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DH1278

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#1 DH1278
Member since 2012 • 106 Posts

I still remember how Solaire losing his grasp on the Sun was one of the greatest bits of despair found in the story within DkS1. That right there, taking one of the NPC's who was so amazed and full of life by his admiration of the Sun, found himself so deep within the pits of helplessness because he had lost his source of life. Loved it.

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DH1278

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#2 DH1278
Member since 2012 • 106 Posts

I had the PS4 (also have a PC), and about 3mo. ago bought an Xbone and don't regret it at all (in comparison to regretting buying a PS4). Having said that, I had a huge interest in playing Forza, and GoW + Halo were just icing on the cake.

Between Forza, Geometry Wars and Halo, I've put more hours into the Xbone than I did on the PS4 (having Bloodborne - being a freak fan of DkS and the piece of shit IMO that was Destiny). This gen has very few absolutely top of the line games, so if one or two have even a remote interest of being a big hitter for you and you have the cash to spare, then definitely get an Xbone.

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DH1278

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#3 DH1278
Member since 2012 • 106 Posts

As much sense as it would make, due to the nature of the genre, it would be seen more about a recognition to its own machine being bad at it. Which everyone knows, but its bad marketing for its own maker to admit it.

Also, is anyone else really buying into this whole "PC commitment" other than the interaction between Win10 and Xbone - and likely making the OS more efficient for gaming? Any effort to increment its presence in the PC market without including it somehow in the Xbone, would weaken its support of it. They're not third party supporters to another system, but a first party one.

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DH1278

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#4 DH1278
Member since 2012 • 106 Posts

No PC version!? Bah!

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DH1278

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#5 DH1278
Member since 2012 • 106 Posts

Absolutely. In my opinion, Zelda: A Link to the Past and Super Metroid are in the top 5 games of all time for me. This console, the games it presented at the time, was brilliant.

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#6 DH1278
Member since 2012 • 106 Posts

This has been a very interesting thread to say the least.

I love how it has become even an argument of supposedly being adults, as if being an adult would make one more willing or more acceptable of simply throwing money out the window. System Wars is idiotic, almost everyone knows that. But it's funny how one of the real arguments always made towards greatly enjoying PC gaming was the addition of mods as a free option. We used to glorify the concept and the idea, and for some reason, all of a sudden, we're saying how it's cool that the modders are finally getting paid - when the fight has not been against whether modders get paid or not, but about something that was almost naturally part of the community, and now all of a sudden became part of corporate America.

It's even funnier when those that don't seem to be taken back by this new method support it "in the name of modders" even more than modders themselves. That's hilarious! The majority probably have never modded a game in their lives (I sure haven't) yet the pain, oh the pain of allowing someone the hobby of presenting work to others and if willing, donate. I'm not going to say free mods are going to disappear, but you can be they will be reduced by a very significant amount. Perhaps even the first phase of this does not take all of the modders into the bandwagon, but what happens when a top notch modder sees very piss poor mods being profitable, yet his/her isn't. NyaDC said it best, money corrupts people. Yet somehow, as adults, we should somehow accept this as the natural way of things. Why?

This is just borderline irrefutable, and the icing on the cake is Valve's profit on the whole thing. Heh, really? To those who feel that this is somewhat of a good idea, really? You feel modders should get paid and yet the company providing the marketplace is getting 75% of the profit. Honestly, how do you even find a way to support this? Being a gamer, seeing the state of how so many games get released the way they are, almost unplayable on Day 1 or with significant weaknesses, and a fan, a FAN takes it into his/her own hands to make it playable for others like him via mods. So, this fan, who gives other the option of donating (mind you, if his real intent was hell bent on making money, he would've withheld his mod to his own and forgo letting others enjoy a better gaming experience) yet, this fan provides this for free. To make matters worse, some other lowlife feels the need to copy his/her work and call it his own for profit.

Again, what exactly is the positive on this whole thing? Ironic that this idea was implementing by a company considered to be one of the most influential, if not THE most influential PC gaming company out there.

I don't know how uninspiredcup has kept trying to chime in, it's impossible to win here. Also, if you really wanted modders to make money, then the option was already available, donate. The profits would have gone directly to the modders, or definitely a much higher % than how it was now.

Also, who do you think provides a product of higher quality, someone who does it for a living or someone who does it voluntarily on their own time and desire? Before you answer that one, please think of the amount of employees out there that you come across and immediately think "wow, you really shouldn't be working here anymore."

