This idea has been kicked around by both moderators and volunteers for the past couple of days, but I figured I would extend the reach just a bit further into the spere of followers that happen to still read blogs (if they're still out there).
So how does a "GameSpot Game Day" sound to you? Would you be interested in playing? If so, which games should we do? Should we focus on one game or should a Game Day be a celebration of different games and types to help be more inclusive Share your thoughts in the comments below.
Here is the full list of designers, creators, and all around awesome folks who will be making cards for the latest set:
George Fan: designer of Plants vs Zombies
Mike Krahulik and Jerry Holkins: Gabe and Tycho, creators of Penny Arcade
Markus Persson: "Notch," creator of Minecraft and founder of Mojang
Richard Garriot: "Lord British," creator of the Ultima series
David Sirlin: designer on Super Street Figher II Turbo HD Remix, Yomi
Rob Pardo: chief creative officer at Blizzard, lead designer of World of Warcraft
Isaiah Cartwright: lead game designer for Guild Wars 2
Justin Gary: designer of Ascension: Chronicle of the Godslayer and Solforge
Stone Librande: lead designer at Riot Games, designer of Diablo 3, creative director of SimCity
Brian Fargo: founder and CEO of inXile Entertainment, director of Bard’s Tale, Wasteland, executive producer of Fallout
Mike Neumann: Gearbox Software, creative director on Borderlands
James Ernest: owner and lead designer for Cheapass Games, designer of Kill Doctor Lucky
Edmund McMillen: indie designer of Super Meat Boy, featured in Indie Game: The Movie
Brad Muir: game designer at Double Fine Productions leading Massive Chalice, project lead on Iron Brigade
So far, only George Fans' card has been revealed and it seems pretty awesome:
There's no telling what kinds of cards these fine folks will be creating, but I have high hopes that they'll be awesome additions to the next set rotation. I'm personally hoping that at least one of them designs a Planeswalker.
The Magic 2015 Core Set will feature 269 cards and releases on July 18th with prerelease events starting July 12th at a local game store near you.
**The following editorial does not reflect the official and professional opinions from GameSpot. They are simply the ratings of a gamer with the time to type.**
This last week the gritty remake of Tomb Raider stumbled its way onto the list of free to download games from PlayStation Plus - [LINK], so of course this reminded me that it's currently sitting in my every growing pile of shame. Also, GameSpot had some pretty good things to say about the game [LINK].
So I got comfortable and readied myself for a night of adventure.
All and all so far I have enjoyed what I have experienced as far a game goes. Admittedly, this is the first Tomb Raider I can remember playing from the last decade or so. I of course gave the original game a spin and I'm sure those of you who remember playing it on the console probably remember just how hard it was to do even the most basic movements when you first sat down with the game.
Scaring-nostalgia and occasional awkward voice acting aside, I have been having fun. There is however one thing that still bothers me. What the hell is with these death scenes?
The TLDNR version of this rant is that I honestly don't feel like these scenes add anything to my play experience.
I mean, if you think about it for even half a moment you realize that there was someone (or even stranger, a team) who's job it was to come up with every gory, impaling, blood-squirting, smashing, ripping, painful cut-scene.
Further more, there is audio for each and every one of these. I can't help but wonder how much time, effort and money went into just these scenes. This of course adds to the concern of AAA vs. not AAA titles and where they decide to spend their money. It just makes me wonder, if Tomb Raider were a new game, fresh off the Indie-Cade, would they have even bothered trying to tell each gruesome end for our adventurer?
There have been a number of articles expressing disdain at the high levels of "torture porn" in the game. Now to be fair, I'm not inclined to go so far as to call it that, I mean really let's not be extremists…. But I do agree that at times it feels a bit over the top.
Okay… so maybe they're not too far off.
The point being, who among you feels that these scenes actually contributed anything of value to the game as a whole, and can you elaborate on your opinion.
So I'd like to start off by saying that I do really love Nintendo, really.
Many of my "dream tattoo's" have been of symbols from it's franchises, my wallet looks like a classic NES controller. I desperately search flee markets and thrift stores for old games of theirs. So it pains me to say that I want them to change.
It's like telling someone you love that they'd be more awesome if they would just change this major facet about themselves. I can't help it, I wish I could just play their games on something other than a Wii U or a Wii. Perhaps it's because I don't want yet another console in the house. Or maybe it's because after a long day at work the last thing I want to do is any kind of wiggling.
I know my reasons are selfish but I can't help but think that it might be better for them if they just simply allowed others to publish their games. I can't even imagine how much money I would have spent on Nintendo titles if I could play them on Xbox or PlayStation consoles.
I guess I want them to change, but I don't want to lose what I remember them for... Change is scary.
One thing that I've always had a hard time dealing with in the world of gaming is my attention to detail.
It's not that I don't have it per-say, but rather it gets caught up in areas that it perhaps shouldn't. There are times when I find myself staring down this one tiny flaw that ultimately should have no real impact on my opinion regarding a game, and yet it does.
The Devil is in the details they say and I suppose they're right.
When it came time for the new year to become a point of conversation, I found myself asking what I wanted to change. Of course I had the standard assortment of self improvement requests and daydreams. But there were a few that stood out. Here is that list.
1. Play more video games. I mean seriously... I work in the games industry. So why don't I spend hours and hours leveling, grinding, and otherwise experiencing what video games have to offer. I suppose last year part of the reason why I held back was because of the life changes that were happening. But the more I think about it the more it just seems like an excuse. So one of my goals for this year is to play at the very least, one game a month. It doesn't need to be a new title per say but it should have a justifiable reason for taking my time and focus from anything current. So for example; I've never played a Metal Gear Solid game, ever. Catching up on this particular pile of shame in preparation for the day MGS5 is released seems like a valid enough of a reason.
2. Start reviewing. Now when I say this I'm not talking about video games, but instead I'm referring to board games. They're one of my favorite past times and well... if I can be one of those people who help influence another to spend some time gaming with their friends around a table I'll consider it a win.
3. Win a major Magic the Gathering event. Okay now this goal is a bit lofty to say the least. It's going to take a lot of work and a lot of time that I likely don't have in order to get to a point that I would consider "winning". But hey, I guess it's good to have goals even if they're on the dreamy side of things
Well that's about it. These are the "important" personal goals that I have for this year. Wish me luck!