I more or less agree with you here. Miyamoto's name is being slapped onto every Nintendo product, if not by Nintendo themselves then by the gamers. Miyamoto wasn't involved in the Wario Ware franchise for one. I can see how Nintendo wants him to oversee their projects though, having a design background myself I can see the benefits of that. It's always good to have someone at the sideline who can notice flaws or bring improvements to the table that those working on the game 24/7 just may not notice.
The games that have sprouted from his mind however have all consistantly been of high quality, even if they're few and far inbetween. 1) You might not find Nintendogs to be anything special, but what pet sim has achieved any succes outside of Japan? 2) And releasing a pet sim that will cost consumers nearly $200 (DS+game) to enjoy could be considered as a doubtfull undertaking. Miyamoto's strengths lay in simplifying gameplay without sacrificing the fun of it. That might not sound all that special, and perhaps it isn't, but the fact alone that he's one of the only ones in the industry that's heading down that route does lend it some grade of uniqueness.
SupremeAC
1) I didn't say anything about the quality of Nintendogs, I stated that it wasn't a risky game in light of Japan's receptiveness to such games. Tamagatchi was popular enough in the US to get banned in some schools, though I know it wasn't the phenomena it was in Japan. And Pokemon has done very well here in the US, and it is a virtual pet game (albeit one with combat).
2) Why tallying the cost of a game, I don't think it makes sense to throw in the cost of the system unless said game is the only game for the system.
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