I was a young child during the fifth generation (PlayStation, Saturn, and N64) of gaming, but I still remember many things about my early gaming days on the PlayStation; many of those memories I am quite fond of. One of those fond memories was of a Jampack demo disc. There was a game in that demo whose promo demo (as in, I didn't get to play the game) I fell in love with. It was this promo demo if anyone is curious to see it. I don't know why I was so intrigued with that thing. Guess it's just one of those things you enjoy as a kid. For some reason though, I never ended up asking for the game. That's right, people: I never played Gex 2: Enter the Gecko. However, when I saw that this game was being offered for a dollar on a PSN flash sale, I decided to buy it. I have to yet to fall in love with the game.
The first problem I have with this game is the camera. Dear lord, that camera is awful. It's not usually so bad that it makes me too angry because I've been through this with 3D Sonic games (I'm fucking looking at you, Adventure games), but it still hurts the experience. Another problem I have with the game is using the d-pad to move. I can't see to set the game to analog settings on my PS3 (I guess it's not compatible with it), so I'm stuck using the damn directional pad in a 3D platformer. That's not shit you mind when you're younger and haven't been introduced to analog controls in 3D games, but when you've been using the analog stick for the past two generations, you start to notice the issues with the d-pad. The d-pad makes the game's controls slippery at times. One last issue I am having with this game is how often level themes are reused here. I've already seen three haunted house levels (which sucks because I hate these levels and the camera as at its worst in them because of the tight corridors restricting camera rotation) and three Jurassic levels; but at least the Jurassic levels are fun. Also, the cyber space levels just suck. Everything looks the same and there's usually no soundtrack to go with them.