system really. Reason being it's WAY easier to complete speedlist assignments than say to get gold on events. There's really not that many speedlist objectives that require getting gold on Hard rated events. Most are just a breeze to get through. Even some of the Easy rated events are not all that easy to get gold on, and certainly harder than most of the speedlist assignments, esp when you consider you can pick from any event to complete them.
This is a game where you really can't judge a player's skill by his rank.
Yeah I've had to suffice with just completing the other speedlist assignments via the overview. I don't know whether you mean not leveling up being pointless because it's not possible due to the game's design, or not necessary, but I still think it would be nice to be able to retain stats and unlocked cars and upgrades while being able to go back to previous levels like when progressing through your first speedlist. The reason being the AI cars scale more appropriately that way. To try and best simulate that I've also been using my tier 1 (heat 1) car to do the lower numbered speedlist assignments. The problem with that is the AI race cars scale with it, but the cop AI, not so well.
The only real way to get the same feeling of progression with each speedlist category is to start a new game for each one. EG a Race profile, one for Pursuit, and one for Drive, then the same with the Cop career. The difficult and tedious part of that of course is there's a handful of events that are very tough to get gold on which I'd rather not have to repeat.
Another, and perhaps better alternative though, would be to just not have overview speedlist assignments locked until you complete one of the career modes. That way if say you're playing on Race mode, you could do the Pursuit and Drive assignments via the overview, then finish your Racer assignments to level up. However the game doesn't just lock those other two assignment modes while playing the Race mode, it also overwrites your progress in the Race mode when you switfch modes even in the overview after completing race mode.
For a game that is open world design, it has a lot of restrictions in how you can play it. Ideally I'd like to retain the feel of unlocking events, without being forced to start at the beginning of another career mode while still at level 21 or more. I can see locking cars and events, but there's no reason to lock the alternate career mode assignments. Sure you can change speedlists at anytime, but you're inevitably still going to be left with one completed before the other two are when you level up.
They could at the very least offer a pro mode that is unlocked after finishing one career mode. Pro mode would be such that you don't level up until all three speedlist modes are completed. That way it would be easy to pick appropriate events for each speedlist as you level, vs revisiting level 1 speedlists after unlocking ALL events and getting gold on them.
I've tried to structure my Pursuit speedlist progression as best as possible, doing Easy events the first 7 or 8 speedlists assignments with a lower tier car, etc, but I found myself running out of Med and Hard events when progressing through the higher assignments and doing some events over. It just doesn't feel the same as normal progression your first time through.
1. You should only check the question option if it's something you're asking.
2. Using -GameTime.MaxSimFps ## -GameTime.ForceSimRate ##+ after the shortcut target path removes the 30 FPS cap. Just set ## to whatever FPS your rig can Handle. I use 40 with my 7970 OC
3. DICE made the Frostbite engine, so naturally there's going to be a far better chance anything they build with it will have better optimization than something made by a team like Ghost Games, whom have never used it before.
4. What you're experiencing with the controller is not the device itself being superior, it's the fact that the analog sticks on the gamepad are speed limited (response wise), and therefore less demanding. The tradeoff is it's harder to dodge traffic and such. I have gold medaled every event on my first (Racer) run through, and am well on my way to doing the same with the Patrol campaign, and I'm using a keyboard. In fact I was only .1 sec off getting gold on one of the hardest Rapid Responses with a car well below the fastest ones in the game, and had I not barely nicked a guard rail in a turn from braking too late, I'd have done it even with that car.