DigitalDame / GameSpot Community Lead

Forum Posts Following Followers
4067 1983 4585

DigitalDame Blog

The Quest for Better Box Art

A few months ago, I was at a Magic the Gathering event in Portland. I was working check in for VIP which meant that I got to meet a LOT of cool people. Among those people was a guy named Peter Lapp. He made a comment about the awesomeness of my laptop and it started a conversation about what I did for a living. But enough about me, this post is about Peter.

You see, Peter appreciated the awesomeness of my laptop because he himself is in the industry, well sort of. He is a part of a Kickstarter for Better Box Art. Here are a few of the pieces:

So what is Better Box Art exactly? Here's their mission statement:

Simply put it's alternate video game cover art by talented artists from around the US.

Better Box Art is a group of long-time video game lovers and entrepreneurs out of Portland, OR who, alongside a talented team of artists from across the country, believe that video game box art should be as unique and creative as the games they represent. Too often, video game covers are designed by marketing teams whose goal is to find the design which will sell best on store shelves. As a result, video game covers are too often generic, festooned with obnoxious marketing, or simply not a fair representation of the game.

The goal of Better Box Art is to provide cover art which captures every drop of creative vision that went into the game itself. Our covers are unique, personal, and are designed to look good on display.

The games we’ve chosen are among the most popular and beloved in recent years; games which inspire us and others creatively and, we think, deserve to have cover art which celebrates their aesthetic style.

TLDNR: These guys are awesome and you should consider Kickstarting them.

I've personally kicked into them because, well I think they're awesome and I enjoy the idea of sharing awesome art (I'm kind of a sucker for cool video game art).

What games would you like to see alternate art covers for?

GameSpot is Hiring - Social Media Producer

We're looking for a new Social Media Producer. If you have experience and are interested apply here!

Here's a bit about what we are looking for:

  • Build and maintain strong GameSpot presences on Twitter, Facebook, Tumblr and other social channels
  • Establish and perform to meet or exceed KPIs for audience acquisition, social following, effectiveness of social media efforts
  • Drive growth of our social and distribution channels and provide analytics, measurement, insight and reporting to determine focus and direction
  • Manage day-to-day relationship with GameSpot community
  • Moderate community communication channels including forums and live chat
  • Development and manage community features, programs, and tools
  • Assist in overseeing team of GameSpot.com volunteer moderators
  • Accountable for community growth and satisfaction goals as well as reporting on community driven trends and feedback

Mega Man Battle Network Now on Nintendo eShop

I saw this on Twitter today:

Nintendo goes on to call it "A futuristic cyber adventure starring Mega Man! In a future where everyone owns a personal exploration terminal--PET for short--convenience is at your fingertips. With PETs, humankind is connected to a network that allows instant communication and handling of every day needs. But with the latest upgrades, network viruses have also flourished."

Now, I can't help but look at this and be slightly bothered by this... When I think of getting a new Mega Man I think of getting something like this:

But instead I get this?

Have any of you played this style of Mega Man? Am I over reacting? Let me know what you think.

GameSpot Game Day

This idea has been kicked around by both moderators and volunteers for the past couple of days, but I figured I would extend the reach just a bit further into the spere of followers that happen to still read blogs (if they're still out there).

So how does a "GameSpot Game Day" sound to you? Would you be interested in playing? If so, which games should we do? Should we focus on one game or should a Game Day be a celebration of different games and types to help be more inclusive Share your thoughts in the comments below.

Game on!

The Creators of Minecraft, Super Meat Boy, and Penny Arcade are making Magic Cards

During this years PAX East, Wizards of the coast announced that there would be a few new celebrity designers helping out with this years core set (called M15).

Here is the full list of designers, creators, and all around awesome folks who will be making cards for the latest set:

  • George Fan: designer of Plants vs Zombies
  • Mike Krahulik and Jerry Holkins: Gabe and Tycho, creators of Penny Arcade
  • Markus Persson: "Notch," creator of Minecraft and founder of Mojang
  • Richard Garriot: "Lord British," creator of the Ultima series
  • David Sirlin: designer on Super Street Figher II Turbo HD Remix, Yomi
  • Rob Pardo: chief creative officer at Blizzard, lead designer of World of Warcraft
  • Isaiah Cartwright: lead game designer for Guild Wars 2
  • Justin Gary: designer of Ascension: Chronicle of the Godslayer and Solforge
  • Stone Librande: lead designer at Riot Games, designer of Diablo 3, creative director of SimCity
  • Brian Fargo: founder and CEO of inXile Entertainment, director of Bard’s Tale, Wasteland, executive producer of Fallout
  • Mike Neumann: Gearbox Software, creative director on Borderlands
  • James Ernest: owner and lead designer for Cheapass Games, designer of Kill Doctor Lucky
  • Edmund McMillen: indie designer of Super Meat Boy, featured in Indie Game: The Movie
  • Brad Muir: game designer at Double Fine Productions leading Massive Chalice, project lead on Iron Brigade

So far, only George Fans' card has been revealed and it seems pretty awesome:

There's no telling what kinds of cards these fine folks will be creating, but I have high hopes that they'll be awesome additions to the next set rotation. I'm personally hoping that at least one of them designs a Planeswalker.

The Magic 2015 Core Set will feature 269 cards and releases on July 18th with prerelease events starting July 12th at a local game store near you.

Guess who's going to Disney Land?

ME!

I'll probably share a few updates (though not all of them).

I'm so excited, I haven't been in over 10 years. I can't wait to see just how much things have changed since the last time I went.

What should I ride first?

Tomb Raider: Dumb Ways to Die

**The following editorial does not reflect the official and professional opinions from GameSpot. They are simply the ratings of a gamer with the time to type.**

This last week the gritty remake of Tomb Raider stumbled its way onto the list of free to download games from PlayStation Plus - [LINK], so of course this reminded me that it's currently sitting in my every growing pile of shame. Also, GameSpot had some pretty good things to say about the game [LINK].

So I got comfortable and readied myself for a night of adventure.

All and all so far I have enjoyed what I have experienced as far a game goes. Admittedly, this is the first Tomb Raider I can remember playing from the last decade or so. I of course gave the original game a spin and I'm sure those of you who remember playing it on the console probably remember just how hard it was to do even the most basic movements when you first sat down with the game.

I never thought driving a 98lb girl would feel like a 2-ton truck

Scaring-nostalgia and occasional awkward voice acting aside, I have been having fun. There is however one thing that still bothers me. What the hell is with these death scenes?

The TLDNR version of this rant is that I honestly don't feel like these scenes add anything to my play experience.

I mean, if you think about it for even half a moment you realize that there was someone (or even stranger, a team) who's job it was to come up with every gory, impaling, blood-squirting, smashing, ripping, painful cut-scene.

Further more, there is audio for each and every one of these. I can't help but wonder how much time, effort and money went into just these scenes. This of course adds to the concern of AAA vs. not AAA titles and where they decide to spend their money. It just makes me wonder, if Tomb Raider were a new game, fresh off the Indie-Cade, would they have even bothered trying to tell each gruesome end for our adventurer?

There have been a number of articles expressing disdain at the high levels of "torture porn" in the game. Now to be fair, I'm not inclined to go so far as to call it that, I mean really let's not be extremists…. But I do agree that at times it feels a bit over the top.

Okay… so maybe they're not too far off.

The point being, who among you feels that these scenes actually contributed anything of value to the game as a whole, and can you elaborate on your opinion.