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CoquiNegro

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#1 CoquiNegro
Member since 2013 • 171 Posts

Bad timing, the series isn't evolving. People are taking notice. Either Sony changes the developers or the brand is going to take a nosedive. I doubt gt6 can sell 10 million copies like gt5 did, hell it'll be lucky to sell 4 million.

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#2  Edited By CoquiNegro
Member since 2013 • 171 Posts

In all honesy, I don't enjoy the franchise, but there are how many call of duty games released each year versus Mario, Pokemon, Ratchet and clank, Assassins creed, etc...? One?

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#3 CoquiNegro
Member since 2013 • 171 Posts

It actually sold 50% less than the other games in its first month, however the game is far from done. It has already sold over 15 million copies so its safe to say the franchise is as strong as ever.

If anything people who don't play the games should stop obsessing about it and play whichever game they actually like.

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#4 CoquiNegro
Member since 2013 • 171 Posts

Another reason not to buy a ps4, yet. If things continue like this it'll be awhile.

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#5 CoquiNegro
Member since 2013 • 171 Posts

@Grieverr:

@Grieverr said:

@SEANMCAD: I'm not familiar with any of the games you listed, so I can't make any comments. A quick search leads me to think you play a lot of PC games that are pretty large in scope and are open. So I can see why things like terraforming and day/night cycles can be important.

That is my biggest point. The indie scene is so large in scope that not everyone will get to play games that a truly innovative, because they only focus on the ones that are being given the attention. Oddly enough, most of the games Seanmcad mentioned are exactly that obscure, but highly innovative.

I also think people are taking it to literal. I believe when most people say indie games are innovative, they mean compared to AAA games, which is the complete and absolute truth. The creativity is way better, but this also has to do with them being able to take risks where AAA games need to generate large revenues due to their budgets. Playing it safer is easier.

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#6 CoquiNegro
Member since 2013 • 171 Posts

@Randolph said:

@CoquiNegro said:

I actually have OCD and have the tendencies of selling my stuff, so I've sold 100+ games throughout my life. I just can't control it. The cure for it was the rise in digital distribution. Now I buy all my games digitally and don't have to worry about my obsession.

I can relate to this so very much. I sell and rebuy way too much. I don't just sell games, I sell hardware often too. The good side of digital is that if I sell a PS3 and the physical games, then get the urge to rebuy it, all I have to do for the bulk of my collection is re-download them.

Exactly. I sold my wii twice and my 360. I really regret selling them, but it was during a period that I could not stop selling my stuff. Luckily now I've been able to hold to them, but if I had physical games I would probably sell them again.

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#7  Edited By CoquiNegro
Member since 2013 • 171 Posts

My personal top 5 picks:

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#8  Edited By CoquiNegro
Member since 2013 • 171 Posts

Guild Wars 2. I played the original guild wars for more than 8,000 hours. It is the game I've played the most in my life. I was addicted to it so after the huge marketing campaign toward the second game I really did think it was going to be the second coming of Christ... and then I played it for about 2 weeks... I just couldn't get into it. Most of the "revolutionary" features that were promised were extremely overblown. I simply did not get into the game. Granted it was still a great game, but a far cry from the revolution I was expecting.

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#9 CoquiNegro
Member since 2013 • 171 Posts

@tobougg said:
@turtlethetaffer said:

I think the "Indie scene" is extremely overvalued, but I can also see its worth. It allows for unique ideas that can't normally be put in a more mainstream release. But on the whole, the majority of Indie games are just reskins of old ideas. Not necessarily bad but not as innovative as some think.

http://www.metacritic.com/game/playstation-4/killzone-shadow-fall Apparently a game about making flowers is the best and highest rated game in the world at the moment (the list on the right)... seriously

Flower is a fantastic game that was completely unique when it came out and still is. Perhaps you don't see it that way, but others do. Just move on and don't pay attention to reviews. The only true opinion that actually matters is your own.

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#10  Edited By CoquiNegro
Member since 2013 • 171 Posts

@tobougg said:

So you guys are on the indie defence bandwagon. Saying Games like spelunky etc are innovative. To be honest i think they're just almost carbon copies of games we playted for years on the SNES and Sega Megadrive. How can you compare Spelunky to a game that is very original (same score) as Dark Souls for instance? and you can't say they're on a different level of ratings etc. they are not. If you go on metacritic, and go by the scores, it says to buy Spelunky, instead of Dark souls... they're saying Spelunky is even more worth buying that Assassins Creed 4 which took 900 people to make (i don't like the game but i can see the detail gone into it). Speluky is better apparently than Gran Turismo 6... 1200 cars, near realistic graphics, 14 tracks etc. Countless modes and online play... makes zero sense. Sure it's a fun game. But not more fun than games i was playing 15 years ago.

Spelunky isn't the only indie game on the market, I'm not sure why you continue to mention it. You cannot rate something that is compared to its genre/system/design. That's like saying "Well bf4 is miles better on the pc than the ps3, so let's give the ps3 version a 4." You compare bf4 for the ps3 versus other ps3 AAA shooters, not its pc counterpart, unless it's a really bad port or version plagued by technical issues.

Another great example, since you did mention it... Do you believe handheld games should also score 4's and 5's simply because they are handheld games?

By your scary ratings system, the indie scene would not exist. You are essentially saying that most indie games should simply score lowly because the people making them don't have the million dollar budget that big publishers have.