I agree with what the last guy in the video said. Also, I didn't know they already had some TV's without glasses ready...hmm, must be a prototype. I hope those guys realize once they have a 3DTV on the market that doesn't need glasses they'll actually start selling. I'm pretty sure that every consumer is too smart to buy one right now, because they know that soon you won't need glasses, because no one wants those.
I don't think we can get developers to clench to a complex morality system, until we get a deeper story and deeper characters. What I'm trying to say is what about a movie or maybe book can cause you to cry, the characters "and" their choices. I think it comes down to that their is both light and dark in everyone, so since a game is derived in fantasy, why not implement a few more ways to change the character that a player might not be so familiar with.
Morality is important to games that have a deep story, and world to explore. Prototype didn't need morality, because then you couldn't enjoy...murdering civilians? Still some games have gotten it right, like KOTOR (Knights of the Old Republic) I have a friend that still plays that game just for the different outcomes. Assassin's Creed II seemed to touch on this a little bit with its Notoriety meter, but an assassin shouldn't have to think about morals when reaching their targets. Hopefully with Molyneux's Milo Project for Natal, with his complex programming and seeming organic, morals can become easier to implement, since as a character becomes more human it should become harder to knife them in cold blood; except for villains.
I had a friend that wore a Link costume, it would have been perfect if there wasn't a rule against plastic swords at school. I love the Editor's Note from Prototype XD!
ColonelX24's comments