*Please note, these are entirely my opinions, and, should you choose to revoke or deny them, I can not be held liable*
Since I was just a wee lad I had an imagination. Now, I'm sure that everyone else has one as well (unless you're a killer robot *_*), and it doesn't really make me special in any way. However, I have always spent my time trying to imagine the video games that may result from great media franchises. Some of them have already tried to expand into the industry, but to no avail, whereas others have simply foregone even trying. Regardless, here is my list of franchises I wish had been made into (decent) video games:
Stargate: (MGM Studios --> SG-1 seasons 1-10; Atlantis seasons 1-5; Universe seasons 1 and 2)
For those of you who do not know what this series is, you are not a sci-fi fan. For those of you who are not sci-fi fans, here's a brief description of the show: A team of Earth scientists and military operatives use an ancient galaxy-wide system of portals called stargates to travel instantaneously from planet to planet within the Milky Way galaxy. Along the way they meet various other civilizations, as well as many cruel and sinister alien races that they eventually end up eradicating (hooray! :D). Point being, it was funny, well written and, in my opinion, one of the greatest sci-fi shows of all time. As a matter of fact, the titular stargate also happens to be my avatar right now :).
Anyways, this franchise always displayed great video game promise to me, what with its great characters, massive universe (by that I mean our galaxy) and multitude of different races and civilizations to choose from. In fact, it even had great weapons. Now, MGM studios (the production studio of the series) tried to create (2!) games based on the original series (Stargate SG-1), but, alas, they were both complete failures and, to my knowledge, were discontinued due to a lack of success. I believe that the problem they encountered was their fixation on making the game an MMO, as opposed to a typical third-person shooter, similar in its mechanics to Halo. I think that the later spin-off series (Stargate: Atlantis) would actually make an even better game than SG-1 could, simply because of its slightly darker, yet more exotic atmosphere and environment.
Verdict: make the game in the mould of Halo in its gameplay mechanics, yet keep a third-person perspective on the game so that the player can still absorb the environment.
Sherlock Holmes: (Multiple reiterations across time) (@YoungMaverick will love this)
Now, the Sherlock Holmes franchise has been victim to cosmetic surgery multiple times over the last 20 years: from movies to video games, the faces of Holmes and Watson have been greatly modified since their original detailing by Sir Arthur Conan Doyle. The most recent installment (a BBC TV series remake dubbed simply Sherlock) bypasses the old England setting of Holmes past and brings the story to modern London, England, cell phones, Internet and all.
Personally, I am a huge Holmes fan (I'm actually reading Hound of the Baskervilles for a project right now) and I have been disappointed by the abuse the series has received from the gaming industry. It isn't as if there have been no Holmes games, but the quality of them is often brought down by developers' inability to perceive an interesting way for the players to immerse themselves in the world of Sherlock. Now, with the fairly recent appearance of 3 key games on the market, I think I may have cracked the key to interesting Holmes gameplay.
- Batman: Arkham Asylum
- Alan Wake
- Heavy Rain
Arkham Asylum sports a gameplay mechanic fittingly called detective mode, allowing the caped crusader to spot both clues and dangers in his vicinity. This would slot perfectly into a Holmes game, considering that the intellect of the man allows him to spot clues and connections that are unseen by those around him.
Alan Wake provides a great atmosphere, with its dark and constantly on edge environment (except for those select few parts of course). Now, to have this atmosphere constant throughout an entire detective game where the player is trying to focus on gathering clues and not just avoiding the beasties of the night would be slightly tedious, if not downright frustrating. However, to inject that mood into the parts of the Holmes story where we are still unsure of the existence of something bigger and badder than us would go a long way.
Lastly, Heavy Rain would provide the actual control system. It was a major deviation from normal gameplay, in that it used the entire controller to control the character's movements. Such a system would also benefit Holmes, as it would give the player the feeling that they were actually walking around in the great detective's shoes.
Digimon: (Viz Media)
If you were always a Pokemon fan when you were little, fell free to skip this one. Digimon was my absolute favourite show as a little kid, leagues better than Pokemon and more intriguing, an anime with plenty of humour and innovation, as well as something somewhat philosophical in that it brought into question the workings of a computer (sort of like Tron, but more Japanese). Keep in mind that this show was created just after the beginning of the Digital Age, and also that I am disregarding the much more radical ideals of the third season of the show and onwards.
There have been so many games made from this show, though, that I am pretty sure that there are multiple gems in the archives, but I am only aware of 2: Digimon World: Dawn and Digimon World: Dusk. These two were spectacular games from the franchise, introducing a unique and fun battle system, along with a strain of Digimon created specifically for the game (the two games were for DS, check them out). However, I always wanted to be able to explore the Digital World itself (just Google any of these terms if you don't know what they mean) and be able to interact with it the same as had been done in the first two seasons of the series. I would think it prudent to use the same sort of battle and collection system as had been employed in DW: D, but instead move it to console and build the world, along with all of the creatures within it. (In case it isn't clear by now, I love me some console). (And side note/opinion brackets). I think the game could work on PC as well, using the same world-building system that is used in Minecraft in order to generate the environment.
Avatar: The Last Airbender: (Nickolodeon) (WARNING: If you have watched the abysmal 2010 film, purge your brain with 98% alcohol, scrub thoroughly and then enjoy the spectacular original TV series)
Actually, the game made from the Nicktoons show was decent. My issues lie with the fact that it didn't cover the entire saga. The Wii version was what I had looked forward to the most though (I own the game for both Wii and PS2 hooray for gift confusion and lost receipts) and I was greatly disappointed. Not only did the graphics suck (which was to be expected of course), but the motion controls were poorly assigned and applied. Now, with the creation of the MotionPlus accessory and the Playstation Move, even the Kinect for the XBox lovers, the game's potential may truly be released. Taking the same basic gameplay, extending the story to cover the whole series, and revamping the controls may result in a vastly superior game that would leave the player feeling powerful and in control of the elements as the characters in the show are.
The Matrix: (Warner Bros. Entertainment)
I realized the other day that this movie has a strikingly similar premise to that of Assassin's Creed. What with all of the bad dudes, chase sequences, awesome weapons and virtual world. There have been attempts (albeit poor ones) at creating Matrix games, but to no avail. The reasons behind their failure: obsolete technologies used to create them and reliance on the films to provide the game with story material. With today's tech (can anybody say "Cryengine 3"?) it is possible to create a horrifyingly beautiful environment of the real world, and a perfect, organized virtual world without batting an eyelash. It may also help to build off of some of the possible endings and continuations from the first movie, as that was what left the entire series wide open to interpretation. Use of some of Vanquish's slow-motion mechanics, as well as the arsenal's from such hits as Call of Duty would lead to the player really feeling like The One.
Code Geass: (Sunrise --> 2 seasons, both aired on Adult Swim)
Now, raise your hand if you have ever heard of Code Geass. Now keep your hand raised if you have followed it. Keep your hand in the air if your parents still let you watch it even after seeing the first episode taking place on Kaminejima. That's what I thought.
I actually stumbled across this show on YouTube one day, and I was hooked ever since. I had never heard of the show before as I, being from Canada (in case you couldn't tell from my copious use of "ou") do not receive the beauty of Adult Swim. There have also been many games released about this franchise, but all in Japan and all with glowing reviews from players. So, my only complaint about this game is for them to PLEASE bring the games to North America! (along with about half of the Fire Emblem series :D). Otherwise, this is just an informative segment trying to bring more attention to one of the most brilliantly written anime shows of all time.
Thanks for reading my longest post ever, probably longer than all of my others combined! I look forward to your letters-- er, comments!