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FIipMode

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#1  Edited By FIipMode
Member since 2009 • 10850 Posts

@m3dude1 said:

@FIipMode said:

@m3dude1 said:

@scottpsfan14: poly counts, lighting, shadowing, occlusion, asset quality....pretty much every single aspect

To be honest, you're just listing attributes without showing any examples.

the downgrade is incredibly obvious, to claim anything else isnt my idea of honest. im a huge uncharted fan and these graphics are very disappointing.

I don't agree, the character model is of the same quality, the cutscenes are just in different circumstances, water and time of day.

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#2 FIipMode
Member since 2009 • 10850 Posts

@m3dude1 said:

@scottpsfan14: poly counts, lighting, shadowing, occlusion, asset quality....pretty much every single aspect

To be honest, you're just listing attributes without showing any examples.

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#3  Edited By FIipMode
Member since 2009 • 10850 Posts

That was a fantastic showing, the enemies will actually go through levels of alertness based on when they've seen drake and you can transition from combat to stealth smoothly, the level design was great, and huge, this is exactly the kind of improvements Uncharted needed.

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#4  Edited By FIipMode
Member since 2009 • 10850 Posts

@freedomfreak said:

high

infamous look really good I should know I'm american but Ryse looks better, and yes, it does run at a lower resolution, because that is all that matters.

I run Doom 2 at 1400P, and that automatically looks better than everything released on next gen consoles so far

haha

don't you feel you ffel you feel stupid

this is incredible

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#5 FIipMode
Member since 2009 • 10850 Posts

AA hype make sense considering that's what the past game in the series average around? Why are people upset AA hype was chosen?

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#6 FIipMode
Member since 2009 • 10850 Posts


@FIipMode said:

Very pretty yes, very dull to play though and I regretted buying the game. I should have known after KZ3 that the series just doesn't have it anymore.

It never had it period; I don't know why people keep buying these games. lol.

I don't know why I keep buying them either, still chasing that high from KZ2 I guess, which definitely did have it. Some of the best standard set of maps the entire generation and fantastic gunplay.

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#7 FIipMode
Member since 2009 • 10850 Posts

@foxhound_fox said:

So why is it even an open world game if they want "pre-determined feels" for levels? Wouldn't it make sense to make it more like Uncharted? Dynamic day/night changes are STANDARD for open world games... and have been for over a decade.

Infamous were fun open world games last gen and they didn't have a day night cycle, making an open world game a third time around makes sense.

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#8 FIipMode
Member since 2009 • 10850 Posts

Late embargo for this one.

@MBirdy88 said:

Don't understand the pathetic graphics comparison posts.... people that havn't played the game trying to discredit it because cows have no GREAT gameplay games on their system?

The game in motion looks great. those pictures are shocking.

Man fanboys have completely switched roles this gen, just like the companies.

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#9 FIipMode
Member since 2009 • 10850 Posts

@TheEroica said:

I think the post E3 still has a lot to do with it... along with the price difference. Though, I think we are naive to think that from a game perspective, MS wont earn its purchases... couple that with the insanely shortsightedness of gamers, a few really great years of releases on the xbox (which will happen) will set the world back to normal. I say this like a broken record, but thats what should all want in the first place. everyone being healthy.

But obviously all competitors should earn their healthy state. If Nintendo has terrible third party relations, with a high price that customers don't want, they don't deserve sales for health's sake. And if Microsoft has too high of a price and haven't convinced people the higher price is worth it, same situation. No need to blame it on 'shortsighted gamers'.

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#10 FIipMode
Member since 2009 • 10850 Posts

Doesn't bother me really.