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#7 DH1278
Member since 2012 • 106 Posts
@PurpleMan5000 said:

Does Bloodborne have any platforming? I've recently decided to give Demon's Souls a 2nd chance, and my God the platforming involved in lvl 2-2 is unforgivably bad. Platforming without a jump button is worse than having to farm for health consumables by a wide margin.

It doesn't, but now that you mention it, after DkS2 chose to separate the jump button from the dash, BB decided to bring this wonderful addition back to the series. (having the dash button be the same as the jump)

Lulu_Lulu, I'm a huge fan of the Souls series, and if you get a chance to play BB, you should. It has a great atmosphere and it's a fun game. The vials farming is not as big of an issue as this thread has made it seem. However, its when you add that to some of the other details that you may or may not like depending on how the game fits you, that it then becomes a problem.

I am having trouble on a boss that has required me to go back and pick up extra vials, which hasn't been a huge problem, but it reminds me of all the other things I've disliked about it.

I wonder if there is an Ornstein and Smough like boss on this game, because that would be something...

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#8 DH1278
Member since 2012 • 106 Posts
@Thunderdrone said:
@Kusimeka said:

Actually, the blood vials make the game easier for 'newcomers'. The estus flask while re-useable, could only be used a few times (especially early game). Blood vials are very easy to get hold of, and you can have 20 at once (which makes the game much easier in my opinion).

Both games have their dificulty balanced for their respective health systems. The issue is that at some point in Bloodborne you have to take a break from progressing to farm anything beyond your starting health bar. Its boring and the game is not snappy and fast enough to make that system enjoyable.

I think the thread has focused way too much on the farming of blood vials/bullets. I guess there's a plethora of people who have simply found the game too easy/perfect, and anyone with a critic towards it is simply a scrub and needs to find better ways to approach a game. God forbid anyone gets exposed to this flawed mechanic while having trouble on a boss - but perhaps the elite never do.

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#9 DH1278
Member since 2012 • 106 Posts

@PurpleMan5000 said:

@Lulu_Lulu said:

@Desmonic:

It appears I was lied to..... see why I don't trust this game...... ?

People are complaining about not being able to just respawn enemies at the lamp without returning to Hunter's Dream, which apparently takes more than 1 minute of loading screens round trip. You respawn enemies by going to the lamp, then traveling to Hunter's Dream, then traveling back if I'm following correctly.

True

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#10 DH1278
Member since 2012 • 106 Posts

@notorious1234na: To me, it reminds me more of the style of play of a DMC like game, where combat is faster paced and the way to approach mobs is quickly in-out. IMO, this doesn't work as it could've. In BB, your ability to dodge is also shared with the same pool as your ability to attack, which limits how much you can really do before you have to backoff and wait for your endurance pool to regenerate. In an attempt to not create an "OMG you scrub" I'm not expecting to be able and stand in front of a monster, give him an onslaught of hits and expect the mob not to fight back. But, since variety as a way to approach the game has been brought up, this creates a linearity because you have a very limited amount to really approach combat. Obviously DMC coupled the fast pace with combos that you could chain together to help save your own skin, there's not a whole lot of combos in BB, and even if they were, you couldn't theoretically pull them off because of your endurance and having to dodge out of combat when the inevitable, impossible to stagger regardless of how many hits you've given mob attack comes back.

Waahaha's comment of "There's a fundamental difference to the way combat is approached... its still largely the same formula. Dark Souls wasn't Demon Souls but it still brought improvements on the formula. Bloodborne isn't Dark Souls or Demon Souls but it chose to use the inferior mechanics that were in Demon Souls over the improvements DarkSouls brought. And most of those choices only seem to compound the problem with loading times. This is of course talking about non combat choices.. like how the player interacts with the hub or is forced into farming if struggling..." really nails it down.

Having to grind for resources, really is not THE end all be all, since it rarely takes a lot of time to pull of. But it's adding this to, other things, and the huge lack of diversity in combat, really makes this game inferior to others in the series. It's not a bad game, but I saw improvements in the formula of the series as another new iteration came along. Regardless of BB not having "Souls" in its name, it was what almost everyone expected it to be, and when it comes down to the mechanics of the game, and what it offers, there no need for it to have "Souls" in its name, it's from one of its founders/creators, who's well aware of the things that were improved upon and brought a more seamless experience overall. You still get your butt handed to you in previous DS games, with bonfires refilling your HP, with an arsenal of weapons, with estus flasks, so on and so forth. These were all just tools to your disposal to attempt to tackle a world that wasn't going to have it. There's an immense lack of tools in BB.