The following is a review for Kane and Lynch 2 that I discovered on a site called gamekult. As the site is not in English, I had to rely on Microsoft Translator to decipher the page for me. Below you will find an "as-is" translation that has not been altered by me in any way. After all, how do you improve upon perfection?
In the middle of 2000s, when many fans sought merely the Hitman at every meal, Eidos was audacious and told its Io Interactive studio new action game license Kane & Lynch. The initiative ended finally mixed observation at the fun, but profits visibly were great because the Publisher decided to put it in a suite. The opportunity to improve everything which could be in episode 1, or, as it sometimes, everything back to zero and to make lyncher.
The third person shooter from Dad, yes but in duo. That was the first Kane & Lynch in 2007 out of. It is clear that, almost three years later, the formula has not changed. Supposedly designed around of cooperation between the two after heroes and the promise of beautiful shootings to two players as his Army of Two competitor, this game in the third person actually offers a perfectly workable adventure solo. For exception of a small parenthesis Kane commands, it is the unique character of Lynch who is at the heart of this second episode. More or less arranged cars in Shanghai where he even found a roommate, the future of the trigger ex-malade will soon catch up with its old demons in killing "inadvertently" the daughter of a mafia arm rather long. Swearing, but always a little late, that be it should take, the duo sailed then in a tumble to the madness into 11 chapters, all more vulgar and unhealthy to each other.
Balafrés, covered in blood, and hair during part of their pursuit race literally, Kane and Lynch gentlemen must flee city under thugs small streets, police and even the army balls. Without fearing the immoderation, game thus fulfils its nuts GST, contract with a small grin humor not unpleasant. Valves that rush to figure the two antihero in full shooting game give enough uniqueness, provided by VF by one of the voices of Vin Diesel (also the Dominic Santiago in Gears of War) Thierry Mercier, shields and José Luccioni, the voice of Al Pacino (or Marcus Fenix in this same Gears). Next Visual also, Io Interactive had put the package. Far, far from being a monster technique, the game tries compensate its obvious delay by all kinds of Visual tricks such as tremblotante camera way (but) war reportage, defects of development every 30 seconds and compression artifacts when the player is takes a ball. That one sees a Visual claw, or more likely a cache-misère, is in any case that it remembers once the game finished: ambience and**** Unfortunately, that's about all.
To them, they have hair
Design "ambiancé" in certain environments such as clandestine sewing workshop can save furniture, K & L2 missing terribly surprises and varieties of game situations. Where the first Dead Men episode peinait already put in scene a massacre of civilians, or simply the dual personality of Lynch, perpetual leaking single goal just Dog Days. Except for very brief sequence of shoot on rail behind a heavy machine gun and a civil protection, all game can be summed up in a long shooting spotted of cinematic opening doors. Without real rhythm, and developments, enemies of rooms in halls, a little way to one on derelict beat ' em all, but without adrenaline and skill. With simply "pépère" side of the thing. The Artificial Intelligence takes no risk, no more than the design level, both, and as a result, the game is sinking with monotony for a period of five to six hours, depending on the chosen difficulty (maximum difficulty being strictly aberrant).
In addition to a clear lack of originality on the merits, K & L2 must contend with a poor implementation quality. The game would probably deserved a small rab development to rectify some "time gains" shameful. Lack of lip sync during the incessant whining Lynch, for example, history to avoid him and his pal Kane converse as some ventriloques. More time would perhaps also enabled refine commands whose main feature is still present vagueness both at the level of the character than weapons. Although varied with various flingues, machine guns or snipers, arsenal does not offer a super feeling. The "automatic" referred seems to focus lost balls, but remove it in the options is probably the worst things to do. On the other hand, cover system does not meet the quarter turn, displacements are steep (voluntarily tortured Lynch approach does arrange anything) and no possibility of cooperation was designed between characters. That is why they are two. Ultimately, it is apparent with the impression that all asking to be improved in the first opus best was left as-is, at worst reduced to its simplest expression. The only good point of this episode next novelties is adding a cooperation online, with the split screen mode is saying.
David and Jonathan
Online, the multiplayer resumes the atypical formula of the previous episode. No big surprise waiting on this side, therefore, but as it is about all that remains of the originality of Kane & Lynch, is rather reassuring, some share address around of the concept of "treachery", multi contains three variants up to 12 players. Fragile Alliance mode you can also practise through the arcade, mode solo is a vast burglary in which players are team against police handled by the I.A., with the possibility of betraying his teammates (but obviously to take the risk to be oneself down). Similar is infiltrated COP variant, except that the traitor is appointed in advance, in the back, while that COP mode and thieves the bots enemy disappear in favor of two teams of players face to face. Rather original, this cross is probably not catchy enough to retain most of the players for more than a few weeks. Because of these alambiquées rules the parties can quickly turn to the anything whenever only one participant will not play the game. And as there are finally relatively little to encourage them to play Kane & Lynch 2, it is not won.
It is the success that it does not wait and others always expected. Although the first opus of Dead Men had nothing a bomb, the Kane & Lynch claw was possibly the project profile to become, with a few ideas in suffering in episode 1 and a development studio deemed to hold (Io Interactive, Hitman, designer still). Unfortunately, instead of relying on past experience, Kane & Lynch 2: Dog Days dark without thinking about the image of its two heroes. Multiplying the tasteless shootings more thirst, title accumulates the GST barbant float handling with more pitfalls. Quite unique in its ****Visual and has a real atmosphere, in spite of its flaws, K & L 2 is finally an umpteenth innocuous action in the third person, set among his peers, and even a proper notch below from the others in terms of achievement. A small mess anyway.