@themightosaurus: There are some features which are jarring. Such as having keys take up a slot in your inventory. Such things wouldn't stick these days and rightly so when a keyring and a belt would do just fine. Only having six to eight slots in your inventory and having to run back and forth to and from the storage containers is annoying as well. Kind of relevant though. Imagine if you could have every items you owned right there in your inventory? You could clear the entire mansion of crimson heads and solve every puzzle in a matter of an hour.
There are plenty of things that don't translate well and that is clear because those features have all but disappeared from gaming these days. What it does well though, is being really difficult. Having awesome puzzles and item finding that actually require you to think about the game and explore, those are the things that have disappeared from gaming in a bad way if you ask me. I have my work cut out for me at the moment and I am only on easy. When I finish no doubt I will be tired and will have worked hard to get there and it will feel glorious when I do. THAT IS THE POINT.
Modern games are too easy. There is no sense of accomplishment when you finish you just feel like you finished a series of instructions. Nothing more. I've not felt genuinely pleased about finishing a game since I played Dark Souls I. Games are either cheap and have broken difficulty sliders. For example Skyrim, where the enemies on legendary are such damage sponges you need to know where all of the best enchantments are before you even start the game. Or there is no difficulty.
I think the best game I've played that got the difficulty just right was Wolfenstein: The New Order. Playing on Uber was much like playing on easy, except if you didn't take care and shoot straight you could be overwhelmed easily. The enemies still had the same health it is just your character had less health meaning you had to look for cover and use the lean mechanism to survive. Something that was totally removed from games like COD MW where if you didn't run through certain parts the lack of cover meant you would die in less than a second and the entire thing descended into cheapness when you put the difficulty on Veteran.
It is time developers started focussing on the little things if you ask me. Broken difficulty and immersion breaking crap should not be tolerated any more.