Alright guys, yes, This is what you think it is, but there's a problem. See, I was being dumb and left the wtw cheat on while I was walking to the lab with oak, and then the emulator crashed. Stupidly, I accidentally SAVED instead of loaded, so that save state comes up as a crashed game. So I decided to skip ahead to my already half-done file, with all the glitches I got so far, DO NOT PANIC THOUGH, this LP is far from over. In case you're wondering, here's my party of glitches.
Hmm. None at impressive levels, we'll fix that WAY later in the game, but for now, let's have a look. Let's choose our first one, h Poke. h poke is not dangerous at all, at least, to the player.
His attack, regardless of what the stats say, is amazing. And don't even get me started on his evasiveness. Dude can't be hit at ALL. which makes him an essential to any party. And on top of that....
He knows nightshade and confuse ray, which are the in the top 50's of moves you can have in gen 1 (the #1 move is guillotine.) On to the next pokemon then!
This cute little guy is A. and A is very very cool in the fact that:
He DOES know guillotine! Very cool, and his attack is only...what, 8?! Well, that can be fixed through powerleveling with rare candies.
Oh, no.....I had hoped we didn't get to him. *sigh* Ladies and gentlemen, this is .4 . And .4 is the most dangerous glitch in the entire game. Aside from blocky, which we may or may not catch. Here are his stats I guess. And when we get to his moves...it gets tricky. Here they are.
Alright, now these his moves on a good day. His moves are usually this from top to bottom.
Yes, 2 agilities. Also, I'm going to quote Metroixer on what TM28 and Super glitch are.
....and a nameless move at the top. That nameless move right there, that is one of the big things that makes .4 very dangerous. That move is similar to the sharked moves that I made fatty use, and according to bulbapedia, it is defined as a "SUPERGLITCH" move.
What is Super Glitch you may ask? Well, it seems that Super Glitch defines a large amount of unstable glitch moves that reside in the Gameboy's hexidecimal slot AC to C3 in the pokemon red and blue American moves. They look weird, usually have no name and some strange typing, and most - if not all - cause a similar occurence called the "TM TRAINER" effect. This, as we've seen, changes the player's name to TM TRAINER that is followed by unreadable glitch dialouge. Then, as we've seen the health bars go crazy and some burn/poison/frozen(?) damage causes the pokemon to slowly lose health and the health bar loop several times before finally fainting. What happens after is pretty big fair game. Why does this happen you may ask? Well it seems that these attacks will scramble around the Game's RAM, which (usually) causes the game to freeze after the completion of the super glitch move. To be honest, using super glitch itself will not really erase your game, but if it is used AGAINST you, then you're probably in trouble.
... The guy couldn't have put it better. Yes. Superglitch is a highly dangerous and sometimes deadly move to your save file. If you would use it, 90% of the time for me, it crashed or gave me an opcode. It's incredibly hard to work with...and most often, I use it, only to find that when it doesn't freeze, it's just a renamed version of a bellsprout's Growth move. Which SUCKS. SUPERGLITCH IS BORING! *sigh* sorry. Anyway, what happens when we get out of .4's moves?
He decides to screw us.
And it crashed.
And no, that isn't just a blank space in the LP. It's an actual white screen captured as an image. A crash.
Well, that's all for this episode, next time we'll look at the other 3 glitches I haven't shown you, and possibly be getting into serious crap. See you then!