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CoquiNegro

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#1 CoquiNegro
Member since 2013 • 171 Posts

Although Gran Turismo 3 was almost near perfection, burnout 3 still ends up being among my favourite games of all time. It was so insanly fun that it is still hard to grasp why there hasn't been a true sucessor to the game and don't give me the blasphemy that was Paradise.

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CoquiNegro

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#2 CoquiNegro
Member since 2013 • 171 Posts

Dude, just be calm. Valve usually resolves things quickly, just open a ticket.

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#3  Edited By CoquiNegro
Member since 2013 • 171 Posts

I said about 5 years ago that WOW was going to die in 2011. I was really sure of that, but a phenomenon like these don't die off that quick. I'm unsure, but this game will still be kicking for another decade.

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#4 CoquiNegro
Member since 2013 • 171 Posts

Starcraft 2 because I'm a huge strategy fan and the game was very polished. I really never got into WOW, even though I forced myself to grind up to level 40. It was just to repetitive and tedious for me, though I can see why people find it addictive.

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#5  Edited By CoquiNegro
Member since 2013 • 171 Posts

@Ish_basic said:

@CoquiNegro said:
@cfisher2833 said:

@CoquiNegro said:
@cfisher2833 said:

It usually depends for me. Even though Mass Effect 2 had fairly generic gameplay (ie standard TPS), the inclusion of a party and party commands made it far more interesting for me. I also just happened to enjoy the Mass Effect universe, and found exploring it to be rewarding in it of itself. Some games which rely entirely on story just don't do it for me--Spec Ops the Line for instance. It's story might be good, but god damn did it have the most generic as hell gameplay imaginable. I just couldn't get through it, even though the story was interesting.

I've never understood people that go on about how emotionally affected they were by games though. Makes no sense to me. I can't emotionally identify with 3D models, and I find all the talk about "ooh, I don't feel good killing this guy, I want to be able to let him live" utterly idiotic. I am talking specifically about Bioshock Infinite, where sites like Polygon got all pissy because the game had combat in it. I just really can't identify with people that feel bad killing a guy in a videogame. I've also never once cried from a videogame. Not trying to be a badass, but it's just never happened...ever. Movies, yes. Cried my ass off reading The Old Man and the Sea, but videogames....nope.

Have you ever played The Walking dead or To the moon? I've cried perhaps in two movie (Toy story 3 and amour) and never in books, although I constantly read them. But something about those two games simply made me feel distraught. So I'm wondering if you've played them.

Tried to play the Walking Dead as well as the Wolf Among Us, but I just couldn't get into them; I found the gameplay elements too lacking.

And that's probably it. Its like most of my friends whom detest movies with good emotional stories, they won't get invested in them if they're in it for the action instead of the story.

I think there's also an element to it involving how we process information. I know people that just can't invest themselves in animation of any kind, and they don't point to the fact that the story or characters are weak, but rather it being animated as the barrier. I've seen the comment, "I can't identify with 3d models/drawings," so often over the years that I just chalk it up to wiring.

That being said, gaming is still in its infancy as a storytelling device. Add to that that the industry is dominated by violence driven narratives (because violence driven gameplay is easier to code and we lack the controller options for much else beyond hitting/shooting things), which don't often lend themselves to emotional responses. I also can't recall crying because of a videogame story. For me, it's not so much the story is bad or inferior as it's just not that kind of story.

You made excellent points there. I've been gaming for over 20 years, it wasn't until this year with The Walking dead and Into the Moon that I finally shed tears.

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#6  Edited By CoquiNegro
Member since 2013 • 171 Posts

I'm not sure. But I'll name the top 10 off the top of my head.

  • Tekken 3
  • Shadow of the colossus
  • Super Mario Bros.
  • Half Life 2
  • Rome Total War
  • Tetris
  • Mortal Kombat
  • The Sims
  • Mass effect 2
  • Guild Wars
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#7 CoquiNegro
Member since 2013 • 171 Posts

This thread does not belong here, it reaks with fanboyism. People should just buy the system they like, period.

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#8 CoquiNegro
Member since 2013 • 171 Posts

@wiouds said:

@El_Zo1212o: There is no

@CoquiNegro said:

@wiouds said:

@cfisher2833 said:

Spec Ops the Line for instance. It's story might be good, but god damn did it have the most generic as hell gameplay imaginable. I just couldn't get through it, even though the story was interesting.

The scoping system in Spec Ops the Line was the only thing that stood out. The level design had some good points but many just standard staged shootouts. The story was bad! If you want to talk about underhanded and manipulative story then it is a perfect story to talk about. The story is about sending a madman and his team into a over the top setting. Then they try to smear your face in something that they force you to do even when it was unreasonable to do.

That story killed that game and drop it from forgettable to being hated.

Specs ops is a fantastic example. I cannot remember the last shooter I played that I actually found memorable. Perhaps bioshock 1, because of its imaginative world. However, spec ops is still I game that although I beat 7 months ago, even yesterday I was talking with my friends about how fantastic the ending was and that it totally took me by surprise. It was the amazing story that drew me into its world, had it not been for that I would have not cared for the game which had passable gameplay.

How could you get drawn into a story with flat characters, poor dialog, a story plot that was just moments that you should feel a way just because and a weak plot twist ending. They did nothing to earn anything in that story.

Could you please elaborate all your points?

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#9  Edited By CoquiNegro
Member since 2013 • 171 Posts
@cfisher2833 said:

@CoquiNegro said:
@cfisher2833 said:

It usually depends for me. Even though Mass Effect 2 had fairly generic gameplay (ie standard TPS), the inclusion of a party and party commands made it far more interesting for me. I also just happened to enjoy the Mass Effect universe, and found exploring it to be rewarding in it of itself. Some games which rely entirely on story just don't do it for me--Spec Ops the Line for instance. It's story might be good, but god damn did it have the most generic as hell gameplay imaginable. I just couldn't get through it, even though the story was interesting.

I've never understood people that go on about how emotionally affected they were by games though. Makes no sense to me. I can't emotionally identify with 3D models, and I find all the talk about "ooh, I don't feel good killing this guy, I want to be able to let him live" utterly idiotic. I am talking specifically about Bioshock Infinite, where sites like Polygon got all pissy because the game had combat in it. I just really can't identify with people that feel bad killing a guy in a videogame. I've also never once cried from a videogame. Not trying to be a badass, but it's just never happened...ever. Movies, yes. Cried my ass off reading The Old Man and the Sea, but videogames....nope.

Have you ever played The Walking dead or To the moon? I've cried perhaps in two movie (Toy story 3 and amour) and never in books, although I constantly read them. But something about those two games simply made me feel distraught. So I'm wondering if you've played them.

Tried to play the Walking Dead as well as the Wolf Among Us, but I just couldn't get into them; I found the gameplay elements too lacking.

And that's probably it. Its like most of my friends whom detest movies with good emotional stories, they won't get invested in them if they're in it for the action instead of the story.